trade routes

With 1.03, in later stages already had 10 trade routes, gained further routes with tech advances but was not allowed to use them. Is this a known bug?
369 views 7 replies
Reply #1 Top
Developers told that it's a feature. Perhaps a game balance issue.

~SDC~
Reply #2 Top
Game balance and to keep the end of turn from slowing to a crawl when all of the mini freighters are zipping around. :)
Reply #3 Top
I don't think those trade ships are the limiting factor in game performance, seeing as how I have hundreds of constructors and AAMs traveling through space every turn. If the debug messages are accurate, the total ship count in my current game will be exceeding the one thousand mark in a couple of turns.

As a compromise, why not allow us to upgrade existing trade routes and increase their value, as long as it is under the soft trade route limit?
Reply #5 Top
It's a text file called "debug.err" in your GalCiv folder, and it will record some miscellaneous information on your last game session.
Reply #7 Top
it's not a total factor, just one of the factors.

All of the minor races and major races can have up to 10 routes. So it's possible that you could end up with 110 trade routes in the game, with 110 ships going back and forth. And that's only with the minor races that aren't created from events.