SummerHeart SummerHeart

Ground Assualt

Ground Assualt

Would it improve the game?

With 1.1 announced and all would it make the game better to have an option of Invading the planet as opposed to orbital bombardment. I think it would give the game even more options on how to take a planet. The benefits of sending troops down would be it leave some of the planets various upgrades intact thus making it cheaper to make a working economy all you have to do then is to move. A temporary boost in Culture and allegiance as word of the takeover is made known. Possible detractions could be that if you lost the battle you take a temporary morale loss and Culture rate , Troopships could be a cruiser making it a little higher on the tech tree. It's also cannot be guaranteed that the planets upgrades will remain entirely intact, there could be a temporary financial drain for a bit to represent resistance to your rule. The planet could also suffer from lower allegiance for a spell until your culture changes it.

There could also even be a new tech tree for each race! The Vasari could get upgrades ranging from gene-engineering there slave army to be more adept at fighting, receive better weapons or one that makes them fight harder or else suffer there masters wrath. The Advent could have upgrades that could allow there infantry to lower the effectiveness of the enemy army with Paralyzing Fear using there psytech or could receive other pystech upgrades that allow them to use pystech as some kinda weapon or have Preachers of the Unity that make the Advent Infantry fight more viciously. The TEC could get stuff relating to Stirring Propaganda that increases there morale if they win a battle or Censored Media that allows them to negate news of a military catastrophe ,Mass Conscription that makes there armies more numerous maybe even as an end level tech Powered Armor.

Is this a good idea on how Ground Warfare could be implemented ins Sins? If not how could it work so as to make Planetary Bombardment and Planetary Invasion even with the other? And what tech's would each race get? I already posted a few idea’s but there’s got to be a lot of great tech each side could use.

71,135 views 51 replies
Reply #27 Top


It would be cool if Media coverage can be used to turn a military defeat into a cultural victory or a Military victory into an even bigger victory. For example:

If you have enough points in "Media Spin" you can chose to make the loss of a planet look like the Alamo, and your people will be whipped into a patriotic frenzy increasing allegiance (and thus income) for a while, and making more people in nearby planets volunteer for the planets militia, making it harder to invade, and making tactical structer cheaper around nearby planets since the people would want to make it easier for you to defend them. To balance this you could make it so that you could only glorify a defeat every so often, or make it so that if you don't go back on the offensive, and take back that planet (and maybe another one) soon, your people will see you as a weak, incompetent leader (turning their sensationalism against you) This would lower their allegiance to lower than it was before the loss of the planet.

Then you could have "Offensive Media" which would affect how other empires view yours and vice versa (putting it higher on the tech tree). So if we take the same situation where you've lost a planet; the enemy, if they have enough points in offensive media, could start a propaganda campaign, where they constantly tell the people that you suck as a leader and that you can't defend them so they should rebel. Of course (read: for balancing purposes) your people wouldn't really listen at first since there are setbacks and defeats in war, but if the enemy captures say three contiguous planets in a row you suffer an allegiance penalty. This can be turned against the enemy by breaking their (military) offensive. This would prove to your people that you are there to protect them, giving you a permanent allegiance bonus and making it harder for another propaganda campaign to be successful.


Of course this whole media system could be completely circumvented by having a military so strong that the bonuses and penalties wouldn't make a difference. This system is essentially like taking out a loan. If you think that you can break an offensive, than the media spin power could give you that extra boost to make that happen, as well as give you some extra cash, but if your fleet is on the other side of the galaxy, and you left a weak spot open. Then the power can only hurt you. Same with the propaganda campaign, if you take a planet, but know that the enemy's fleet is just a jump away, using the propganda campaign power would not be a good idea.


Man, that was a lot longer than I thought it would be :CONGRAT:
Reply #28 Top
 :SURPRISED:...............Thats a really good idea. Thats freaking genius. Would it go under Your war tree or civic tree I wonder? (shakes head) Anyway you got any other good ideas? Like maybe upgrades for the Factions army. I got geneitic engineering for the Vasari. And Powered Armor for the TEC. Genetic Engennering makes your armies tougher and fight harder. While Powered Armor makes them more effective on enviormenatally hostile worlds and makes them tougher.

I just cant come up with anything good for the Advent. If you can think of some other upgrades that would be helpful.I'm planning on making a list of all possible Tech that could be made for both Civic and War Technology trees that would involve Plantary defense and Assualt.
Reply #30 Top
Vasari

nano weapons: Increase ever thing about the Vasari ground military

Shock troops: Train the geneitic engineered super soilders in the way of the shock troops of old.

Advent

(can't think of a name): make lower mind animals fight with the Advent, instead of aginst, or just walking around.

Fear: Make enemy troops see thing that are not there, and drives them to kill there own.

TEC

Powered Armor: You already said.

Robot Tanks: They have robots to fix there ships, why not to fight on the ground.

Sorry, but I will be able to fix my ideals in a little, so why don't you post back with your ideal on fixing my ideals, Williamnight.
Reply #31 Top
For that Advent tech maybe "One with Nature" The Robotic Tank one is pretty good (Mini-Bolos!!!) For the vasari I like the nano weapons but maybe change it to Nano Warfare. Shock Troops shoulkd aslo come after Gene- Tailoring.

