1.03 AI is better than you hear complained about 8-)
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I hear people saying how they beat the AI on Unfair and it was easy all the AI does is retreat...and also stuff like "A friend of mine played 2v2 against 2 Unfair and we won - was cake"
Well yeah. There is an option for oh I dont know... Huge 102 planets, 10 Players, for some fun say 5 Unfair and 4 Hard? FFA/Unlocked Teams....random? Actually HAL, I'm your Daddy ( Hint on game achievement add. lol ). So if you want a challenge or to see a better view of the AI turn up the temp and chance breaking a sweat. They wouldnt have this setting if 1v4 FFA you vs AI was impossible ( ok yes they would but in logical theory ).
The more fronts you have the harder it is. 1 isnt too hard, and 2-3 is when it gets rough...2-3 with allies? Yeah you get the picture, you aren't watching TV while you play this, lol
The AI now in 1.03 does stand it's ground much more, much of this seems to be due to the research upgrades, and general improvments of tactics. I see AI sending a fleet after 1 of 2 planet chokepoints, enough to make me worry but enough I can chase away no prob, I get there and it gets allied reinforcments, from 2 other allies, all sizable fleets, any of which I could have handled but all three...also one split his fleet and sent a force on my other chokepoint...enough to make it all game over.
I have seen them build more defenses and build better fleets, with nasty results ( Early in a game an AI built 3 Skirantra Caps in a row and sent it's fleet in tight, and chain healed ( repair cloud ). I had a bit larger fleet, and I couldnt take down a single cap. WOW.
Also PJIs ( Phase Jump Inhibitors ) are VERY usefull and in some cases I dare say needed....many cases. 8-) The -700% Phase jump works great.
The general way the AI works is MUCH better, they research now, they build faster, better...they care more about economics and defenses, yeah they build a few more now. I mean seriously...play 1.02 and look at the graphs and look at the times they do this and that vs 1.03. They do ALOT better...
Vastly improved? How deep is deep, high is high. Semantics. A large list of things changed that leads to a more challenging AI? Yes.
Well yeah. There is an option for oh I dont know... Huge 102 planets, 10 Players, for some fun say 5 Unfair and 4 Hard? FFA/Unlocked Teams....random? Actually HAL, I'm your Daddy ( Hint on game achievement add. lol ). So if you want a challenge or to see a better view of the AI turn up the temp and chance breaking a sweat. They wouldnt have this setting if 1v4 FFA you vs AI was impossible ( ok yes they would but in logical theory ).
The more fronts you have the harder it is. 1 isnt too hard, and 2-3 is when it gets rough...2-3 with allies? Yeah you get the picture, you aren't watching TV while you play this, lol
The AI now in 1.03 does stand it's ground much more, much of this seems to be due to the research upgrades, and general improvments of tactics. I see AI sending a fleet after 1 of 2 planet chokepoints, enough to make me worry but enough I can chase away no prob, I get there and it gets allied reinforcments, from 2 other allies, all sizable fleets, any of which I could have handled but all three...also one split his fleet and sent a force on my other chokepoint...enough to make it all game over.
I have seen them build more defenses and build better fleets, with nasty results ( Early in a game an AI built 3 Skirantra Caps in a row and sent it's fleet in tight, and chain healed ( repair cloud ). I had a bit larger fleet, and I couldnt take down a single cap. WOW.
Also PJIs ( Phase Jump Inhibitors ) are VERY usefull and in some cases I dare say needed....many cases. 8-) The -700% Phase jump works great.
The general way the AI works is MUCH better, they research now, they build faster, better...they care more about economics and defenses, yeah they build a few more now. I mean seriously...play 1.02 and look at the graphs and look at the times they do this and that vs 1.03. They do ALOT better...
Vastly improved? How deep is deep, high is high. Semantics. A large list of things changed that leads to a more challenging AI? Yes.