The pulse laser is their weakest? Aren't the plasma torps? I mean apparently a Halcyon can only resist 1-2 lasers, where at the end of the first level of halo we saw the Autumn taking like 8 torps.
And at the end of Cairo station (halo 2)we saw a Marathon get badly damaged/destroyed by a pulse laser (granted it could have been hit by 50 before that-we didn't see.)
Are pulse lasers a standard size or do different ships have different sized projectors? Or maybe there are different variants (like MACs)
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Plasma torps were their strongest as far as I recall. It only took a couple torps to destroy a SMAC platform. Their pulse lasers were like, "basic" weaponry. On par with Archer missiles in terms of use.
Who says you need to have an idea? Imitate?
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You can't just build something cuz you see what it does. It's like, I can see a car drive, does that mean I can magicly build one? You have to know HOW it works, and the UNSC didn't have a clue how a ship shields worked.
[quote]Well for all we know they scaled it up from infantry big time or they got it some other way. We have to face that there are some gaps in the story like with the pulse laser, just go with what we know (and that is that the Hood class was getting sheilds)
We don't know how powerful they were ect.
Stronger =/= more advanced- look at MACs, they are fairly simple, yet they own archers which are more advanced (they need propellants, guidance, sensors ect)
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I wasn't talking about strong as in, most destructive. I meant the most advanced, and powerfull tech they had. Next to slipstream their shields were pretty much the most advanced, and strongest tech the Covenant had. It was also extremely complex I'd imagine.
Now as I said, if it took the UNSC 20 years to reverse engineer something we can do in modern day (To a point). It would take them far longer to reverse engineer one of the Covenants most advanced tech. Which is why it shouldn't be allowed in the mod under any circumstance. This mod should strive for being as realistic to Halo as gameplay allows. Going off and adding shields because the sci-fi nerds want "super uber" ships is absurd, and ruins the entire Halo atmosphere.
I mean seriously, what next? Let's give the Humans the ability to build the friggen death star. I mean sure it's not logical, but hey they can pull shields out of their ass, why not planet-destroying boobs? Hell, while we're at it we can give them the ability to travel between galaxies, and construct cap ships in a second via nanomachines! Honestly, just cut the shield crap. It's illogical and stupid, and despite what you say all my blatantly sarcastic ideas are just as valid as adding shields.
Well for all we know they scaled it up from infantry big time or they got it some other way. We have to face that there are some gaps in the story like with the pulse laser, just go with what we know (and that is that the Hood class was getting sheilds)
We don't know how powerful they were ect.
I am pro shields (not voted though)but weak and a very high level of research and not on all vessels, as well as being slow regeneration.
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You can't just 'scale up' infantry shields. A ships shields and a personal shield are so different, on so many levels. The simplest answer isn't always the right one, they'd have to develope an entirely new and different shield for use on a ship.
Also, I have NEVER seen anything about a "Hood class" not in any books, or the games, or on halo wiki itself. Until you provide a link to where this ship was introduced to Halo canon, it doesn't exist.
P.S. Canada, that'd be much appreciated.