Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #801 Top
The pulse laser is their weakest? Aren't the plasma torps? I mean apparently a Halcyon can only resist 1-2 lasers, where at the end of the first level of halo we saw the Autumn taking like 8 torps.

And at the end of Cairo station (halo 2)we saw a Marathon get badly damaged/destroyed by a pulse laser (granted it could have been hit by 50 before that-we didn't see.)

Are pulse lasers a standard size or do different ships have different sized projectors? Or maybe there are different variants (like MACs)
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Plasma torps were their strongest as far as I recall. It only took a couple torps to destroy a SMAC platform. Their pulse lasers were like, "basic" weaponry. On par with Archer missiles in terms of use.

Who says you need to have an idea? Imitate?
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You can't just build something cuz you see what it does. It's like, I can see a car drive, does that mean I can magicly build one? You have to know HOW it works, and the UNSC didn't have a clue how a ship shields worked.

[quote]Well for all we know they scaled it up from infantry big time or they got it some other way. We have to face that there are some gaps in the story like with the pulse laser, just go with what we know (and that is that the Hood class was getting sheilds)

We don't know how powerful they were ect.

Stronger =/= more advanced- look at MACs, they are fairly simple, yet they own archers which are more advanced (they need propellants, guidance, sensors ect)
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I wasn't talking about strong as in, most destructive. I meant the most advanced, and powerfull tech they had. Next to slipstream their shields were pretty much the most advanced, and strongest tech the Covenant had. It was also extremely complex I'd imagine.

Now as I said, if it took the UNSC 20 years to reverse engineer something we can do in modern day (To a point). It would take them far longer to reverse engineer one of the Covenants most advanced tech. Which is why it shouldn't be allowed in the mod under any circumstance. This mod should strive for being as realistic to Halo as gameplay allows. Going off and adding shields because the sci-fi nerds want "super uber" ships is absurd, and ruins the entire Halo atmosphere.

I mean seriously, what next? Let's give the Humans the ability to build the friggen death star. I mean sure it's not logical, but hey they can pull shields out of their ass, why not planet-destroying boobs? Hell, while we're at it we can give them the ability to travel between galaxies, and construct cap ships in a second via nanomachines! Honestly, just cut the shield crap. It's illogical and stupid, and despite what you say all my blatantly sarcastic ideas are just as valid as adding shields.

Well for all we know they scaled it up from infantry big time or they got it some other way. We have to face that there are some gaps in the story like with the pulse laser, just go with what we know (and that is that the Hood class was getting sheilds)

We don't know how powerful they were ect.

I am pro shields (not voted though)but weak and a very high level of research and not on all vessels, as well as being slow regeneration.
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You can't just 'scale up' infantry shields. A ships shields and a personal shield are so different, on so many levels. The simplest answer isn't always the right one, they'd have to develope an entirely new and different shield for use on a ship.

Also, I have NEVER seen anything about a "Hood class" not in any books, or the games, or on halo wiki itself. Until you provide a link to where this ship was introduced to Halo canon, it doesn't exist.


P.S. Canada, that'd be much appreciated.
Reply #802 Top
The closest idea we have to a shielded object is using cold plasma trapped in an electro magnetic system that could go into use for satellites, at least thats the idea. But as with pulse lasers (which we have to assume is over the current kill limit for lasers in our current military which is meant to kill infantry and damage vehicles certainly not for use against space ships) something like 100 megawatts i think was the cap they had for it.

Hood class does not exist.
Reasons for why they cant scale up infantry shields is presented on a previous page.

Plasma torpedoes are among their stronger weapons.
We know of a few covenant weapons, their power (based on strength alone) should go like this:
Unknown plasma lance weapon (use in the battle of reach, ship destroyed by Pillar of Autumn)(note: believed to be energy projectors but this is unlikely as energy projectors are far more common on ships then they are said to be used)
Energy projectors
Plasma torpedoes
pulse lasers
Point defence lasers

while the plasma lance and energy projectors can be dodged easily as they have a single trajectory plasma torpedoes are tricky because they can follow a target.
Pulse lasers are so leathal because they are not that powerful meaning they have no time to charge before another shot (or a very short charge time) but they still have good power to them.

