Possible solution for movable turrets
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I just had an idea how to make turrets track their targets. There are a few problems, but I think its worth investigating.
We know that the particle system has two things critical to making this work:
-ability to automatically track targets (so the shots connect)
-ability to use actual meshes
So I propose to make a model which has hardpoints for turret meshes. These would be generated with the particle system, possibly consisting of two (but I can think of ways to use only one) turret mesh and using the particle tracking system to point the barrel in the right direction.
The problem we immediately face (and the only one) is that in order for the particles to track the target, they have to be a part of the weapon particle system (most notably the _travel_ portion of it). So a way to circumvent that would have to be devised. Any ideas?