Adding weapons to planets

Ok, so I've been messing around with planets stuff. Right now I have changed the mesh for dead asteroids into the TEC Marza Dreadnaught. This worked perfectly and I think it's really cool seeing the Dreadnaught rotating in space. My whole idea was to create an 'Advanced Weapons Defense Platform.' I want this 'planet' to have a small gravity well radius to simulate it being just "out there." I also want it to be able to fire a weapon at enemy ships in it's 'gravity well.' So here are some things that I need help with:

1. How do I add weapons to planets such as this. (I used the TEC Dreadnaught because of its boxy, space station-like appearance and because I know it has weapons on it.)

-Right now I just added a weapon to the end of the dead asteroid entity file, but that didn't work. It just refuses to fire on enemy ships.

2. How do I get noise effects for the planet such as the "on selected" sounds that are used in capital ships and such?

Has anyone else tried this and succeded? If so what did you do? What suggestions would you give me?

3,757 views 5 replies
Reply #1 Top
Changing the mesh does not change the entity type. You cannot add a weapon to a planet regardless of whether it's an asteroid, a dreadnought, or a balloon.

Reply #2 Top
Special Abilities might substitute as weapons.
Reply #3 Top
All my attempts (granted not very enthusiastic attempts) to add weaponry to planets failed, from what I could guess adding them as abilities doesnt work because whilst the planet is still neutral the "Enemy" and "Friendly" targetting tags don't mean anything, and additionally planets don't seem to have the "cast abilities" ai chunk attached to them so at best it would have to be done manually
Reply #4 Top
Yep, all of the above got it. It took me hours to finally get a simple Passive ability onto a planet, and even then, when the planet is not controlled, the Ability is applied to everyone. Planets are very strange to work with when trying to use them as 'units', I'd stay clear of it, at least until the Final Tools are released, it will suck your time away and yield nothing, as it has done with me. (:(
Reply #5 Top
Ok. Thanks. I think I will just add an advanced weapons defense platform as a tactical module then.