Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #951 Top
I dont know colt if they should double as hangers, after all the only places we've ever seen SMACs are at earth and reach where there were always ships around to act as point defences (as SMAC have none) it would make more sense that they are only repair/refit stations because they can dock ships.

A squadron should be 5 ships for both covenant and UNSC as they are nearly equals in combat (ive seen nothing to the contrary about longswords not being able to hold their own against seraphs or vise versa)

If you ask me i think that SMAC's should require not only a good amount of resources (that of the pillar or a marathon class cruiser) but a good 2-4 minutes to build.

If possible it would be nice to see that only a shipyard can build them and they can move within the gravity well they are built in very slowly(not outside)Something along the lines of the tech carriers missile platform ability should work(as these platforms can not jump and move slowly)

If you want to have fighters around a planet i say we keep the hanger structure as it simulates the planet launching fighters from its surface.

Also i already suggested covenant have the rush ability that lets them close ranks with their target quickly at the cost of being shut down for 5 seconds (weapons shields everything) To a good micro managing commander a row of SMACs will only be a minor set back that will cost them 1-2 ships per platform.
Reply #952 Top
Agreed. I posted here beofre but my post never apeared for some odd reason. Anyway, I would help in any way i could. I am currently learning hhow ot modle in gmax but i cant help much in that regard. i do know halo quite well and have read all of the books and lpayed all of the games. though i dont have much free time i can contact a few friends who are expierienced modders and modelers. (mostly on halo ce and freelancer though)
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they made mods for freelancer? How do I get ahold of those!
Reply #953 Top
To try and settle this hanger argument before it turns into something nasty, why not do research for hanger space like you do with the Advent hangers? Pelicans can be housed in SMACs why not longswords after a bit of research?
Reply #955 Top
When were pelicans ever in an SMAC though?
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In the Halo 2 level Cairo Station, yes.

Also from Chapter 35, pages 312 & 313 of the novel The Fall of Reach

The docking bay had a dozen ship berths on two levels. The Master Chief spotted a few battered Pelicans; a station service bot; and in berth eleven, a sleek private craft held in place by massive service clamps. . . .
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Reply #956 Top
listen guys im not arguing that there wherent bays and such in SMAC platforms im just saying it would way to amny things now with fighters cruiser and capital ships for SMACS to have them also and if we do make SMAC platforms with fighter bays we probally will reduce the squad sizes to 2 maybe 3 fighters
Reply #957 Top
1: SMAC platforms ARE doubling as hangars, I know that much for sure. I just assumed they would double as repair stations since they could dock frigates, and destroyers, and would have full repair crews onboard.Me and Canadaman are working on this mod and dinoff is helping also as of right now we ARE NOT doubleing the Platforms as a repair stationand im gonna let you know why just so you will stop saying iti currently have right now a model for the UNSC cradle wich will be our repair ship anything i would much rather dumb down the platforms and make them cheaper and more numerous then have a jack of all trades also as far as damage is concerned The primary and crucial armament is a Mk. V "Super" MAC gun capable of causing near-fatal damage to even a shielded Covenant capital warship with a single slugnotice the near fatal part so depending on the ship size would depend if it killed it or not in 1 shot
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The near fatal part is in referance to the fact that some of the big ships (Command carriers) can survive a hit, but be extremely damaged. Nothing more nothing less. Also, last time I checked Cradle was a SHIP, not a station. It would replace the Hoshiko ships from vanilla Sins, not the repair station. And I'm not sure of any repair stations in the UNSC (If there are, feel free to point them out) so it makes sense to make SMACs double as repair stations, since they can dock a couple ships and would have repair crews to repair the station itself.

As for the hangars, fine. I just figured it woulda been a done deal since SMACs had the hangar space, and without point defense they'd need something to ward off pirates or dissidants. Not to mention when the Covenant war started up they'd want something to hold back Covie Seraphs incase there wasn't a fleet in orbit/not a large fleet in orbit. But in the end, it's Canadamans call so yeah.
Reply #958 Top
Hey, Just wondering, I couldn't find this mod in the database...is this in production?
Is there a version update and a downloadable version? Or, is this still in Pre-production?
Reply #959 Top
Hey, Just wondering, I couldn't find this mod in the database...is this in production?Is there a version update and a downloadable version? Or, is this still in Pre-production?
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Nope it's still a work in progress right now. We're getting there though. One step at a time.  ;) 
Reply #960 Top
Mmkay...but at the rate its going, it sounds like a really good mod. Don't lose hope, this is certainly a promising mod!
Reply #961 Top
yes i understand the need for haveing hangers and defense for your planet but we gotta draw a line some where imagin haveing 15 frigates 2 carriers 12 or so SMAC Platforms and some other capital ships not to mention the attacking force you wouldnt be able to see what was going on and for what just so we could stay realistic
last time I checked Cradle was a SHIP, not a station
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well when was the last time you checked cause it says planily here "the Cradle was a UNSC refit station capable of intersystem travel."
look it up if you dont believe

http://halo.wikia.com/wiki/UNSC_Cradle
Reply #962 Top
yes i understand the need for haveing hangers and defense for your planet but we gotta draw a line some where imagin haveing 15 frigates 2 carriers 12 or so SMAC Platforms and some other capital ships not to mention the attacking force you wouldnt be able to see what was going on and for what just so we could stay realistic
last time I checked Cradle was a SHIP, not a stationwell when was the last time you checked cause it says planily here "the Cradle was a UNSC refit station capable of intersystem travel."look it up if you dont believehttp://halo.wikia.com/wiki/UNSC_Cradle
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Umm, are you saying that the refit stations should be planetary structure rather than a ship or what?
Reply #963 Top
it will be a ship but some what slow and be able to have the same range as a refit station there where 3 at the battle of reach used as sheilds but still it should be able to double
Reply #964 Top
support cruiser or cap ship?
Reply #965 Top
It's kinda hard to be called a station if you move and use slipspace drives. Basically, it's a mobile repair station, but that in itself makes it for all intents and purposes a very large ship. So, the Cradle will be built in a shipyard, because I think in Sins planetary structures are entity-bound to be immobile (damn hardcodes).

