1: SMAC platforms ARE doubling as hangars, I know that much for sure. I just assumed they would double as repair stations since they could dock frigates, and destroyers, and would have full repair crews onboard.Me and Canadaman are working on this mod and dinoff is helping also as of right now we ARE NOT doubleing the Platforms as a repair stationand im gonna let you know why just so you will stop saying iti currently have right now a model for the UNSC cradle wich will be our repair ship anything i would much rather dumb down the platforms and make them cheaper and more numerous then have a jack of all trades also as far as damage is concerned The primary and crucial armament is a Mk. V "Super" MAC gun capable of causing near-fatal damage to even a shielded Covenant capital warship with a single slugnotice the near fatal part so depending on the ship size would depend if it killed it or not in 1 shot
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The near fatal part is in referance to the fact that some of the big ships (Command carriers) can survive a hit, but be extremely damaged. Nothing more nothing less. Also, last time I checked Cradle was a SHIP, not a station. It would replace the Hoshiko ships from vanilla Sins, not the repair station. And I'm not sure of any repair stations in the UNSC (If there are, feel free to point them out) so it makes sense to make SMACs double as repair stations, since they can dock a couple ships and would have repair crews to repair the station itself.
As for the hangars, fine. I just figured it woulda been a done deal since SMACs had the hangar space, and without point defense they'd need something to ward off pirates or dissidants. Not to mention when the Covenant war started up they'd want something to hold back Covie Seraphs incase there wasn't a fleet in orbit/not a large fleet in orbit. But in the end, it's Canadamans call so yeah.