info about micro

firts of all i ask sorry for my english but i try to explain the question :)

i read about arcs fire and something about micromanagment in the battles and i wonder how it works.If there is some damage adjustment in correlation with things like movments speed,inclination,something like angolar velocity or transversal velocity of the ship each other.and then,how you micro your fleet/ships,how you move them in the battle,some tips just to start to understand how became better in regards of micromagament(i know how works focus fire and shield mitigation,but i ask more how you move your ships during battle and how its correalte to damage) :)

hope its clear(and sorry if the language isnt nice i dont speak english flleuntly,sorry :( ) thanks for the response and helps and hope therearent already topic like this,in case sorry.

ps. good work and congrat to the devs,i love pc games(since elite 2 frontier :P ) and stardock/ironlad is one of the best company today in the market,good works really :)






4,224 views 5 replies
Reply #1 Top
Hi Caeldrin,

firstly, stop being so sorry, your english is fine.

someone else may be able to provide you with a full description on each ship and it's firing arcs. i'd like to see one too!

what i know is that a ship has a certain DPS (i think that means Damage Per Shot) and that this is divided equally between the guns.

one ship, the illuminator (Advent) has three guns, one forward, one on the left and one on the right. so, with this ship, it's best to put it in between two ships so the left and right can shoot. if the target was straight ahead then it would only get 1/3 of it's total DPS.

if you look at the manual.pdf, it's in the installation folder, it gives a description of the gun locations, though i'm not sure if this is complete information.

as for "movements speed, inclination, something like angular velocity or transversal velocity" (if you know words like that then your english is certainly better than many englishmen) i don't believe these influence the DPS. it's just a straight arc of fire, hit, armour, wound calculation.

MrL
Reply #2 Top
The only micro tip that comes to mind regarding movement is to get ships in closer than their max range, in most cases, as a rule of thumb.

This is to account for the target ship moving away, which will cause your ship to have to chase. Because acceleration is a factor, this can interrupt your firing on the target. Secondly, some ships have side-mounted weapons, as mrlarone mentions. It is important to consider that. Third, by getting in closer you have some chance of switching to the next target without moving, which shaves a few seconds. Finally, getting in closer allows you to flee past the enemy, which puts them in an awkward situation of having to decide whether to turn and follow or target another ship in front of them.

But no, inclination and acceleration vectors do not change DPS, AFAIK.
Reply #3 Top
DPS = Damage Per Second, not Damage Per Shot

This is a standard convention across many genres of game.
Reply #4 Top
2 out of 3 ain't bad ;)

thanks soundreason
Reply #5 Top
and thanks for the explanation it will help and improve my game.(thanks also for the compliment for my english..ehm..but i have to admit that i know words like angular velocity and transversal velocity..mh..I'll be honest ok..in Italian transversal velocity is "velocita' trasversale" and angular velocity is "velocita' angolare"so,very similar :P :P " )See you online and if there is some new knowledge on the argoument I'll read happily :)