This game is way too easy.

Even with "unfair" computers it's so easy it's not even fun. I just played in a 2v2v2v2 with all unfair computers and I just swept through the galaxy hardly being opposed. My ally didn't even expand out of the first few planets he took. Here's a screenshot: (I'm yellow, green is my ally. I started next to him and went all the way around taking everything to this last pink planet that we're attacking there)

The computers never mount large assaults, they just skirmish all the time and expect to take planets that way; they never defend with any vigor they just retreat when you phase in. The games are just hours and hours of easy slaughter and all you have to do is make a large force and phase it in to somewhere that you want and it's done. There's no micro all the spells are autocast except the ultimates but managing your army anyway is a joke; the little side bar moves up and down all the time because ships are phasing and getting destroyed and it moves it on it's own, to see the stats on the heros you have to mouse over it ( yes it shows life and shield and mana in the bottom bar but it doesn't have the totals so it's pretty much useless) You can't tell what the research and auras are doing to your units too it just has an average damage and shield and life for everything instead of having a number and then +any modifiers that are happening. The heros are too hard to find; you have to scroll though this huge bar to see them instead of them being in their own place (That doesn't move around!) that's easy to see. I'll play against humans and see if it's more fun that way but so far it seems not very impressive.

14,903 views 21 replies
Reply #1 Top
Ya I guess this topic is done to death already on this forum, I hope things get fixed and the devs take good suggestions from people on the forum and make a really great game.
Reply #2 Top
It's a multiplayer game. You aren't really supposed to play by yourself.
Reply #3 Top
It's a multiplayer game. You aren't really supposed to play by yourself.
End of quote
I read a lot of crap on this forum, but that's a lot of crap to pack into one tiny sentence.

As for the OP, he lost me at, "yadda, yadda, yadda..."

Reply #4 Top
I think they intend you to play at least 4vs1 to get somewhat of a challenge. That's why there can be 10 players so you can do 9vs1 unfairs.
Reply #5 Top
Do a 3v1 or 4v1 (with all aggressive unfair AI in one team)...If thats too easy, add more =D If you win 9v1, well...Lets cross that bridge when we get to it.
Reply #7 Top
Ya I guess this topic is done to death already on this forum, I hope things get fixed and the devs take good suggestions from people on the forum and make a really great game.
End of quote

I agree.
Also, you can't really go mass money with only yourself... It's simply not fun to have 200,000 credits, and noone to give them to p:
Reply #8 Top
Agree - do a 4 v 1 and set the odds against you and you'll find it totally different.

Also set the resources down and random - much more fun!
Reply #9 Top
I still can't get over the user interface, though. The sidebar moving up and down makes me want to rip my hair out and the bottom bar not showing all the information I need is annoying, there should be a bar that shows the progress to the next level too. And, like I was saying, there's no micromanagement, all the spells are passive or autocast so there's no real need to do anything in battle, no real need to even zoom in to that planet just send your fleet and let everything happen either you're going to lose and you have to run or you'll win that's all there is too it, there's no skill outside of planning attacks and large scale strategy. It just seems like it's a dumbed down rts, you don't even need to worry about building placement because it can do that for you too.
Reply #10 Top
I don't know about you, but I micro most of my capital ship abilities in battle. The autocast is alright, but I do a much better job.

Regarding micro, the next time someone focus fires on one of your units...Try making it run past their lines. Its funny when you see 30+ ships on the enemy side start to slowly turn around while not firing at anything... Just one small example.

Your right in that you don't need 90 APM in this game, but battle manipulations are alive and well. Specially if your the advent race.
Reply #11 Top
well seeing how i'm new, and this has probably been said over and over (as this thread says this topic is overdone).

whenever playing the AI .. anytime I do quests and get at least one partner, that's the end of any significant challenge.

there's one map, i think it's called maelstrom.. had problems when first playing, although i'll admit I haven't given much play to single player anymore.

like others have said, if you don't play in a team, you should get a different experience.

and I'll agree, that the AI should get toned up. they should use our same insta win strategy: warp in with 100+ ships
Reply #12 Top
I will happily agree that the moving empire tree is not a great friend of mine.
Reply #13 Top
There is an option to group all similar units in one stack in the empire tree. This will shrink it down a bunch.
Reply #14 Top
there's an option go go online. I really never thought anyone ever bought an RTS for its single player.
(okay rts with 4x elements or 4x with rts elements...w/e)
Reply #15 Top
Do a 3v1 or 4v1 (with all aggressive unfair AI in one team)...If thats too easy, add more =D If you win 9v1, well...Lets cross that bridge when we get to it.
End of quote



The thing is, once you get past 1 to 3 odds against computers, it doesn't become challenging, it just becomes tedious you have to spend hours fighting deadlocks and not making any real progress.
Reply #16 Top
there's an option go go online. I really never thought anyone ever bought an RTS for its single player.
End of quote


Wha? The vast majority of the RTS's I own I bought for their single player only. Conquest, Homeworld, Homeworld 2, Supreme Commander, Star Trek Armada II, Hegemonia, Total Annihilation, Red Alert, etc. etc. Out of maybe 25 or 30, the only two I really played online really are Starcraft and Warcraft 3, and those mainly with friends not against other players.
Reply #17 Top
The AI can be quite stupid sometimes, but a 9v1 with hard AI and unlocked teams is no cakewalk. You use a little bit of everything in the game, e.g. diplomacy to build allies, trade to increase your income and fund your fleet, and even setting pirate bounties on factions to distract them from your current war. I'm about 6 hours into my 9v1 game and I've only been able to eliminate one faction. There is one thing I liked to see changed, and that is a different UI for diplomacy where I can see what factions are allied and what factions are at war like you can in Civ 4.
Reply #18 Top
@Durikkan:
Same here, I don't have time to do online anymore. Any game I buy has to be good in single player. I've never played Sins online and probably never will which is much the same with any game I buy.
Reply #19 Top
@Durikkan:Same here, I don't have time to do online anymore. Any game I buy has to be good in single player. I've never played Sins online and probably never will which is much the same with any game I buy.
End of quote


you missing out then with this game its fun to play online
no rush if you play big star maps
but i see you point i played starcraft for its singleplayer played multi once
did not like the rush but for this game you should try it out
greetz
Reply #20 Top
I always play out the game at a slow pace, have the most planets and star systems, and is pretty cool when im invading another system and reinforcements will not arrive for a while or forces are spread too thin.

The only bad thing is that if you have your own star system conquered, then an invasion to the system is less greatly to happen, the fleets coming in would be encountered within the star and not warping in in a planet or another stellar object. Unless the enemy fleet contains the whole fleet of the empire.
Reply #21 Top
There is an option to group all similar units in one stack in the empire tree. This will shrink it down a bunch.
End of quote


still if you're trying to queue attacks against a series of individual targets, or micro individual support ship abilities, you can't use the stacked tree, and the shifting list gets ridiculous. It should leave blank spaces when ships phase out or get destroyed, then recondense itself when the player manually scrolls it.