Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
4,904,164 views 2,504 replies +1 Loading…
Reply #1426 Top
Well, a nuke has a massive blast radius, period. And actually, Star Wars space combat is short ranged compared to realistic space combat. I don't think ships duke it out over several thousand kilometer ranges in Star Wars. Fights tend to be close, brutal slugging matches with ships often passing almost close enough to have their crews spit at the other ship. Look at the opening scene of Episode 3. The CIS flagship is fairly small, and half of it gets crash-landed on Coruscant. The Eclipse-class SSD is only 17km long, and it's one of the biggest, most feared ships in the Star Wars universe.Star Wars doesn't have massive distances in it, like a realistic space battle would. No, their fights are close and brutal so George Lucas can fit more ships in the camera's view for us to pay money to see.A SHIVA will definitely hurt a Star Destroyer. Badly. Add in a MAC to put another hole in it and you have one expensive ship destroyed.Does anyone not agree that a MAC will put a fairly big hole in a Star Destroyer?
End of quote


A MAC would put a hole in an ISD, to be sure. But it wouldn't one hit kill it. The Empire's front line ship is far bigger then even the UNSC's largest ship. Not to mention they have shields rivaling the Covies, if not flat out surpassing them (Allthough, blocking kinetic energy seems to be a weak point for SW ships, nevertheless their shields would slow down a MAC round). Aswell an ISD has a FAR greater kill range then a UNSC ship, the only weapon the UNSC weapon that could rival an ISD in range is their MAC. Their nukes, railguns, and archers wouldn't work at such extreme ranges.

And, while in the movies the ship combat is very close, in the books it doesn't specify that often. And so one could deduce SW takes a step towards realism, seeing as how it's been specific a turbolaser has a kill range of 75 thousand kilometers. Why give it such a long range if ships are no more then a kilometer from one another? So ultimately, a SW combat ship could easily defeat a comparable UNSC ship. The tech differance is just too great, it's even greater then the covies n humans.
Reply #1427 Top
Well, a nuke has a massive blast radius, period. And actually, Star Wars space combat is short ranged compared to realistic space combat. I don't think ships duke it out over several thousand kilometer ranges in Star Wars. Fights tend to be close, brutal slugging matches with ships often passing almost close enough to have their crews spit at the other ship. Look at the opening scene of Episode 3. The CIS flagship is fairly small, and half of it gets crash-landed on Coruscant. The Eclipse-class SSD is only 17km long, and it's one of the biggest, most feared ships in the Star Wars universe.Star Wars doesn't have massive distances in it, like a realistic space battle would. No, their fights are close and brutal so George Lucas can fit more ships in the camera's view for us to pay money to see.A SHIVA will definitely hurt a Star Destroyer. Badly. Add in a MAC to put another hole in it and you have one expensive ship destroyed.Does anyone not agree that a MAC will put a fairly big hole in a Star Destroyer?
End of quote

Actually in ANH the Star Destroyer is trying to tractor beam the Tantaive 4 so it has to be close, in ESB there was a blockade so the ships had to be close together, in RotJ the sjips do fight at longrange first but the Rebels have to get to point blank range after the Death Star starts to kill everything. In TPM The Trade Federation ships are blockading Naboo so the Queen's ship has to get close to them so it can get past them, in AotC the only space battle is between Jango and Obi-Wan and they have to get close since they're in fighters well Obi-Wan is and in RotS the Seperatist ships have to get close to Coruscant and thus the defence force so that their landing craft can get there without being blown up.
So every time a close range battle happens is because it has to.
The Executor can take 3 Star Destroyers ramming it at Hyperspace speed which is faster than light so I think they could take several SMAC rounds that go at 0.4 the speed of light and are smaller than ISDs.

A MAC might put a hole in an ISD if both shields are down but if they're not then they could take many MAC rounds and the enemy would be destroyed before they can fire that many.
Reply #1428 Top
Well, oddly enough, things have less kinetic energy in hyperspace than in realspace, simply due to the theory of relativity.

As things approach the speed of light, their mass increases. So a MAC round at 2/5 the speed of light has more mass than a MAC round at rest. A lot more mass. So we have a very heavy projectile, which obviously weighs as much, if not more than a few X-wings, which is traveling at over 74,400 miles per second (over 119,800 kilometers per second). And you are telling me that will not hurt a Star Destroyer? Especially when you consider that Star Wars shields don't work against kinetic impacts. It will go right through a Star Destroyer, causing it massive internal damage along the way. Even the Executor will feel an impact like that.

