Why only one thing researched at a time?

Since military and civilian research is split up by labs and trees, why can't advances be done in both at the same time?
24,407 views 17 replies
Reply #1 Top
Because sadly i saw no file to change that behavior. I know its dump. Why are the civil researchers doing nothing while the military ones are working? Aren't there enough brains left?
Reply #2 Top
well, better yet. Why do wormhole physicists (wormhole transversal research) do nothing just because other research is in progress by the planet's top engineers, politicians, nano engineers, or what have you not. In the end it is a game.
Reply #3 Top
also, Galactic Civilization only allowed you to research one thing at a time. So does Civilizations.
Reply #4 Top
Duncanator: Since military and civilian research is split up by labs and trees, why can't advances be done in both at the same time?
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Well, what will happen?
In my opinion, getting your economy started will be very important.
TEC will jump the gun.
Early to mid games the Vasari will suffer even more.
Is that the desired effect?
Reply #5 Top
This is changing in version 1.03.
Reply #6 Top
This is changing in version 1.03.
End of quote


Personally, I believe this is going to cause more problems than it hopes to solve ;)
Reply #7 Top
Me leaves this forum to brush up the TEC skills.
Seems important in the near future. ;)
I hope my prognosis is wrong.
Reply #8 Top
Precisely wrong. The current state of the game is that military focused opponents that focus on ships can easy toast..well, anyone else doing anything different. Allowing research to be faster would change it.
Reply #9 Top
This is changing in version 1.03.
End of quote


Cool, so does how many research station you own also affect how fast the research are finished in version 1.03? :)
Would make sense to build more than 8 labs of each type then ;p. Or are you saying that version 1.03 will let you research 1 per research type?

Precisely wrong. The current state of the game is that military focused opponents that focus on ships can easy toast..well, anyone else doing anything different. Allowing research to be faster would change it.
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And make the research complete after 2 hours in a larger game? Nooo... You should just be able to complete the whole research tree in large games if you tried hard, or by adding more items on the list, you shouldnt be able to finish it at all. So im waiting for them to make it bigger as they said they would. ^^ (a 450 Watt PC sucks power like a hardcore porn star, so I have to go easy on using it, I found out a week ago hen I recived my 1000$ bill for electricity/warmth/water... That´s 900 kilowats used in 3 months :( ).
Reply #10 Top
This is changing in version 1.03.
End of quote

Good news! :) When I play TEC I always get these rediculous research backlogs because the research is so slow (as TEC I routinely crowd up the research infocard so it stretches over the entire right side of the screen!). It's not as big as a problem with Advent since their research seems to go so much faster.
Reply #11 Top
One of the first elements of the advent-tree is increased research rate...^^
Reply #12 Top
One of the first elements of the advent-tree is increased research rate...^^
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Yeah this will hurt advent probably :(

Also the research backlog is important part of overall strategy I think.
Reply #13 Top
How does this hurt anyone? It just reduces the time required to tech up, if you can do 1 civil and 1 military tech at the same time.

Or are more labs going to equal faster research, like in GalCiv2?
Reply #14 Top
How does this hurt anyone? It just reduces the time required to tech up, if you can do 1 civil and 1 military tech at the same time. Or are more labs going to equal faster research, like in GalCiv2?
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In long games on normal research for example, unless you tech constantly, you will get behind in tech. A player that paces his tech throughout the game will do better than one who tries to catch up after neglecting it for a long time. By making your minimum tech speed arguably 2x faster, you will remove tech pacing, and make it easier for people who neglect research.

On top of this, the "speed research" tech Advent have will become a joke. I actually get this on bigger maps, so that I can tech faster after expanding my economy to reach the required techs for endgame Advent fleet. Now there is no point in that tech, I can easily tech both trees at 2x the speed.

Reply #15 Top
I also fear for the Advents research. That 33% is nothing to be laughed at, not at all, and if we can even do more than 1 at a time, it'll diminish the effect of researching that in the first place.
Reply #16 Top
You can't cue up more than you can afford any how right?

There will be some element of waiting anyways until economies kick in more?

Reply #17 Top
You can't cue up more than you can afford any how right?There will be some element of waiting anyways until economies kick in more?
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Naturally, but the concern seems to be for long-lasting games. The late-game economy can easily balloon well above the size you'd need to support more than one research option at a time, especially as the options you're researching start taking longer to complete.

In shorter games, I don't see any problem with making this change but concerns for the long-haul do make some sense. My only gripe with the system as-is is that going a purely civilian route in a game that's this combat-oriented generally amounts to suicide (unless, of course, you're just hard teching to Dark Armada with Vasari).