While in covie vs covie scenarios the pulse laser isnt the most powerful weapon, against an unshielded UNSC craft it can do plenty of damage. However unlike the torpedoes it does not have either homing or a burn effect.
Reply #803 Top
If the Hood class doesn't exist why do people keep going "The Hood class was getting shields"? Where do they get it from? And why do they think using a non-canon ship will help their arguement?
Reply #804 Top
Plasma torps were their strongest as far as I recall. It only took a couple torps to destroy a SMAC platform. Their pulse lasers were like, "basic" weaponry. On par with Archer missiles in terms of use.
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As I said before they seem to outdo torps in terms of outright damage

You can't just build something cuz you see what it does. It's like, I can see a car drive, does that mean I can magicly build one? You have to know HOW it works, and the UNSC didn't have a clue how a ship shields worked.
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I mean copy something by imitate, the covenant did it why can't the UNSC

I wasn't talking about strong as in, most destructive. I meant the most advanced, and powerfull tech they had. Next to slipstream their shields were pretty much the most advanced, and strongest tech the Covenant had. It was also extremely complex I'd imagine.Now as I said, if it took the UNSC 20 years to reverse engineer something we can do in modern day (To a point). It would take them far longer to reverse engineer one of the Covenants most advanced tech. Which is why it shouldn't be allowed in the mod under any circumstance.
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As i said before there are gaps in the storyline-if humans never captured a ship before the justice how did they get pulse lasers (other types of lasers sure but pulse lasers?)we don't know how they did it. Oh and insert imitate here.

This mod should strive for being as realistic to Halo as gameplay allows. Going off and adding shields because the sci-fi nerds want "super uber" ships is absurd, and ruins the entire Halo atmosphere.
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Im not saying super uber ships (nor am i a scifi nerd) a craptacular shield for high(est) tier research

Also if as realistic as gameplay allows is how it goes, sure, have 20 cruisers, no shipyards and barley any nukes.

I mean seriously, what next? Let's give the Humans the ability to build the friggen death star. I mean sure it's not logical, but hey they can pull shields out of their ass, why not planet-destroying boobs? Hell, while we're at it we can give them the ability to travel between galaxies, and construct cap ships in a second via nanomachines! Honestly, just cut the shield crap.
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Its not like we are giving them the plasma torpedoes and the repulsor whatever engines or anything, just a weak craptacular shield

It's illogical and stupid, and despite what you say all my blatantly sarcastic ideas are just as valid as adding shields.
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Depending on when we are setting this shields are valid

You can't just 'scale up' infantry shields. A ships shields and a personal shield are so different, on so many levels. The simplest answer isn't always the right one, they'd have to develope an entirely new and different shield for use on a ship.
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Hence why I said there are gaps in the story line

Also, I have NEVER seen anything about a "Hood class" not in any books, or the games, or on halo wiki itself. Until you provide a link to where this ship was introduced to Halo canon, it doesn't exist.
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http://haloconflict.wikia.com/wiki/Hood_-_class_Battlecruiser

There was something on halopedia but i cant get a link and it would have the references. (Note:on this says they are getting shields in 2569 and you cant say that without prototypes )
Reply #806 Top
I don't see any source on the wiki page, where are they getting their info?
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Yeh thats why im looking for halopedia (which is where i saw it first)
Reply #807 Top
I think it is just a ship created for what ever that wiki was about there were other player made ships on the site, I searched halopedia and found nothing.
Reply #808 Top
i havent had the time to look through all of the posts but if anyone remembers, the covenant could do an accurate jump in slipspace in the middle of a system, the humans could not. i think one of the factions has a ship that can do that. if you could mod that ability to all the advent ships it would make the more like the covenant. or i would want to do this for fun anyway so id be glad to have some help on that. that and the human ships made horrible jumps so i dont know how that would be incorporated.
Reply #809 Top
I think it is just a ship created for what ever that wiki was about there were other player made ships on the site, I searched halopedia and found nothing.
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On closer inspection it is UC but looks like halopedia was fooled 2 (as it has been taken down from there, there was a link from the marathon page 2 it)

Oh well sorry guys! but im still pro shields (late, crap and high research also 4 some vessels)

But that site has some concepts we could use too.

Also you know the halcyon carrier in sins? i think with some slight changes and a knew skin it could be a covie frigate or destroyer.

