Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #701 Top
Hey have any ETA besides "When its done."? The wait is boring me and I think that line is copyrighted by Blizzard anyways. And if you don't have an actual ETA, how about an estimated %done, plus the inevitable rant about mods taking time, plus they're free.
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I'm in Knoxville right now but when I get home to my house and put in the stuff I just got from Blamtroid, I will try to give you a percentage. I know you guys are eager for it and I used to ask people about a mods release date all the time. Then i figured out making mods take work. And working takes time. Sorry.  :( damn, did the mini-rant  ;p 
Reply #702 Top


Also all Covenant ships bombarded planets, so there is no need for a bombarder.
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By "bombarder", I mean more powerful in doing so.

yeah covies will require some artistic freedom
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=) I agree. The only thing we have to stick to, is make them purple, and like some kind of fish or hook.
Reply #703 Top
On the Freelancer: Combat Evolved forums they have an emote with a Covenant ship that looks oddly like a Freespace 2 Hatshepshut. Is that an actual Covenant ship? The Tuhspehstah, a clone of the Hatshepshut with different textures?
Reply #704 Top
I think the Reverence should be the support capital rather than the frigate bombardier, mostly because at 4000 meters, the Reverence is a cruiser at the least.
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a Reverence is 3000 meters not 4000
Reply #705 Top
still, that is perty big. A CCS-class BattleCruiser is a little more than half of that and CCS does stand for Covenant Capital Ship ;) 
Reply #706 Top
Solution: use anti-UNSC pirates from canon as an opponent, and introduce the Covenant in only limited numbers.

Another potential problem with this mod is that people just don't know enough canon to imagine it correctly, and there isn't enough canon to do this mod as well as it should be done. Therefore, a great part of the design falls under creative liberty.

Something also needs to be clarified: the Halcyon-class cruiser, according to the Halo story, is an old, uncommon, and expensive design. The Pillar of Autumn was specially equipped for its mission to the Covenant homeworld, and isn't a good representative of other ships of its class. Following what we know about the Halcyon, it wouldn't be good for much of anything, though it could be used to distribute ammunition (see below).

In this mod, ammo should be a stat alongside antimatter, as well as one that branches into three categories: MAC shells, autocannon rounds, and missiles. In the Halo universe, many UNSC ships have all three, and missiles are the primary weapon against other conventional, unshielded ships (such as pirates). The Halcyon, being a class unsuited to the modern front lines, could be used as an unarmed ammo distributor for a larger fleet.
Reply #707 Top
The Halcyon, being a class unsuited to the modern front lines, could be used as an unarmed ammo distributor for a larger fleet.
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Or "meat shield". Also, if you can find a way to incorporate ammunition, please, that would be cool :D , but as far as we know, its impossible(to the average coder). Besides it would change gameplay to a point where its straying too far from Sins.
Reply #708 Top
Something also needs to be clarified: the Halcyon-class cruiser, according to the Halo story, is an old, uncommon, and expensive design. The Pillar of Autumn was specially equipped for its mission to the Covenant homeworld, and isn't a good representative of other ships of its class. Following what we know about the Halcyon, it wouldn't be good for much of anything, though it could be used to distribute ammunition (see below).In this mod, ammo should be a stat alongside antimatter, as well as one that branches into three categories: MAC shells, autocannon rounds, and missiles. In the Halo universe, many UNSC ships have all three, and missiles are the primary weapon against other conventional, unshielded ships (such as pirates). The Halcyon, being a class unsuited to the modern front lines, could be used as an unarmed ammo distributor for a larger fleet.
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DUDE!!!! U really dont need to put so much detail(ammo), etc... If ur not goin to put Halcyon-Pillar Of Autumn Design then dont put it at all... making need for ammo to b replenished makes UNSC ships sitting ducks... the fleet will need more useless ships to put up with and it will b a waste....

Also ur idea of puttin pirates and then adding covenants in small numbers really makes the game boring.. Halo is basically the fight between the cov and UNSC.. the fight for survival..
I had said b4 tht UNSC has a very strong defence capability and the cov dont.. Covs r betr at attacking..

U also missed tht UNSC ships hav nukes and mines along side their normal weapons...
the ability to mine a place gives them stronger defence capability along side they hav orbital MAC...
whereas the covenant only has their ships....
This wud make the battles more balanced.
Reply #709 Top
And even if the a battleship is goin down as regularly seen in the books they just crash their ship into the enemy!!
Reply #710 Top
The Halcyon, being a class unsuited to the modern front lines, could be used as an unarmed ammo distributor for a larger fleet.Or "meat shield". Also, if you can find a way to incorporate ammunition, please, that would be cool  , but as far as we know, its impossible(to the average coder). Besides it would change gameplay to a point where its straying too far from Sins.
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What gclark03 said may or may not be possible but even then it would stray too far from my "fast and furious" gameplay style that I'm shooting for
Reply #711 Top
Yeh UNSC wud b dead in the water... no way a team can function with ammo restrictions...
mayb to recharge a super weapon like a planet buster u might need another ship like a tech ship to recharge it.. coz tht wud make sence....
Reply #712 Top
Well, not really. I mean, its orbiting a planet so the supply lines are already there. Just hire some dumb civilian to fly the equipment over from the planetary elevator.

Besides if realism really was that important, you would need ammo production facilities on one planet, mines on another, trade ships to ferry the raw materials from the mines to the factories, and then ammo ships to move the ammo to the planet.

