DoubleDPS mod

Does one already exist? If not, how would I go about creating one?

In case the title wasn't clear enough: I want to make all ships/structures/etc. do 2x dmg.

I assume I can accomplish this by editing the gaminfo/gameplay.constants file to double all the this_gun_dmg_multiplier_vs_that_armor_type values... but its hard to really test whether that worked... will that work?
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Reply #1 Top
haha, so i changed all the values to be double, but then realised it'd be hard to tell if it was working, so then i upped them by 10x more (moved the decimal) so now everything does 20x dmg... everything dies in 1 hit :) its funny.. but ya that proves it worked... good

now i just have to up the hull/shield repair rate by 2x, and all will be well.. any idea where that is? hmmm
Reply #2 Top
would also be cool if someone knows how to make ship travel speed 2x
Reply #3 Top
Ship speed can be found in every ship's respective .entity folder and there are things like this:

maxAccelerationLinear 150.000000
(how fast the ship accelerates straight) I believe it's per second in a normal speed game.

maxAccelerationStrafe 10.000000
(how fast the ship accelerates sideways)

maxDecelerationLinear 500.000000
(how fast the ship will stop)

maxAccelerationAngular 3.00000
(How fast the ship can turn [or maybe move at an angle..])

maxDecelerationAngular 9.999996
(How fast the ship will stop from angular movement)

maxSpeedLinear 700.000000
(maximum speed going straight or slightly turning)

Adjusting the speed of all the ships is easy, but with all the ships there are, it will take a sizable amount of time and effort. Also note there is a mass to each ship

mass 2000.000000

That may affect the engine if it renders inertia...
Reply #4 Top
That ship speed post was for Halby...
If you look around, regen for hull shield and antimatter, those are called HullRestoreRate, etc.
It can be found right under max hull, max shield, etc.
Note they are all in per second format.