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1.04 Wishlist

1.04 Wishlist

What would you like to see in the 1.04 (or later) patch

Alright, so the title describes what this thread is for.

Here is my list:

  1. Fix the "out of memory fatal error crash" after playing several hours on a huge map, the autosave stops working and comes up with this issue that is only seen by manually alt-tabbing. I have 4GB RAM and 500GB HDD, so I'm not hurting for memory space. I havent a clue why the game just suddenly, after a few hours, causes the autosave to lock up and game to crash.
  2. I do like the new "random fluxuations" in the black market, but it doesnt seem to be affected when a player purchases resources from it, which I think it still should be. I've bought alot of resources when the price was low and my purchases didnt seem to affect the price at all. Only the "fluxuation" system.
  3. More diplomacy options. The ability to demand from them sometimes, or give them incentives to do work for us, like harrass enemies and pay them for it. The ability to "call for help" when your main planet is being bombarded and their fleet is 2 systems away sitting around doing nothing. A little more interaction in general with the AI players (havent played MP much yet so not sure how the diplomacy works in post 1.03).
  4. Adding espionage and be able to "spy" on a friend or foes economy, military, etc at a cost and a chance to fail the mission (similar to civ). If you could smuggle a spy on a capital ship and do some serious damage at a critical time, that would be awesome. Also adding a research arch for espionage. On larger maps I find research goes a little quickly (granted I usually put it on fast speed) but I love to research in these kinds of games (Earth2150 anyone?!)
  5. Further AI improvements. Thats just a given. I dont have any specific ideas for this, but I'm confident that you guys know what you're doing :)
  6. Fighter and Bomber asthetic motion improvements. Make them bank when turning and fly up and over a ship rather then veering around them or through them. Also adding frigate motion so they arent just sitting there. I suppose all of the ships could use a little motion while in combat. Even barrel rolls and loops would add to this and make battles seem less static. (the ability to turn these on and off would be prudent because sometimes you just want them to move and not worry about if they are facing the wrong way due to dynamic movements, but I'm sure you guys know what you're doing).
  7. This one is a much later implementation. Customizeable unit graphics (similar to GalCiv2). The ability to make ships personal to the players style.
  8. Similarly make explosions a little more realistic in that currently when something explodes, there is a delay between when the ship disappears and when the explosion activates so it looks disconnected. It would be nice to see large pieces of hull separating and floating away with secondary explosions of those and make them a little more fluid in their execution. Further, when ships are being built, it is kind of awkward to see the ship being built and suddenly it disappears and is next to the shipyard. I would like to see the ship fly out of the ship yard. I know these all add to system resources and requirements and such, but again, a toggle option to turn this on or off would be most beneficial.
  9. This may already exist, but I havent seen it yet: A quick jump key. When you hear "something is under attack" I usually hit space and jump to the action immediately in most RTS's. A similar feature would be nice. (Again, if it does exist, please let me know cause I havent found it yet).
  10. Finally, just general balance of the overall game. I dont have any real gripes about the balance of this game because there is so much real strategy to use. The fact that it takes a fair amount of time to kill anything allows for things to happen in order to counter the enemy onslaught. The superweapons could use some adjustment as well as better controls like being able to click on the planet and select the superweapon rather then zooming all the way in and selecting the weapon itself.

So I will stop there for now. Please feel free to comment on my suggestions and add ones of your own.

Thanks

52,817 views 35 replies
Reply #26 Top
Most of the stuff people are suggesting is really expansion pack/sequel material.. even content patches can't add something like a ship customization system :P
Reply #27 Top
Edit: Le sigh, double post.
Reply #28 Top
;) . . . and u right m8!
Reply #29 Top
A Guard mode would be nice or formations.

A guard mode so you can grab a group of support ships and tell them to Guard a capital ship and they stick close to it follow it, and attack things when they move into range.

The alternative would be:

Some formations support, say a Sphere or Cube and a Cone on it's side or a V formation maybe a Wall formation? Capital battleships and attack Cruisers/Frigates at the front and support elements in the middle with Long Range ships and carriers at the back.

Any thing really just to keep the ships from getting into such a spread out mess when ever a fight starts. Seeing it makes them hard to control and one should not have to set separate hot key's for every ship type in the fleet when you need to carefully manage a battle. Especially seeing there is nowhere near enough hot key's to manage every subfleet when your charging around the map with 3+ major fleets.
Reply #30 Top
A lot of stuff people are suggesting is stuff i'm sure you wouldn't see in a small patch that's coming. It's more expansion stuff. Cmon guys. :/



https://forums.sinsofasolarempire.com/304141/page/1
All I think is needed pretty much is here. :P
Reply #31 Top
All I want is no more mini-dumps. So that I may finish at least one game with my friends. Hours into a game, always with the mini-dump.
Reply #32 Top
A lot of stuff people are suggesting is stuff i'm sure you wouldn't see in a small patch that's coming. It's more expansion stuff. Cmon guys. :/https://forums.sinsofasolarempire.com/304141/page/1All I think is needed pretty much is here.
End of quote


Your thread is good for balance issues innociv. This one is for everything else.
Reply #33 Top
A simple feature I'd like to see is being able to send the map you are hosting to other clients on the LAN. The map is just a few dozen kilobytes. No reason it can't be sent to the clients upon connecting rather than them getting a "file not found/same" error.

Reply #34 Top
The tech tree has to be reviewed, as i could not understand why i have to research for medium ships while i get all the big warships for free from the early start. Ok, limited by money and goods is right, but not by tech seems unfinished to me.

Reply #35 Top
Maybe a little boost to the orbital refineries would be nice. I often end up with 40k credits and 38 metal/crystal total. Everything seems to take alot of crystals and a few metals and relatively small amounts of credits in proportion to the income rates of each. At least thats the way it seems to me.