What post? I said it told me that the topic was missing or I wasn't allowed to see it.
You are not allowed... i have forget that some section of the forum are only for devellopper, some other only for partner...
Having make some heavy modification on the original model, following the Canadaman instruction, the final result is :
- 10 launch bay for fighter/bomber
- 1 landing bay
- 10 double barrel mini MAC gun turret ( from Halowikia : Conceivably, a 'large' ship could mount many 'small' MACs. )
- 10 VLS Shiva Nuclear Missile ( front top )
- 1 double 440 mm using mass driver technology ( normally a ground weapons who can shoot at orbital installation, adapted for spaceship ) ( ability for destroy orbital installation )
- 1 experimental front gun based on the UNSC MAC technology and the Covenant Plasma turret ( ability ) ( from Halowikia : Because of the sheer power of the weapon, Covenant fleets have usually won all space encounters against the UNSC Navy. The closest weapon that the UNSC has that is anywhere near as powerful as the Plasma turret is the MAC gun, which is difficult and costly to make. The magnetic coils used in a MAC gun can be used to shape and guide the plasma fired by a Plasma Turret. Yet, when this happens the plasma is far denser than it would be if fired normally. )...
- 20 archer missiles pod ( will be added when texturing the ship ) ... a pod is for 5 missiles...
The ship can seem to be overpowered but CanadaMan have ask a SUPER Carrier... for me, a SUPER carrier is a carrier who can defend/attack by itself, without the need of escort... a little like the Soviet Kiev class aircraft carrier who have a large range of weapons... Western country name ship supercarrier in relation of their size and Soviet related to the fire power... for the UNSC in sins, i choose fire power for epic battle... and a chance to beat the covenant fleet...