And canadaman i might be able to do some textures(did them in ps when i made halo ce maps_ and if i might be able to learn basic skinning


and no colt i cbf arguing anymore we both obviously have different beliefs on this so lets agree to disagree as we both have lives to live
Reply #810 Top
I went on to Halopedia, and searched UNSC sheilded ship, but nothing popped up. I also searched Hood-Class ship. Still nothing.

On that page you showed us, there is no source. How do we know YOU didn't make that page?
Reply #811 Top
I went on to Halopedia, and searched UNSC sheilded ship, but nothing popped up. I also searched Hood-Class ship. Still nothing.On that page you showed us, there is no source. How do we know YOU didn't make that page?
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Anything shielded that is UNSC, is not canon. There is no Hood-Class.
Reply #812 Top
Halo Conflict 2569 RP Wiki

Welcome to the Halo Conflict: 2569 Wiki! This wiki is for our RP, or Role Playing, site.

Thats why the hood class isnt real :p

Also we DID get pulse laser technology, just in smaller form. While you cant simply upscale a soldiers shield system you can upscale their weaponry which unlike shields which will remain at the same power as infantry level only over a wider area, weapons will get far stronger if they are far larger.

Pulse lasers are said to be like the covenant beam rifle only greatly increased in size so really it shouldnt have been too hard to do this.

As for imitating, the difference between the covenants imitation and humans is that the covenant actually had forerunner tech to imitate, while humans didnt have covenant or forerunner tech of that level. In many cases because all the covenant did was imitate they had advanced weapons but they were crudely used because it was heresy to try and use them different then their "intended design"
Reply #813 Top
I went on to Halopedia, and searched UNSC sheilded ship, but nothing popped up. I also searched Hood-Class ship. Still nothing.On that page you showed us, there is no source. How do we know YOU didn't make that page?Anything shielded that is UNSC, is not canon. There is no Hood-Class.
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Which why shields shouldn't even enter our thoughts when it comes to the UNSC. There's only one setting for this mod, during the Human-Covenant war, and during that war they never even came close to getting shields. We shouldn't even be argueing about this. The answer shoulda been "No shields" right off the bat and we shoulda moved on to more important matters. I'm not sure exactly what Canadaman thinks about this mod, but until I hear otherwise I'd like to think this mod will stay as close to canon as possible. I want to play Halo after all, not halo fan-fiction.
Reply #814 Top
If i remember correctly, the books pretty much laid out this hierarchy of Covenant weapons from most to least powerful: Energy Projector (some kind of laser on steroids), plasma torpedoes, and pulse lasers. It should all be in the first book, or halopedia. Also, i would think that the energy projector could be something like the railgun power of the Kol since book four states that it took massive amounts of the ship's energy to fire, as well as only used on the larger ship classes. I would think that cruisers in Halo could be comparable to the capital ships in other series.
Reply #815 Top
There's only one setting for this mod, during the Human-Covenant war, and during that war they never even came close to getting shields. We shouldn't even be argueing about this. The answer shoulda been "No shields" right off the bat and we shoulda moved on to more important matters. I'm not sure exactly what Canadaman thinks about this mod, but until I hear otherwise I'd like to think this mod will stay as close to canon as possible. I want to play Halo after all, not halo fan-fiction.
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Agreed. This is turning into the MAC/Shiva debate so just stop.
Reply #816 Top
Lol, so true.

I was playing as Advent, and when I was just looking at random ships and structures, I noticed that the Cap ship factory looked alot like a downsized halo ring (Minus the iside "Earth style" landscapes), which means we could be lazy and upsize it and skin it for a halo.
Reply #817 Top
Edit/Add:
I was reveiwing the Hood page, and it said only 6 were made, and it was in 2569 that they would be finished/ commisioned. That is about 10 years after the Human-Covenant war. We want during. If you want fan-fiction, go start your own mod.
Sry if I seem mad or confusing in anyway :NOTSURE: 
Reply #818 Top
16 years actually. It's a completely fanon ship. Shields for the UNSC go completely against the game universe. The UNSC NEVER had shields. During the ENTIRE war. The only reversed engineered Covenant (Forerunner) technology the UNSC had was the shield on the MJOLNIR armor and pulse lasers on the Prowler. Other than that, the UNSC relied completely on their own technology in space.

