Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #2151 Top

I thought you were talking about making SotP Entrenchment-only.  That would be bad.  A personal mod I have no problem with though.

Reply #2152 Top

Damn forums double posting me.

Reply #2153 Top

either way there are some new functions that we can and should look at for the mod as a double release, like we can release one on entrenchment and one on regular so that way both groups can have it.  just because we release it for entrenchment doesnt mean we have to utilize everything on entrenchment.  that and i actually like killing the the vanilla players with firey mac rounds of doom

Reply #2154 Top

i know it has something to do with the game not being able to find a file but how do i fix i?

Reply #2155 Top

A rough of the UNSC Siege Frigate. Born out of my own spontaneousness(:S ).

If all goes as planned, it should send down ODSTs in HEVs and marines in pelicans instead of bombing the planet.

. . . . . . . . . .:rofl:  

Reply #2157 Top

o and sparda beside we would never make an entrenchment only.  that would make a lot of people not like us

Reply #2159 Top

It can't be for Entrenchment.  That would ruin CanadaMan's plans to have SotP integrated into 7DS.

Reply #2160 Top

I'm sure they will be porting it over. Somehow I really doubt they wont be taking advantage of the expansions.

Reply #2161 Top

Quoting FearlessDefiance, reply 8
I too would like it for entrenchment. High Charity could be the vasari base!!!
End of FearlessDefiance's quote
  ok visari isnt a race for this mod.  its the covenant. and we cant use vanilla ships and bases because they arent exactly halo.

 

Quoting SpardaSon21, reply 9
It can't be for Entrenchment.  That would ruin CanadaMan's plans to have SotP integrated into 7DS.
End of SpardaSon21's quote
  as i have said just because we release it for entrenchment doesnt mean its only for entrenchment.  you have to understand that we will release one for  version other than 1. whatever on regular sins.  so understand that it can be made for entrenchment and people want it for entrenchment and i hope we can make it for entrenchment however it will not be limited to JUST ENTRENCHMENT.  IT WILL BE MADE FOR OTHER VERSIONS SO QUIT SAYING THAT IT WILL NOT BE ON ENTRENCHMENT OR THINKING THAT IF WE MAKE IT FOR ENTRENCHMENT THAT WE ARE NOT MAKING IT FOR ANY OTHER VERSION. 

if i can find out how to convert the ships to entrenchment then when the time comes i will ask canada for permision to release it as a separate version of the mod.

Reply #2162 Top

i support the idea of entrenchment! go dinoff,we should not be left out of the fun beause not all are able to play it,just make it for regular and expansion and we will all be happy :)

Reply #2163 Top

You can still play halo if it is only released for 1.15 if you have entrenchment installed by opening impules and playing the original sins. There are also 2 mod folders in the sins directorey as well.

Reply #2164 Top

i know but its a matter of preference and choice.

Reply #2165 Top

Quoting KingSpartan, reply 12
i support the idea of entrenchment! go dinoff,we should not be left out of the fun beause not all are able to play it,just make it for regular and expansion and we will all be happy
End of KingSpartan's quote

Well I don't have entrenchment but eventually the halo mod will be everywhere: Vanilla, 7DS, and entrenchment.

 

Reply #2166 Top

I dont wish to be the one who throws the spanner of pesemism into the works but I wouldnt really bother with a halo mod to be honest.

With the success of the halo series and already one spin off I reckon it'll only be a matter of time till thers  space RTS or something like that, I mean theres a ton of material for them to drw off in just the nvels alone so I'll be in fatal shock if it doesnt turn out to be inevitable

Reply #2167 Top

except we are following their materials usage rules and regs and we are not trying to make money this has been discussed so many times dude

Reply #2168 Top

Quoting Dinoff, reply 17
except we are following their materials usage rules and regs and we are not trying to make money this has been discussed so many times dude
End of Dinoff's quote

He's actually right. Sure, it probably will happen eventually but until such time why should we just wait around?

Reply #2169 Top

I have a suggestion for the Spirit of Fire ship.

According to some of the black box data in Halo Wars, the Spirit of Fir was originally a cruise ship of some sort before it was refitted by the UNSC as a warship.  In Halo Wars, ships are sent down from orbit to construct bases from which units are then deployed.

Now, I don't know what your plans are for this particular ship, but I would suggest making it one of the most expensive ships for the UNSC, and giving it a wide mix of abilities, the foremost being the Colonize ability.  I would also give it a reasonable squadron of strike craft (perhaps not as many as a full-fledged carrier), and possibly the passive Targetting Uplink ability.  Gaus Railgun could serve as a quad firing of MAC Rounds, with appropriate attack power.  Also, perhaps its ultimate could be Finest Hour to augment its attacking abilities as a last resort, as its only real active abilitiy (as far as combat) would be the Gauss Railgun.

As for basic ship weaponry, I'd outfit it with a combination of missle pods and ship-mounted guns, perhaps based off of the Kol's side guns.

Abilities(in recap) could/would be...

Colonize / Targetting Uplink / Gauss Railgun / Finest Hour (Or whatever UNSC names you wish to give to these)

Anyway, that's my two cents on the ship, and I'm really looking forward to a playable version of this mod sometime in the future.

Reply #2170 Top

ok visari isnt a race for this mod. its the covenant. and we cant use vanilla ships and bases because they arent exactly halo.
End of quote

Omg, why would there be no vasari?!?!? Vasari are in halo, I seen them in Halo 2 and Halo 3, and in Halo wars too!!! They have to be in there!!

End of sarcasim.

Reply #2171 Top

Quoting FearlessDefiance, reply 20

ok visari isnt a race for this mod. its the covenant. and we cant use vanilla ships and bases because they arent exactly halo.
Omg, why would there be no vasari?!?!? Vasari are in halo, I seen them in Halo 2 and Halo 3, and in Halo wars too!!! They have to be in there!!

End of sarcasim.
End of FearlessDefiance's quote
Quoting FearlessDefiance, reply 8
I too would like it for entrenchment. High Charity could be the vasari base!!!
End of FearlessDefiance's quote

you clearly say this and sarcasm does not carry through in text.  so watch what YOU say before you make sarcastic comments directed at me.

Reply #2172 Top

edit* never mind i found an error in what i was about to say

Reply #2173 Top

As in the vasari base is mobile, as in high charity could be based off the mobile base so that high charity could move. Does this make more sense to you now? Even if it doesn't I really don't care. Have a nice day.  :grin:

Reply #2174 Top

thank you for clarifying that.  i never play as the visari and i did not mean for this to turn into a fued.  ill have to check out the visari starbase then i really havent had time.  thank you for pointing that out though otherwise i would have never thought to check there.

Reply #2175 Top

Umm guys...there's already a Halo mod for Sins on ModDb.

http://www.moddb.com/mods/halo-sins-of-the-prophets

Also, I don't know why Sketchup is so widely used when Blender is also free and so much more like the programs used for real animated movies and games (namely 3DS Max aka Autodesk).

Still, I commend your efforts. If you need any help with creative or canon stuff or modelling and some texturing PM me.