1.03 AI Gangs up on humans

So with great hopes I cranked up a large map game in 1.03 with unlocked teams because by golly at some point I'd like to actually make allies.

Within about 40 minutes I get this:



I haven't even had time to do a 2nd mission with anyone to even get them to ceasefire percentages and yet 3 different AI players have already sent giant fleets at the 2 little worlds I have left. EDIT: YES THE AI JUST DESTROYED MY FORWARD COLONIES. NO I DID NOT HAVE A ONLY 2 COLONIES AT THIS POINT IN THE GAME.

Awesome.
57,952 views 48 replies
Reply #1 Top
1.03 AI still just terrible
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Uh... shouldn't your post title be: 1.03 AI is too strong?

Also on which AI difficulty level did you play? What kind of AI personality?

And, your complaint isn't really about the AI but more about the diplomacy system.
Reply #2 Top
No. My complaint is about the AI.

If you play unlocked then for whatever reason the AI (those that have come in contact with the human player) will ignore other AI players and basically send all forces after the humanoid player. Does that make sense to you?

This screenshot is from so early in the game (check the fleet ship icons) that it's fairly obvious one AI left his home systems basically defenseless to fly all the way across the system to assault the human player. The other two were at least my neighbors.
Reply #3 Top
yeah, it fixed the AI tendency to run away and stuff mostly...

EDIT- oops you wrote that while I was writing
Reply #4 Top
No. My complaint is about the AI.

If you play unlocked then for whatever reason the AI (those that have come in contact with the human player) will ignore other AI players and basically send all forces after the humanoid player. Does that make sense to you?
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Yes, now your post makes sense to me. A little bit of context goes a long way to understanding. ;) I.e. I had no idea what your problem was before your explanation.

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This screenshot is from so early in the game (check the fleet ship icons) that it's fairly obvious one AI left his home systems basically defenseless to fly all the way across the system to assault the human player. The other two were at least my neighbors.
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That's hard to say. Take a look at the replay to see if your assessment is correct. Since you have no view of the other planets, it's hard to say if the AI has no other fleets there.
Reply #5 Top

This probably should be renamed so that it can be categorized properly.

AI players gang up against humans too much?

Reply #6 Top
I'm having similar problems. I'm playing on a big map against 3 A.I. players (all easy and random). There are 3 stars. In the star I'm in, there's me and another AI and I don't know about the other 2 cause I haven't explored them yet, but the 2 out-of-star AI come to my star and attack my colonies without even going to the other guy's.
Reply #7 Top
great thread idea ... some really have excessive & extreme titles which distract from the real issues ...

(i'm alluding to this thread's former title, before it was very recently changed, for the better, by Frogboy)
Reply #8 Top
AI players gang up against humans too much?
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They do that?

I thought it worked like GalCiv2 where each player (AI or human) is treated the same.
Reply #9 Top
I don't know. I wasn't involved in the programming. I am just referring to the title of the post.  I'm trying to rename posts so that they're easier for us to go through and categorize them.
Reply #10 Top
i found that to be true as well... it almost seems that the AI all form peace with each other to gang up on you.. pretty much ruined the diplomacy option for me, i always lock the teams now.

i think if the game started with everyone at cease fire the problem might resolve itself.
Reply #11 Top
I had this problem in 1.02 also, wherein the AI players were obviously conspiring against me.
Or maybe it was the map. I tried the same map.. what was the name.. it's the second one from the bottom of the small maps. But I didn't think AI settings would change like that based on the map.. would they?
Reply #12 Top
Every game I have played I ensure rapid expansion and power. Looking at this screen shot the AI is ganging up on the weakest link, which I KNOW it does. Every game I play with AI the AI will take out the weak player first and then fight the harder players. It is very easy to see that you are the weak link at this point in the game.

In my games the AI usually focuses on the weakest AI to gain territory easily. I think your right in that they are ganging up on you, but I don't think it has ANYTHING to do with you being 'human'. I will look into this more in my games but I have seen a strong tendency in v1.03 for AI to focus on the weak player.
Reply #13 Top
Spazotron, have you watched a replay of the game? I haven't played single player in 1.03 all that much yet but in 1.02 it would often seem like you were being ganged up on, but if I watched the replay with 'all visible' on I would see the AIs bashing each other quite often. Do they just ignore each other? Do they seem to have auto-attack turned off when their ships pass each other? What's happening?
Reply #14 Top
No. My complaint is about the AI.If you play unlocked then for whatever reason the AI (those that have come in contact with the human player) will ignore other AI players and basically send all forces after the humanoid player. Does that make sense to you?This screenshot is from so early in the game (check the fleet ship icons) that it's fairly obvious one AI left his home systems basically defenseless to fly all the way across the system to assault the human player. The other two were at least my neighbors.
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Which AI are you talking about? out of the AIs attacking, the orange one is the furthest away and it's still only 3 jumps away.

