Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1401 Top
You know, the way the ships build its almost the opposite, because the covies build their ships really fast, and the humans fleet is tiny compared to the covies, because they cant build their ships fast enough, and don't have the resources...
Reply #1402 Top
You know, the way the ships build its almost the opposite, because the covies build their ships really fast, and the humans fleet is tiny compared to the covies, because they cant build their ships fast enough, and don't have the resources...
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yeah, but if you designed the mod canon in that sense, it shoots the balence all to hell. but it is a valid point
Reply #1403 Top
Well, if the Covenant spam ships, UNSC = LOSE, because 1 Covie ship is worth 3 UNSC ships. So for balance, yeah we humans have to spam ships like crazy, and send all those good men and women on-board to near-certain death. I wonder how we will simply have the numbers to keep fighting like this. Seeing as how we don't reproduce like rabbits. Cloning, probably. Maybe Krogans as well. They certainly reproduce like rabbits.
Reply #1404 Top
Cloning, probably. Maybe Krogans as well. They certainly reproduce like rabbits.
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Thats one of the reasearchs I have ingame so far for population: "stable flash cloning"
Reply #1405 Top
Wait. The UNSC actually starts sending clones into battle?

Begun, the Clone Wars have.
Reply #1406 Top
Wait. The UNSC actually starts sending clones into battle?Begun, the Clone Wars have.
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rofl SpardaSon21 you're gonna flip out when you fight the empire as the UNSC (7DS), I can already tell...

But yeah its late game research and you have to really work to get it. I'm sill not entirely happy with the idea of UNSC having clones man ships and such but meh. It'll do for now.
Reply #1407 Top
How about "Advanced Fertility Drugs" instead? Get rid of the clones, and just have lots of multiple births. Hell, you could even have "Genetically Enhanced Longevity" even.

And yeah, I am gonna really enjoy taking a few Marathons up against some Star Destroyers. I think DANMAN wants to have the UNSC be invincible, slow-moving, expensive bricks of doom. I mean, a UNSC frigate has what, 1-2 meters (3-6 feet) of solid titanium-A plating on each side, plus destroyers have an additional 3 meters, and a second MAC gun. UNSC will definitely be more powerful than TEC, especially with all their ships having the Kol's Gauss Railgun ability.
Reply #1408 Top
wow this has progressed since my last psot lol i remember the days when we were discussing a third race, such as the Forerunner A.I.,oh those were the days lol :P
Reply #1409 Top
How about "Advanced Fertility Drugs" instead? Get rid of the clones, and just have lots of multiple births. Hell, you could even have "Genetically Enhanced Longevity" even.And yeah, I am gonna really enjoy taking a few Marathons up against some Star Destroyers. I think DANMAN wants to have the UNSC be invincible, slow-moving, expensive bricks of doom. I mean, a UNSC frigate has what, 1-2 meters (3-6 feet) of solid titanium-A plating on each side, plus destroyers have an additional 3 meters, and a second MAC gun. UNSC will definitely be more powerful than TEC, especially with all their ships having the Kol's Gauss Railgun ability.
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no frigates have 60 cm and armor destroyers have two meters
Reply #1410 Top
How about "Advanced Fertility Drugs" instead? Get rid of the clones, and just have lots of multiple births. Hell, you could even have "Genetically Enhanced Longevity" even.And yeah, I am gonna really enjoy taking a few Marathons up against some Star Destroyers. I think DANMAN wants to have the UNSC be invincible, slow-moving, expensive bricks of doom. I mean, a UNSC frigate has what, 1-2 meters (3-6 feet) of solid titanium-A plating on each side, plus destroyers have an additional 3 meters, and a second MAC gun. UNSC will definitely be more powerful than TEC, especially with all their ships having the Kol's Gauss Railgun ability.
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Once ya get into one universe then another, balance goes right out the window. An ISD would solo-rape any UNSC ship, turbolasers < armored ships. Not sure how they'd fair against the covies though o.o
Reply #1411 Top
Well, DANMAN wants them in 7 Deadly Sins, so they have to be balanced. Otherwise, no-one wants to play as them. And I'm fairly certain that no-one wants to spam lots of weak ships as the UNSC in 7 Deadly Sins. That's what this mod is for. Let's face it, UNSC ships have lots of armor plating compared to vanilla Sins ships (I'm guessing). And, with superior armor and inferior engines, they are slow. Add in those spinal MAC cannons and you have ships that can take it and dish it out. The only way to balance the UNSC in 7 Deadly Sins is either to:

1. Make them Halo-mod style, with lots of relatively weak ships in spam attacks.
2. Invincible, slow-moving, expensive bricks of doom.

