Never had even one crash over here. In fact I believe there are more people
not crashing than are. Of course they're not on these forums stating that, so there will never be a real comparison.
Let's examine this somewhat closer. I could post my system specs, but what real-world good would that do anyway? I mean my
gaming systems have never had a virus (not even one bit of spyware). I only install games on my gaming machines. I use other computers (notebooks, other desktops) to browse the internet, email, use business apps.
For shits and giggles, here is what I know:
Intel 805D (o/c'd to 3.32GHz)
4 GB RAM
160GB HD
320MB eVGA 8800 GTS
Sound Blaster Audigy 2
Windows XP Pro x64 (all OS patches incl. service packs, and all "optional" patches)
Drivers: Wow, Some of my drivers are from 2005, some from 2007. Hmmmm...maybe one of the 2005 ones works better than newer ones? Who knows...
Other software: I have not one single other piece of software installed on this machine except for...
WinXP Pro x64
Various Games (incl. SINS)
...nothing els, period. (no xfire, etc.)
The machines I use for gaming are about as close to "vanilla" as it gets. Which might explain why I've never had a game other than those published by UBISOFT crash on my machine's ever! (btw...I refer to them as machine(s) in the plural because I actually run two identical machines side-by-side. Should one ever go down? or my brother be in town? etc. I can keep gaming!
)The point of this post?
To show in some (probably futile) way how difficult and sometimes near impossible it is to "nail-down" the reason for a particular problem.
All I can say is. "I have not had one single crash with SINS, or any other (other than UBI) game on my hardware/software setup, ever!"

Oh, and just so we're clear. I have my own thoughts on possible causes for (at least some of) the minidumps people are experiencing.
1. It's possible that even though people are able to play sometimes
without configuring (being able to configure) their network setups like outlined in my guides, that
not doing so is increasing latency at critical game-sync moments and consequently a minidump occurs? Maybe the game's netcode times out too quickly?
2. It's possible that people's tcp stacks are corrupt or that other LSP's that are installed are conflicting with SINS netcode.
3. And of course we know, Nvidia drivers have been total shit of late...
This is my conjecture....and I'm sticking to it! hehe
Have a nice day.
the Monk