Really it's not that hard to get favor with one or more of the AIs, I've found that early on the missions are pretty much just giving resources and you can often get 60% favor with one of the AIs just from giving it resources when it asks. Once the AIs ask you to attack someone it's usually time to start invading anyway.

I usually try and pick which AI I want on my side at the start and do the missions for that one until I get an alliance, for example in this map I would have done the missions for pink because it's furthest away and I've got a fairly good attack route to the other 3.

Once you get the alliance the game is practically won, half the AI fleets will be busy attacking your ally, you can constantly send pirates their way if that isn't enough (the AI doesn't deal with pirates nearly as well as a human would). Only on massive FFAs with 7+ AIs do I find I need more than one ally.

Reply #15 Top
I know the feeling. I just came to the message boards trying to figure out what's going on. With 3-5 AI players, they literally all gang up and the game ends in a stalemate to slow grind of death. It's also REALLY annoying that they immediately launch attacks when you move a fleet away from a system as if they have perfect intelligence of your fleet dispositions at all times.

I also know the weakest link theory is not exactly true. I attacked an AI in a recent game and blasted his home world, then the other 2 AIs launched immediate attacks on me against a well defended border planet. If the "AI attacks the weakest" theory was right, it should have been a rush to wipe out the the guy who doesnt have a real homeworld or fleet anymore, not countering me.

Finally, you can check your rank in the diplomacy screen. I am consistently 1 or 2. in military, financial, etc. I am not the weakest link or softest target. The AI just launches all zig at the human in every game.
Reply #16 Top
I think the problem is that since you're not finishing the missions (who does?) the AI begins hating you so much they unite to kill you.
Reply #17 Top
Which AI are you talking about? out of the AIs attacking, the orange one is the furthest away and it's still only 3 jumps away.

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Who knows with these topics...
Reply #18 Top
I was playing a 5v5 locked teams on areolian sector and my allies started in a different system i started across the map so 20 minutes into game i got attacked by 3 enemy ai i had no hope they had 4 cap ships and like 15 frigates i had to 2 kol and a akkan class since i got 1.3 i have been having this problem a lot on most of the maps
Reply #19 Top
Hey, I won my first full game in 1.03 with a computer ally. Granted, it was only a normal AI, but I finished out with my ally at 100% diplomacy.

I've been playing a few since and honestly I haven't been seeing the 'ganging up' other folks are reporting. I don't doubt that it happens, it just hasn't happened to me... yet. give it another eight-or-so games.
Reply #20 Top
I'm on the verge of finishing a 5 system huge map on 1.03 with 9 AI players on Normal difficulty as I type this. I can definitively say that they did not gang up on me. But, I was also keeping up with them from an expansion and fleet perspective; so I was not the weakest link. I even managed to form alliances with 2 of the 3 other AI in my starting solar system, and kept them both happy long enough to secure another solar system in its entirety before I backstabbed them both one at a time while they were involved in wars with 2 other AIs that expanded to the 3 empty systems.

I'm actually pretty happy with the AI's behavior in 1.03. It's still somewhat weak on Normal, but I'm going to give Hard a try once I finish up this map and see how things go.
Reply #21 Top
i play on unfair but i always have or six planets and a huge fleet withen 30 minutes but the ai had about 90-100 frigates 20 of them siege frigates and 10 cap ships hitting me1 hr into the game u cant stop that by yourself especially when yr allies aren't even the same system and i was the strongest player but if the ai groups up for an attack u have no hope
the main problem i am having is starting so far away from your allies you cant get help for quite a while
Reply #23 Top
If you want an alliance you should really have got one (or more than one!) well before 40 minutes in. If you deliberately fill the resource requests from AI right from the start of the game (or as near as you can manage) then you'll have an alliance. It works quite reliably.

On the other hand, if you miss out on the resource request missions you will really struggle to clinch an alliance. It's not impossible to win one doing combat missions, but it's such a long shot I give up planning on an alliance if I haven't got one by that stage. Sometimes the way the war works out lets me get one anyway, but I won't let the AI direct my fleet strategy to that degree because I'll win faster if I pick my own targets.
Reply #24 Top
meant hard i play against hard ai but they plain overwhelm me i set them to fortifier and they still did it and i still keep spawning so far away i cant get help