20 Disciples while he has 5 LRM'sI'm not talking about an advantage that big. I'm talking more like 20 Disciples to 14 LRMs. It will be a fair fight.
End of quote
okay lets see how 20 disciples do vs 14 javs, this is ignoring any tech upgrades, which actually benefit the javs (aoe damage).
the disciples start with the a slight advantage:
-they are in range of the javs, when in reality the javs would usually start firing from out of disciple range.
the disciples start with a slight disadvantage:
-they are not facing the javs and have to turn around.
when you combine these two things it make the battle a bit more realistic then if the disciples just started firing at the javs immediatly (the advantage is counteracted slightly by the disadvantage).
anyway the result
http://files.filefront.com/20disciplevs14javrecord/;9843879;/fileinfo.htmlresult: 8 jav dead, 20 disciple dead.
damage/armour modifiersTo prove to you that there is such a thing as damage/armour modifiers, I will show you 20 seekers vs 14 javs, now seekers show 3 damage ingame and have same amount of hull/shields as disciples, so by your theory (denying existence of armour/damage modifiers) they should barely do damage to javs and the result should be like 2-3 javs dead and 20 dead scouts.
watch the replay:
20 scouts vs 14 javs, Im not gonna say the result since people who deny the existence of damage/armour modifiers will be amazed at what happens

.
http://files.filefront.com/20scoutvs14javrecord/;9843925;/fileinfo.htmlthe 20 scouts start in the same way the 20 disciples started (have to rotate).
this is all 1.03 and no mods, if the replay had a mod and you didnt have it enabled the game would crash.