Besides, mines and factories are already included as Civilian Infrastructure.
Reply #713 Top
U also missed tht UNSC ships hav nukes and mines along side their normal weapons...
the ability to mine a place gives them stronger defence capability along side they hav orbital MAC...
whereas the covenant only has their ships....
This wud make the battles more balanced.
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I agree with gclark03, seeing as how the covenant have ships with the strength of the Vasari, and far greater numbers. Make the orbital MACs super gauss platforms and maybe give UNSC ships a suicide ability.

This is just my 2 cents.

Reply #714 Top
The orbital MAC's are already super-platforms. Besides one-hit wondering anything short of a Covenant capital from long range, they are hangars as well as repair platforms. They do it all. Kamikazi-ing isn't really humanity's style. Suiciding like that is a favorite tactic of religious fanatics, like the Covenant and the Japanese in WWII (they worshiped their emperor as a god remember).
Reply #715 Top
The only time the humans really did anything remotely close to kamikazing(as far as I know) was with those massive repair ships.
Reply #716 Top
Yup, the Cradle was the thing that suicided. It took a volley from the covies, then the UNSC ships fired from behind it after it moved.
Reply #717 Top
Weren't there three of them at Reach when it was invaded? I think they were there to shield the SMAC's right?
Reply #718 Top
There were a hefty amount. This would be so awesome if this would work. When the game came out I was thinking about how cool this would be, and how easy it would be to fit into this game. But I was thinking about the covenant equivalents to the UNSC stuff. Like how could we make orbital defenses for the covies, or multiple types of frigates for them? I guess just try to gather as much info as we can possibly freakin get. And although this would be hard to do, you could make the pirates be flood infested UNSC ships.. Just a thougt.
Reply #719 Top
This mod is meant to have asynchronous balance. The UNSC are very turtle-y, who may take a while to claim a planet but once they have it have it pretty much for good once they get a few SMAC platforms up. UNSC ships are bricks, even the frigates. While they can't move fast in either slipspace or normal space, once they are in firing range they are almost impossible to stop. Plus, UNSC ships can lay minefields to funnel Covenant ships right where the UNSC player wants them, inside the blast radius of his NOVA bomb.

The Covenant on the other hand are blitzers. While they can capture planets easily, they have NO (or very poor) defense platforms and have to detail some ships of their fleet to defense. They play by expanding rapidly, and trying to stop the UNSC before they can really tech up and get some really advanced weaponry, like the NOVA bombs, and shielded capital ships. They move really fast, in both slipspace and normal space, and their shields allow them to have a certain amount of staying power once they are at a UNSC world. However, their comparatively weak hulls mean they have to watch for when a ship's shields are failing, and move them out of the fight.

UNSC is less tactical than the Covenant, requiring mainly an excess of ships and brute force. Their early game is severely hampered by the technological gap between them and the Covenant, however as they reverse-engineer and repurpose captured Covenant technology, they really become a massive threat. Additionally, their robust economy provides them with an advantage in resources compared to the Covenant, who are frequently only able to field smaller fleets than the UNSC, which seriously acts in the UNSC's favor.

The Covenant must move quickly and stop the UNSC player before he can close the gap and build those massive weapons of mass destruction as stated above. The last thing the Covenant want are humans with shields and plasma turrets. Their knack for unorthodox and unexpected tactics provides them with chances to humiliate the Covenant player with minefields, nuclear missiles, and even NOVA bombs later-on. These demon-worshiping, heretical abominations to the gods must be crushed before they defile our holy technologies with their infidel presence.
Reply #720 Top
Actually UNSC are more tactical and have one huge advantage because they have mastered making A.I.s which I think should have a tech catagory that would make ships faster more powful and efficient. One ultimate tech would be Hack Covenant Battle Net so the UNSC can see all Covenant ships everywhere
Reply #721 Top
What I was basically saying was that the UNSC has to be more tactical early game. Later on, they do gain techs to help even the odds out in their favor. I think shielded capital ships was one, along with some plasma-turreted ship.
Reply #722 Top
Just dropping by, giving my support for the mod, and offer my nerdy library of knowledge for anything you guys might need. Still learning the basics of rendering and stuff.

Sorry for the jumpiness and randomosity of the post. Writing this at 4 in the morning doesn't help much.
Reply #723 Top
What I was basically saying was that the UNSC has to be more tactical early game. Later on, they do gain techs to help even the odds out in their favor. I think shielded capital ships was one, along with some plasma-turreted ship.
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I was told by someone from the Homeworld Halo mod that cross-overs such as shielded UNSC ships are not very popular. Anyways it wouldn't feel like the UNSC if you had shields and plasma.

AN EDIT BUTTON :SURPRISED: 

I just thought up a theory for the static defenses in the mod. The SMAC will have twice the power of a basic Frigate MAC and the Covenant should have a Pulse Laser Platform that was twice the power of a basic Frigate Pulse Laser. This should give the UNSC more of a "home-field advantage" than the Covenant, thus balancing it out.
Reply #724 Top
Well, those ideas were bandied around but nothing was said either way. so.....
Plasma definitely not UNSC, I realize that. However, the Chief has shields in Halo and restricting shields to a tier 7 or 8 tech and restricting them to capitals or even a certain capital would make some sense. I mean, whats the point of reverse engineering something if its not going to be used?
Reply #725 Top
or a high tier support cruiser