Lasers don't have much in the way of armor penetrating qualities. The longer the beam is sustained, the more armor is melted away. Star Wars lasers are pulse lasers, meaning they don't have much in the way of armor penetrating qualities. The Covenant didn't use pulse lasers as their primary weapons on their big ships because lasers have penetrating problems, and they require lots of energy.

Solid projectiles, on the other hand, have lots of kinetic energy, and they don't start to lose beam cohesion when they hit, like lasers do. A MAC round simply won't stop when it hits armor plating. Oh no, all that kinetic energy will force it forwards, forcing it through the armor, and letting it cause serious internal hull damage. A Marathon will have a nasty first strike if it gets within MAC range, and considering Star Destroyers are big and slow, they will have trouble dodging. That's another advantage to MAC's. They keep going and going until they hit something. Lasers lose cohesion at longer ranges. Solid rounds don't have any beam cohesion to lose. So 75 thousand kilometers is nothing for a MAC round as it will take just over half a second to go that distance. Add in the fact that it can fire and hit from beyond that as Star Destroyers can't dodge and UNSC has a major advantage over the Empire right there.

In Halo, the one thing limiting a MAC's effective range is the fact that ships can dodge it. Covenant are more nimble than the Empire and can dodge MAC's, especially as their plasma torpedoes have a very long engagement range, over 75,000 km. Mass drivers and the like simply don't just stop moving at a certain range in outer space as the only impediments to their movements are a few hydrogen atoms every cubic meter.
Reply #1430 Top
I don't think so. Not yet at least.
Reply #1432 Top
OK thats enough. this is halo that is star wars and they are two completely different universes. start your own damn thread because this isnt halo mod based information. star wars sucks thats all there is too it because its never going to be REAL. at least halo's technology is based on realistic or entirely possible theories and technologies.
as sparda said the unsc ships will rape a star destroyer with ease. george lucas is rich so shut up and go somewhere else if you want to fight about this.
Reply #1433 Top
Actually the ISD would win
And I don't think the Forerunners or the Covenant are bases on realistic technologies or did we make a super weapon that destroys life on a galactic scale and I just wasn't paying attention
Reply #1434 Top
Crap can't remove posts.
Reply #1435 Top
and a SMAC will gut it like a caught Fish,
Reply #1436 Top
Actually the ISD would winAnd I don't think the Forerunners or the Covenant are bases on realistic technologies or did we make a super weapon that destroys life on a galactic scale and I just wasn't paying attention
End of quote


oh and an uber battlestation flying around blowing up planets is entirely plausible
Reply #1437 Top
Actually the ISD would winAnd I don't think the Forerunners or the Covenant are bases on realistic technologies or did we make a super weapon that destroys life on a galactic scale and I just wasn't paying attentionoh and an uber battlestation flying around blowing up planets is entirely plausible
End of quote

I never said it was you were the one who said the Halo Universe is plausible.
Reply #1438 Top
rofl I accidentally created a monster. Give this up here folks, go to the 7 deadly sins forum if you want to chat about it more.
Reply #1440 Top
To Dinof, and Canada, we've been through this before. We'll argue untill we get something about the mod to talk about. If you want us to stop argueing, keep a steady flow of info coming, otherwise let us entertain ourselves.

Anyways, Star Destroyers aren't that slow, actually. For their size they are pretty damn fast and with sensors, it'd know if the UNSC ship fired a MAC when outside of the ISD's fireing range and could easily evade, well maybe not easily. And a single MAC round would never even come close to destroying an ISD, it'd hurt yes, but not take it out of the fight. So while the UNSC can get the first shot, as soon as they do the ISD just loads them up with lasers, which do have good armor penetrating capabilities in SW, as seen on many occasions. And the UNSC ship would be dead loooong before it's MAC had time to recharge.

So in the end, removing particle shields from the Imp ships, making them stationary, and allowing the UNSC ship to fire first, the imp ship would STILL win. Give the imp ship all it's default abilities, such as movement, shields, and a greater sensor range then the UNSC ship, and there's just no possible way the UNSC ship could win. Only possible way is if it got within a couple thousand kilometers and launched Archers/Nukes, which by then it's been reduced to molten debris.
Reply #1441 Top
colt this is irrelevant to halo. its ok to argue about halo but your arguing about star wars. go to their mod thread to talk with them about it. yes you have helped us get over some issues colt but your mindless discussions dont help us talk with eachother about new information.

canada we should ditch this thread and make another one elsewhere to stop this mindless crap.


