Trade Ports vs Culture Structures

In multiplayer games, I noticed a lot of people neglect culture structures in favor of trade ports. What are your opinions on this?

Here is my opinion:

Having lots of money from trade is good, but it can be a deadly gamble. If you're spending most of your resources on researching and building trade ports then you're probably neglecting the size of your early-phase ship fleet. This could be doom for your empire if you're attacked early in the game by a larger fleet.

Not only are you allowing yourself to be dealt the quick death by a larger fleet early in the game, you're also allowing yourself to be destroyed by culture later in the game. If your enemy built numerous culture structures and if you built all trade ports then you will certainly lose your planets due to a lack of allegiance. Your empire will crumble.

In summary, if you're going to build nothing but trade ports then you better hurry and build a large fleet to attack the enemy. You can't afford to play a long-term defensive role when relying on trade ports only.

I have decimated a many of Trade Empires through culture.


6,576 views 7 replies
Reply #1 Top
because each trade port gives you more money while you only need one media hub to get the allegiance bonus, and it's much easier to defend yourself from culture than it is to spread it offensively. You need multiple trade ports and don't usually need more than one or two media hubs.

Many trade ports, few media hubs > lots of media hubs
(just like lrm > disciples)
Reply #2 Top
because each trade port gives you more money while you only need one media hub to get the allegiance bonus
End of quote


That's good information to know, but I'm not so sure if a single media hub can hold up against an onslaught of culture. Can it? You are right though, 1 media hub is better than none for sure.

I normally build 3 to 5 culture structures on my outer-perimeter planets and build trade ports on my inner-planets.
Reply #3 Top
Yeah 1 media or 2 media hubs is all you need, if your opponent is going all out hubs then he won't have much money so you can just build a superior fleet and crush him before the culture does any real damage.

With regards to leaving yourself undefended - scouting is your friend, if you see your opponent massing an army you can stop building trade ports and start massing a counter army, the trick is to balance it so you're always ahead economically but are still able to combat whatever they throw at you.

I've found harassment is a particularly good strategy to keep your opponent away - send in a small fleet to one of your opponents less defended worlds, take out a structure or two and then run when he turns up to defend.

The diplomacy window is a great tool to keep track of what your enemy is up to, you can tell whether your opponent has culture yet, has more, equal or less colonies than you, whether you're ahead or behind on all 3 resources, whether your fleet is bigger etc etc.

Reply #4 Top
Yeah 1 media or 2 media hubs is all you need
End of quote


I neutralize enemy planets all the time when they only have 1 media hub there.

Reply #5 Top
Like you kill LRM all the time with disciples? ;)

Usually one culture hub is more then enough to hold back any enemy culture. If the enemy really goes heavy on the curture hubs (like you seem to do) then one can either build a second culture hub (razing one trade port for it doesn't take long if enemy culture starts to knock at the own systems door) or just use the superior fleet to kill those enemy culture hubs.

Right now culture is certainly not a good tool to win the game. It is useful to give all the planets 10% allegance bonus but that's it. Offensive use of culture can just be countered too easy so you waste a LOT of logistic slots for nothing.
Reply #6 Top
I think the major thing with culture, is that you can not decide where it flows. It spreads out, and keeps dividing up the more it goes out. Even if you fill up all of your space with pure culture, it's not going to flow out of the bare spots any faster than it could before. So, using culture offensively is a royal pain. It's more useful to cover your own territory (where you will likely have a few towers spaced out), than it is to strike an enemy (where you need focused culture down a single phase lane).

Of course, if they don't even build ONE broadcast tower, then everything they have is up for grabs!
Reply #7 Top
Like you kill LRM all the time with disciples?
End of quote


Not all the time. Just sometimes. Not against 41 wins and 0 losses players lol!