The UNSC in this mod, from what I've read, is supposed to have ridiculous armor amounts, no shields, impressive defense, MACs and nukes, good economy and massive numbers. Good economy and massive numbers are only there so that the UNSC isn't completely underpowered. Other than that and the fanon heavy cruiser, they appear to be completely relying on in-universe material, concepts, and weapons. DEAL WITH IT.

(First post ftw.)
Reply #819 Top
16 years actually. It's a completely fanon ship. Shields for the UNSC go completely against the game universe. The UNSC NEVER had shields. During the ENTIRE war. The only reversed engineered Covenant (Forerunner) technology the UNSC had was the shield on the MJOLNIR armor and pulse lasers on the Prowler. Other than that, the UNSC relied completely on their own technology in space. The UNSC in this mod, from what I've read, is supposed to have ridiculous armor amounts, no shields, impressive defense, MACs and nukes, good economy and massive numbers. Good economy and massive numbers are only there so that the UNSC isn't completely underpowered. Other than that and the fanon heavy cruiser, they appear to be completely relying on in-universe material, concepts, and weapons. DEAL WITH IT.(First post ftw.)
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That sums it up, except, one thing we've been dancing around, the UNSC were capable of using Covenant tech(Ex. Guns, jackal shields, dropships, battleships[with the help of an AI of course]). This would make for a great ability ;) , capturing Covenant ships. Though it can only be for Capital Ships for a number of reasons: 1) people will spam whatever frigate/cruiser the ability belongs to. 2) Making the ability available only after research doesn't fix #1 3) Capital Ships have larger antimatter/w/e you want to call it pools so if the ability cost ALOT of antimatter/w/e you want to call it, you haveto wait alot longer than you would if it was a Frigate/Cruiser using the ability.
Reply #820 Top
or we could make it so that the humans basdardize the covie ships and do what cortana did.
Reply #821 Top
or we could make it so that the humans bastardize the covie ships and do what cortana did. like how they couldnt repair the ship that they stole. only minor things. and the linked ship that they made. sorry about the double post
Reply #822 Top
What for? you want to play covenant you pick covenant; unsc, pick unsc. Just keep it at that for the initial release, if it is needed for balancing fine add the ability to capture ships.
Reply #823 Top
What for? you want to play covenant you pick covenant; unsc, pick unsc. Just keep it at that for the initial release, if it is needed for balancing fine add the ability to capture ships.
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yeah, I'd go with this idea. If we do need to add it, then have it for a capital ship lvl 6 ability.

I found a good idea for Covenant bomber. Covenant Air Artillery. It's main roles where Self Propelled Artillery/ Siege Vehicle/ Heavy Bomber.
http://halo.wikia.com/wiki/Covenant_Air_Artillery

And the Seraph
http://halo.wikia.com/wiki/Seraph-class_Starfighter
Reply #824 Top
What for? you want to play covenant you pick covenant; unsc, pick unsc. Just keep it at that for the initial release, if it is needed for balancing fine add the ability to capture ships.yeah, I'd go with this idea. If we do need to add it, then have it for a capital ship lvl 6 ability.I found a good idea for Covenant bomber. Covenant Air Artillery. It's main roles where Self Propelled Artillery/ Siege Vehicle/ Heavy Bomber.http://halo.wikia.com/wiki/Covenant_Air_ArtilleryAnd the Seraphhttp://halo.wikia.com/wiki/Seraph-class_Starfighter
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For the air artillery does it say if it's atmospheric or a space bomber? I couldn't find anything for it. idk if I actually put that in though...something about wraiths in space bombing the UNSC doesn't bode well for me. I have no problems with the Seraph though! well back to work!
Reply #825 Top
What for? you want to play covenant you pick covenant; unsc, pick unsc. Just keep it at that for the initial release, if it is needed for balancing fine add the ability to capture ships.yeah, I'd go with this idea. If we do need to add it, then have it for a capital ship lvl 6 ability.I found a good idea for Covenant bomber. Covenant Air Artillery. It's main roles where Self Propelled Artillery/ Siege Vehicle/ Heavy Bomber.http://halo.wikia.com/wiki/Covenant_Air_ArtilleryAnd the Seraphhttp://halo.wikia.com/wiki/Seraph-class_Starfighter
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Im not sure about this, but isn't the Air Artillery atmospherically based?