Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1776 Top

Quoting CanadaMan777, reply 24
Unfortunately, 80-90 of that is simply "I can has recon?!?"
End of CanadaMan777's quote

mostly in the form of I C4N Haz R3conz?!?!

Reply #1777 Top

About that canon: "UNSC beign outnumgered and outgunned"

Why not to put the action of the mod AFTER Halo 3?

 

props:

- Covenant split into many factions (so UNSC would have to fight only with Brutes, while Elites would be allies or neutral)

- UNSC could put new technologies, weapons and ships into combat

- Covenant Races in that period would be overall less ahead of UNSC coz they would have to wage civil war, the would not have phrophets who unified them by fanatic religion, while UNSC would have time to rebuild, expand and prepare to fight Hostile Covenant and obtain technology from Elites (like experimental shields, that would be a short-time ships ability, while covenant shields are standard gear) - I remember that Elites considered Humans an only "worthy/honored race" apart from Prophets...so after H3 Humans are the only race that could astablish normal diplomatic realation with Elites, while rest of Covenant races are considered hostile (Brutes), or inferior (grunts) by Elites.

 

Reply #1778 Top

[quote="mr.WHO"]About that canon: "UNSC beign outnumgered and outgunned"

Why not to put the action of the mod AFTER Halo 3?

 

props:

- Covenant split into many factions (so UNSC would have to fight only with Brutes, while Elites would be allies or neutral)

- UNSC could put new technologies, weapons and ships into combat

- Covenant Races in that period would be overall less ahead of UNSC coz they would have to wage civil war, the would not have phrophets who unified them by fanatic religion, while UNSC would have time to rebuild, expand and prepare to fight Hostile Covenant and obtain technology from Elites (like experimental shields, that would be a short-time ships ability, while covenant shields are standard gear) - I remember that Elites considered Humans an only "worthy/honored race" apart from Prophets...so after H3 Humans are the only race that could astablish normal diplomatic realation with Elites, while rest of Covenant races are considered hostile (Brutes), or inferior (grunts) by Elites.[/quote]

 

This mod isn't doing fanon, and while your ideas are good they have no place here. Feel free to make a fanon Halo mod, but this mod is striving to stay as close to canon as possible. Most of us want to play Halo, not what other people think would make Halo cool. So suffice it to say, the majority rules here (Considering Canada agrees lol) and we'll be doing canon.

And for the record, I REALLY don't wanna see discussion on this matter. It's been made quite clear by the devs of the mod that this mod will follow canon, so it'd be quite annoying to see dozens of posts like "Oh yeah I agree! We should do that!". It's a good idea as I said, but it doesn't belong here, so please people, don't debate it.

Reply #1780 Top

I think we should stick on the normal course we were taking. Dont bring up shield arguements. After demo when you get the response from the people. Then you can fix it. If its to hard to fight with no shields then maybe lower the power of them. (not promoting any Shield arguement that was like 10 pages long lol)

Reply #1782 Top

Quoting NeroToxin, reply 5
I think we should stick on the normal course we were taking. Dont bring up shield arguements. After demo when you get the response from the people. Then you can fix it. If its to hard to fight with no shields then maybe lower the power of them. (not promoting any Shield arguement that was like 10 pages long lol)
End of NeroToxin's quote

 

I suspect that people will have a 50/50 chance of either loving the UNSC or hating them. Love them because they're so easily spammable, and you can just zerg rush, and you know how to use their abilities well. And hate them because you suck at spamming and can't figure out how to use the abilities effectivly.

 

I seriously doubt the UNSC will be "broken", just I forsee a LOT of bitching because most players will get steamrolled by the covies, since they lack tactics and the knowledge of when and how to use the UNSC's abilities.

Reply #1783 Top

Don't forget SMAC Turtling!

Reply #1785 Top

I think if u use the UNSC ships as an attack and run tactic it wud b gr8.. coz of their heavy damage weapons.. but for ppl who push in a fleet and keep sendin reinforcements to bck them up they will b slaughtered....

Reply #1786 Top

I thought this is the sins of the prophets mod na??? how many ppl r makin these mods?? :O

Reply #1787 Top

Dude this is the same mod CanadaMan is workin on it.. look in the comments of the mod they r tlkin bout the same thing....

Reply #1788 Top

Yes, this is the same mod. (Canadaman really should put a banner across the top of the moddb page saying that)

Reply #1789 Top

or he shud change the name of this topic to "Halo-Sin of the prophets" tht wud b betr...

Reply #1791 Top

we dont own this thread so we cant change it.

Reply #1792 Top

The topic of a new thread devoted to the mod has been discussed, and deemed (unofficially) unneeded. Whether this topic is owned by the dev team or not, they'll still work on the mod and still post updates. So ultimately, it's irrelevent.

Reply #1793 Top

Quoting Colt556, reply 17
The topic of a new thread devoted to the mod has been discussed, and deemed (unofficially) unneeded. Whether this topic is owned by the dev team or not, they'll still work on the mod and still post updates. So ultimately, it's irrelevent.
End of Colt556's quote

True. However, once the the ship pack releases, I will make a new thread for the mod.

Reply #1794 Top

Quoting Daxter304, reply 9
I have no idea if any of you have seen this b/c i didn't feel like reading 72 pages to check but someone is making a halo mod, its work in progress but is on the right track.

LINK: Halo Mod For Sins of a Solar Empire
End of Daxter304's quote

you do know that this and that are one and the same right?

Reply #1795 Top

Quoting CanadaMan777, reply 18

Quoting Colt556, reply 17The topic of a new thread devoted to the mod has been discussed, and deemed (unofficially) unneeded. Whether this topic is owned by the dev team or not, they'll still work on the mod and still post updates. So ultimately, it's irrelevent.

True. However, once the the ship pack releases, I will make a new thread for the mod.
End of CanadaMan777's quote

 

Awww, but these 72 pages! That's probably like a record or something.

Reply #1798 Top

What about the flood.

Maybe a ship that goes around not actively attacking but using the Culture system to show the flood spreading, and once a planet falls to the flood, it makes another ship and transmits flood 'Culture' a lot quicker.

Good idea? yes, no?

Reply #1799 Top

 good idea but its not possible.

Reply #1800 Top

nope, sry