CanadaMan, will the Cradles be usable as shields like in Fall of Reach? To do that they would need an Animosity-type ability. And meat shields should never be capitals. Cradles have zero offensive firepower so they are at most a support cruiser simply because they can service 6 destroyers at a time, 3 on top and 3 below. They are huge!

With the SMACS, they are powerful anti-capital platforms, and are capable of docking frigates and destroyers, and most likely performing SOME repairs on them. If they can dock huge ships like those, why can't they be hangar bays for strike craft as well?

It is kinda odd to have a massive station that can hold huge destroyers yet be unable to field a single squadron of strike craft.
Reply #966 Top
Sparda son i am working on the cradle not canadaman but yes these ships where huge and are the only refrence to repair stations in halo able to fully refit a cruiser in 1 hour im sure evry thing will be worked out its still in its infant stages the problems i have faced is giving the station enought antimatter you gotta give it some for repair and for its guns and for fighters i cant just give it an isane recharge on antimatter cause thats not realistic they gotta run out of shells some times and you can allocate antimatter so the choice is hard to make burn all the antimatter on repairing and fighter while your platforms cant shoot or shoot and dont repair

on a good note i have hardpointed the Hacyon cruiser but am still trying to figure out these damn textures so right now its black but all the effects are there
and also i have almost completely changed all teh music and have made the slipspace drives ability thanks to tyk216 phase gate mod
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Reply #967 Top
Cptkeyes, I'm sorry but it is hard to know what you are saying when you type a wall of text with no punctuation, bad grammar, and worse spelling. No offense, but.....

And as far as I know CanadaMan is the mod leader so it was a valid question, it involving actual in-game usage of a unit, nothing model/texture based.
Reply #968 Top
Keyes, what defines a ship is the ability to travel through space. Stations are bound to planets because they lack propulsion systems. If Crade can fly through space, and even use slipspace, it is NOT a station. Despite what they call it, it is a ship. A very large, very slow, repair ship, But a ship nontheless. That is why I believe the UNSC needs a repair STATION. Because it's kind of bad to force the player to use up fleet supply points to field a bunch of Cradles, when they have plenty of un-used tac slots on planets.

So in the end, the UNSC NEED repair stations, and what better to do the job then a space station that allready has repair crews, and can allready dock large ships? For caps n stuff, they'd just have it float near the station n send repair crews over in shuttles and the like. So like I said earlier, the SMAC platform can fill the role of the repair platform, Cradle can fill the role of the Hoshiko ship.

P.S. If you look at the very bottem, it's listed as a UNSC Starship, not a UNSC space station like the SMAC's are. The name "Refit station" is just that, a name. It's not litteraly a space station.
Reply #969 Top
.So in the end, the UNSC NEED repair stations, and what better to do the job then a space station that allready has repair crews, and can allready dock large ships? For caps n stuff, they'd just have it float near the station n send repair crews over in shuttles and the like. So like I said earlier, the SMAC platform can fill the role of the repair platform, Cradle can fill the role of the Hoshiko ship.
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Im going to agree with Colt on this one. The SMACs could house several small vessels and even service bots(use not known, but it sounds like it could repair stuff) so . . . . ya.
Reply #970 Top
Do you need a static repair station, couldn't you just use the cradle and have ships slowly self repair. We do not need to precisely mirror the existing ships and stations, although this maybe easier it may not be the best thing for the mod.
Reply #971 Top
Do you need a static repair station, couldn't you just use the cradle and have ships slowly self repair.
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Static repair stations don't use up fleet logistic points.
Reply #972 Top
I like the idea, and i'm also a halo fanatic and read all the books and played the games but the UNSC ships would have a major disadvantage, they don't have shields. Would you give them some or not?
Reply #973 Top
I like the idea, and i'm also a halo fanatic and read all the books and played the games but the UNSC ships would have a major disadvantage, they don't have shields. Would you give them some or not?
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No no no no no nooooooo! Don't start THAT again! NO SHIELDS!
Reply #974 Top
I like the idea, and i'm also a halo fanatic and read all the books and played the games but the UNSC ships would have a major disadvantage, they don't have shields. Would you give them some or not?No no no no no nooooooo! Don't start THAT again! NO SHIELDS!
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lol Yup, no shields

i have hardpointed the Hacyon cruiser but am still trying to figure out these damn textures so right now its black but all the effects are thereand also i have almost completely changed all teh music and have made the slipspace drives ability thanks to tyk216 phase gate mod
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Nice work on the Halcyon! That's gonna save time!
Reply #975 Top
i understand with the fleet logistics point ,but thats something we can mod a lot easier thought i did like the idea with the whole self repair ,cause all ships have a limited amount of repair capabilities ,cradles had the fastest repair rate in the fleet
and is the only thing close to a refit station that we know of yes the SMAC platforms had repair abilities but nothing near a cradle and i don't want to be in a battle an all my antimatter is gone on repair