I prefer the second method of balancing.
Reply #1412 Top
2. Invincible, slow-moving, expensive bricks of doom.I prefer the second method of balancing.
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Truth. I want people to say "sh*t it's the UNSC!!1! (high scream)" when this mod goes into 7DS but its a very different story for this mod. I wonder what I should do about the covenant for 7DS...
Reply #1413 Top
An ISD would solo-rape any UNSC ship, turbolasers < armored ships. Not sure how they'd fair against the covies though o.o
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well shields in SW don't stop kinetics, and deflectors aren't very powerful so i would say a halcyon or marathon would be an equal or better match.
Reply #1415 Top
canada working on bracndnew super detailed assault carrier
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 :CONGRAT: nice!
Reply #1416 Top
you know what i noticed? the original poster of this thread has not even gotten a single karma for this even though CanadaMan777 is almost done .
Reply #1417 Top
An ISD would solo-rape any UNSC ship, turbolasers < armored ships. Not sure how they'd fair against the covies though o.owell shields in SW don't stop kinetics, and deflectors aren't very powerful so i would say a halcyon or marathon would be an equal or better match.
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SW shields can stop projectiles. They may not stop a MAC, but every other weapon in the UNSC would be useless. Archers, railguns, even nukes would be useless. Since the Proton Torpedo's in SW are as strong as Halo nuke, and they're thrown around all the time in SW. So yeah, the UNSC would be pwwwnt.
Reply #1418 Top
An ISD would solo-rape any UNSC ship, turbolasers < armored ships. Not sure how they'd fair against the covies though o.owell shields in SW don't stop kinetics, and deflectors aren't very powerful so i would say a halcyon or marathon would be an equal or better match.
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Actually they have seperate kinetic shielding and their deflectors take turbolasers which can melt planets. Planetary shields can withstand any thing that isn't a Death Star and that includes the prieviously mentioned planet melting turbolasers so the Covenant wouldn't be able to glass the planet and their plasma would not break through Star Wars shields fast enough before the Star Wars ship destroys them.
According to Halopedia A Covenant Destroyer has two plasma torpedo launchers and according to Wookieepedia an ISD mark 1 has 132 turbolasers and as such would destroy a Covenant destroyer in one on one combat. Also note that there are 25 000 ISD mark 1s in the Star Wars Galaxy.
Reply #1419 Top
Truth. I want people to say "sh*t it's the UNSC!!1! (high scream)" when this mod goes into 7DS but its a very different story for this mod. I wonder what I should do about the covenant for 7DS...
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Huge shields, crappy hulls, ships have incendiary rounds ability for their plasma for that napalm feeling. Fast in phase and sub-light. How crappy? Well, phase missiles are good against Advent, right? Well, they are even better against the Covenant!

Covenant uses speed, shields, sticky, burning plasma for hit-and-run type techniques. Micro is your friend. Big shields/mitigation let them stay fighting for a while. Of course, once their shields drop, they are very dead meat.

UNSC and Empire let your pathetic attacks bounce harmlessly off their ships. I mean a Marathon will have what, 20 armor and 5,000 HP no research and level 1 in 7DS?
Did I mention that you will need a lot of metal to make that much armor plating?
And all that armor makes their ships move really, really slowly. The UNSC is continental drift. Slow as hell, but impossible to stop.

And Colt, proton torpedoes are not as strong as nuclear warheads. If they were, one warhead could blow up an entire city, and as far as I know, everyone uses turbolasers to bombard cities to dust, instead of a single proton torpedo. If proton torpedoes were as powerful as a nuke, I doubt that Rogue Squadron would waste them on TIE fighters. Proton torpedoes have at most a 1-2 ton yield.
Reply #1420 Top
Well, if the Covenant spam ships, UNSC = LOSE, because 1 Covie ship is worth 3 UNSC ships. So for balance, yeah we humans have to spam ships like crazy, and send all those good men and women on-board to near-certain death. I wonder how we will simply have the numbers to keep fighting like this. Seeing as how we don't reproduce like rabbits. Cloning, probably. Maybe Krogans as well. They certainly reproduce like rabbits.
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I'm gonna qoute Starship Ttroopers 3 here "It'a good day to die, when you know the reasons why."
Reply #1421 Top
star wars dare i say it???? though it saved the theater in the past is by no means the greatest thing to happen or the coolest thing anymore. i hope that in 20 years that it gets forgotten. (spam kicks star wars ass)
Reply #1422 Top
you know even tho the covie will be able to destroy my ships 1v1 i always send more then 1 so its usually like 37v1 or 169v3 so it wont matter 4 me n e way XD.
Reply #1424 Top
And Colt, proton torpedoes are not as strong as nuclear warheads. If they were, one warhead could blow up an entire city, and as far as I know, everyone uses turbolasers to bombard cities to dust, instead of a single proton torpedo. If proton torpedoes were as powerful as a nuke, I doubt that Rogue Squadron would waste them on TIE fighters. Proton torpedoes have at most a 1-2 ton yield.
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Actually, like every other explosive in every universe, a Proton Torpedo has differant yields. You can get proton torpedo's so powerfull, a single one could blow up New York State with ease. While the ones carried on X-wings are VASTLY weaker, as to be used in fighter to fighter, and fighter to ship combat. Don't forget, that in space combat can take place over thousands of kilometers. A turbolasers affective combat range is 75 thousand kilometers. So even fighters will be very spread out. You need a high yield warhead to give you the kind of splash damage needed to be affective. So while they may not be as powerfull as a nuke, they'd still be pretty damaging. The fighter versions, I mean.
Reply #1425 Top
Well, a nuke has a massive blast radius, period. And actually, Star Wars space combat is short ranged compared to realistic space combat. I don't think ships duke it out over several thousand kilometer ranges in Star Wars. Fights tend to be close, brutal slugging matches with ships often passing almost close enough to have their crews spit at the other ship. Look at the opening scene of Episode 3. The CIS flagship is fairly small, and half of it gets crash-landed on Coruscant. The Eclipse-class SSD is only 17km long, and it's one of the biggest, most feared ships in the Star Wars universe.

Star Wars doesn't have massive distances in it, like a realistic space battle would. No, their fights are close and brutal so George Lucas can fit more ships in the camera's view for us to pay money to see.

A SHIVA will definitely hurt a Star Destroyer. Badly. Add in a MAC to put another hole in it and you have one expensive ship destroyed.

Does anyone not agree that a MAC will put a fairly big hole in a Star Destroyer?