Anyway some pretty good stuff. I'm goign to need to get started on tha tlist now  Thanks Homefleet.:CONGRAT: 
Reply #32 Top
Yea I definately agree with Williamnight having a ground assult or an areal assult against a city would add a tone of intensity even if it is simplified a tone. Developing a plannets abuility to fight off an invasion instead of just taking the blows from missils would be great.

By developing a culture on the planet and being able to see it, even if in a controled setting, would add a tone of missing depth. I want to see these people on their own planetary environment. It would be awsome to zoom in to a particular part of the planet and watch the cities grow even if you could only control a little bit of what actualy occured in those cities.

All great strategy games let the creater view his civilization this would just add to the greatness of this game and how well rounded it is.
Reply #33 Top
I don't know but I want to see more of the plannet like the cities
Reply #34 Top
Yes, the TEC should be based on robotic techonlgy, as power armor is just robots that you can wear.

Nano warfare looks right, and one with nature would fit with how the Advent act.

But my ideals still need a lot of work, in order to make them work.
Reply #35 Top
Well Powered Armor are not simply "robots" there suits of armor packed to the brim with artifical muscles and the like. Remeber you cant see the fighting these are just buffs that are represented by amount of troops and how fast the clock is moving and how they would react to certain criteria.

So for the T.E.C. we give them Tech such as Robotic Wartanks,Powered Armor, Media Coverage that gives a bonus to Culture rate(Think like those guys from Starship Troopers.) Media Censorship. Mass Conscription.

The Advent they'll have tech that reflects there psychic abilties. And some nifty bonuses.

The Vasari will dabble in Genetic Enginnering, Fear based propganda to make there soldiers fight harder, Nano Warfare related stuff.

Hmmmm. What else?
Reply #36 Top
infomation warfare in terms of hacking.

Modular weapons, like those form Mass effect.

Also I didn't know that any one else read about the bolo tanks
Reply #38 Top
Ground Pirates that attack your army, and are based on the bounty on there head.

Telepresence weapons.

And no I have not read the books yet, but read about them on wiki, while looking for good military science fiction animes. Are they good?
Reply #40 Top
I got no other ideas for the night maybe tomorrow.

Oh yes and there very good. Sadly you can only get the old books from Amazon. But they carry a few at Barnes and Noble. They are very good reads.

Ahhhh. If they added Bolo units then they could fight dirtside and shoot up orbiting ships. It would be freaking sweet.
Reply #41 Top
I got no other ideas for the night maybe tomorrow.

Oh yes and there very good. Sadly you can only get the old books from Amazon. But they carry a few at Barnes and Noble. They are very good reads.

Ahhhh. If they added Bolo units then they could fight dirtside and shoot up orbiting ships. It would be freaking sweet.
Reply #42 Top
The double post thing keeps happeninh to me too
Reply #43 Top
Well, if we can do it the way everybody wants to, invasion will be the mainstay of the battlefleet gothic mod, seeing as it is the warhammer 40k universe. We'll be using a rather figety version that makes heavy use of supply lines, as it'll be a more tactically oriented mod. Planets will have orbital troop training facilities, which can fill transport ships with troops. Infrastructure will be rebranded to defenses, and represent the garrison strength. Landing troops will erode the defenses until the planet is captured (hopefully no need to recolonize and the existing troops can be used to immediately give the victor some defenses). Putting troops on your transports will drain the planet's defenses, however, so you have to balance your eagerness to expand with a defense, and this also makes siege frigate equivalents cheap to build but still worth protecting. I think it should prove very interesting and suit the focus our mod has on ship battles. If you have any ideas on this, feel free to mention them on our thread, otherwise, this is just one way of doing things that the mod team likes and I think deserves mention. However, capitol ships can still bombard effectively, so both are options.
Reply #44 Top
I just might.... give me a link and I'll post something tommorow.
Reply #45 Top
wait how could you call this game sins if planet capturing didn't involve genocide?

but yeah, this could be very interesting... a d-day (in space!) of troop ships dropping in and starting a ground war...
if planets were divided into provinces, this would make even more sense, as capship/purges could bomb ememy strong holds on your planet (and subterfuge on the vasari capship would also make more sense)... if all else fails just turn the novalith around ^_^ (laughs out loud)

this seems kind of exploitive, but sins is all about exploiting stuff.
Reply #46 Top
To make Ground Combat more pratical none of it would be viewable. Sadly.
Reply #48 Top
Other then cyborgs, I'm out of ideals Williamnight, did you have or find any other ideals, to add?
Reply #49 Top
Well, if we can do it the way everybody wants to, invasion will be the mainstay of the battlefleet gothic mod, seeing as it is the warhammer 40k universe.
End of quote


I would assume you would attempt checking out the feasibility of features before you add them to your mod. Do you even have a scripter to check this against?
Reply #50 Top
Hmmm. Cyborgs is good. I am proceeding with my list of possible tech. Expect them this weekend.