embargo is too good for non random start maps
I've now played four games in a row on maps like maestorm and foreign invasion and in every case have had at least one person (team mate and enemy) embargo rush. Since the map is fixed, the rusher knows exactly where the nearest enemy homeworld is. A very good strategy i noticed in replays is to actually spend the $$ to upgrade the capital ship. Get heavy bombers to go with embargo. At about the 5:30 mark, the lone capital ship will show up and start circling the planet.
The problem is that no matter how well prepared the defender is, he is basically hosed. His economy will be crashed, and even with a decent defensive fleet and his own cap the embargo can go on for a LONG time since the enemy capital ship is pratically impossible to kill. Pecking on it with chasing ships can take 6 or more minutes. By this time, the attacker is probably also showing up with a bunch of his own frigates to keep the defender busy. The goal being just to keep the embargo up as long as possible.
I have not seen any good defense against this. It is just too easy to 2-3 jump to an enemy homeworld within the first 5 minutes of the game. The rush is not my complaint, a capital ship circling a planet is no worry to a defender. My complaint is the embargo skill. It simply cripples the person attacked and is really overpowered when able to be used so early in the game when no defensenses are avialable to effectively drive off a capital ship. I see this as a real killer to set battle maps designed specifically for multiplayer, only random maps can slow it down some as the rusher has to find the enemy first. I hope the developers are aware of this 'cheeze' and have a way to do something about embargo.