Actually the ISD would winAnd I don't think the Forerunners or the Covenant are bases on realistic technologies or did we make a super weapon that destroys life on a galactic scale and I just wasn't paying attention
End of quote


i said based on real technology and or theories. notice we have made a fusion reactor. not a very good one as it takes more energy than it makes but plasma need a magnetic field to keep a shape and remain stable. a magnetic acceleration cannon is entirely possible. it just isnt that great in the atmosphere due to friction. slipspace is an actual theory. halo has also kept true to the fact that there is no sound in space. except in the games the books have kept true to that.
Reply #1442 Top
canada we should ditch this thread and make another one elsewhere to stop this mindless crap.
End of quote

It'll follow.
Reply #1443 Top
canada we should ditch this thread and make another one elsewhere to stop this mindless crap.
End of quote


It'll follow.
End of quote


true enough
Reply #1444 Top
colt this is irrelevant to halo. its ok to argue about halo but your arguing about star wars. go to their mod thread to talk with them about it. yes you have helped us get over some issues colt but your mindless discussions dont help us talk with eachother about new information.canada we should ditch this thread and make another one elsewhere to stop this mindless crap. Actually the ISD would winAnd I don't think the Forerunners or the Covenant are bases on realistic technologies or did we make a super weapon that destroys life on a galactic scale and I just wasn't paying attentioni said based on real technology and or theories. notice we have made a fusion reactor. not a very good one as it takes more energy than it makes but plasma need a magnetic field to keep a shape and remain stable. a magnetic acceleration cannon is entirely possible. it just isnt that great in the atmosphere due to friction. slipspace is an actual theory. halo has also kept true to the fact that there is no sound in space. except in the games the books have kept true to that.
End of quote


Actually it has to do with Halo, as it's HALO vs Star Wars. So yeah, It's also not preventing anyone from posting something mod related. Just because we're having a fun little arguement doesn't mean people can't divert us to a mod-related topic. You're just over-reacting.

And if a new thread was made, the same thing would happen there. It's just the nature of things, we argued about Halo, but there's nothing more to argue about, so now we argue about Halo v Star Wars. It's just the modding process, we talk about whatever comes to mind, most of the time it dealing with the mod subject, until we get more info. Once more info is released, we talk about that, then go back to talking about whatever.

Why you guys keep fighting this is beyond me, since any modder should know this is just the way the process works. If you don't want it, don't advertise your mod :/
Reply #1445 Top
oh and an uber battlestation flying around blowing up planets is entirely plausible
End of quote


Who cares if that is plausible. Its the Death Star FFS. It makes such a wonderful superweapon plausiblity is a non-issue.

And for a suicide run against a ISD, well, ISD's take a lot more money/time to build than a UNSC ship. And the UNSC is stupid if they think 1 Marathon = 1 ISD. It's more like 3 Marathons or more = 1 ISD. The UNSC will always try to bring craploads of ships to bear against the Empire, just like they do against the Covenant. And I'd rather have a frigate or corvette than a Star Destroyer going up against the UNSC. Harder to hit with MAC's and capable of doing hit-and-run attacks on UNSC ships and taking minimal shield damage. So a few Corellian Corvettes could do the same job as a Star Destroyer, except cheaper and with fewer possible casualties.

And Dinoff, CanadaMan, until you give us something to argue/debate about the mod itself, or until everyone is bored of trying to explain who will win, the UNSC or the Empire, this argument isn't going away. You want us to stop this pointless debate, give us some drool pics or something from the mod itself to bitch about. Basically, with nothing to do but this, we are doing this. And like Colt is saying, this isn't just Star Wars, because we have the UNSC trying to defeat the Empire.
Reply #1446 Top
go to the 7 deadly sins mod to debate your arguments about halo/star wars
Reply #1447 Top
It would be cool too see a halo campaign. have the artificial ring planets and such.
Reply #1448 Top
how about this for some cannon fodder what abilities do the covenant need/have that i need to make. plasma torps and the shields are done
Reply #1449 Top
how about this for some cannon fodder what abilities do the covenant need/have that i need to make. plasma torps and the shields are done
End of quote


hmmmm.....

energy projectors, pulse lasers, pin-point slipspace jumps, and maybe like a command overlay or something
Reply #1450 Top
hmmmm.....energy projectors, pulse lasers, pin-point slipspace jumps, and maybe like a command overlay or something
End of quote


energy projectors ar most likely going to be the beam blast ability (radiance battleships ultimate ability) redone to look better. seeing as though the energy projector was extremely powerfull that should make people happy to control its targets. the pinpoint space can be remoded from the visari jump ability that allows that one ship to jump towards a target. we already have pulse lasers from the vanilla game. ellaborate on command overlay. do you mean some sort of volley fire ability or ships fight harder because a certain kind ship is near?