Serondal Serondal

Sins of a Solar Empire Is Inspired (And Inspiring)

Sins of a Solar Empire Is Inspired (And Inspiring)

All hail Sins of A Solar Empire, for it has WTFpwned my soul.

85,611 views 59 replies
Reply #26 Top
Well, technically using Pax Imperia is a bad example...since Imperium Galacatica one came out several months before it. (It was totally real-time and had plant building and battles.)
Reply #27 Top
Serondal, don't listen to these fanboys telling you your wrong, you have every right to your own opinion and every right to voice it. If you decide your wrong then say it, but don't slowly back down just because you get flamed by a bunch of guys who kiss dev butt, they won't be the people who make this game better. Geez, the fanboys on this site just can't take any criticism at all on this game, or the devs, without going into
some Orwellian rage.

And heflys, great constructive responses, I think I know an 8th grade girl who could give you a run for your money.
Reply #28 Top
I never heard anyone say Sins was the first. What I have heard is Sins is the first to do it WELL, which I do have to agree with.
Reply #29 Top
Serondal: ahh ok i think i understand now. I did play pax for a long time, (esp when someone came out with that super race cheat..hahah). My personal fave is moo2, (ooh yes planet kilers..mmmm) but i cant stand the graphics anymore hahah. BAH! i can hear the soundtrack allready..NOOOO!

just on a side note, i think if they combined the complexity of Master of Orion 2 (i didnt like 3 as much but it was still fun)with the nexus graphic engine and physics (i love those thruster effects instead of the standard rear engines.) and then added in some of the elements from Galciv 2 and Sins id be happy for...well until the game couldnt be played anymore by any platform.

One of these days someone will break the 4x rules, maybe spore? ..never know.

edit: Ever hear of IG2? Ive still got that one. Gfx are behind the times and each star has one planet but its still fun. Ya gotta love gigantic space battles, just nothing like it no matter what game ya enjoy.
Reply #30 Top
Serondal, don't listen to these fanboys telling you your wrong, you have every right to your own opinion and every right to voice it. If you decide your wrong then say it, but don't slowly back down just because you get flamed by a bunch of guys who kiss dev butt, they won't be the people who make this game better. Geez, the fanboys on this site just can't take any criticism at all on this game, or the devs, without going into some Orwellian rage.And heflys, great constructive responses, I think I know an 8th grade girl who could give you a run for your money.
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This coming from a guy who says "your" instead of "you're". Genius!! Thanks for playing! You win the grand prize!!

And yeah, the game will get better by emulating Pax Imperia, an 11 year old game. Gee, aren't you the ripest apple.

And I know I've made an impression when some "unknown" singles me out.
Reply #31 Top
Oh man you're right.

It's like an exact clone!

I want my money back!
Reply #32 Top
I played Pax Imperia back in the day. And I have to say it was more x4 than RTS and SoaSE is more RTS than 4x.

And as for Originality, if no one used "The Wheel" for 10 years or more then all the sudden someone re-invents "The Wheel" I would have to say that "yeah, that is pretty original." However, if everyone used the strictest sense of the word then nothing would be original.

I believe the interpretation of his meaning is wrong. If not grammatically correct his meaning was that it is "new" or even "something not done in a while."

Speaking in a free form manner as he was doing and off the cusp no one expects him to be held to his literal word. At lest I don't. I don't in normal conversation in every day life ... do you?
Reply #33 Top
And no one brings up Haegemonia... Strange.
Reply #34 Top
Speaking in a free form manner as he was doing and off the cusp no one expects him to be held to his literal word. At lest I don't. I don't in normal conversation in every day life ... do you?
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Nope, just find it simply amusing....Particularly when the OP was serious. Eccentricity ...Not surprising.
Reply #35 Top
And no one brings up Haegemonia... Strange.
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Played that one too. It was more 4x than RTS, IMO. It had a SP campaign mode and only a skirmish mode for free form play which is less 4x than traditional.

Sins captures an old school feel of x4 but at the same time adds some RTS elements that seem to mesh well. And to me that is what is original about it.

4x to me is Master of Orion. And RTS to me is C&C, Dawn of War, Total Annihilation, Sup ream Commander. Some how these two things have gotten cross wired in my brain as Sins of a Solar Empire. Its a good thing.

I mean how many other genres could cross like this. Anyone want to play a FPS/City Builder? Well actually that sounds cool ...
Reply #36 Top
Speaking in a free form manner as he was doing and off the cusp no one expects him to be held to his literal word. At lest I don't. I don't in normal conversation in every day life ... do you?Nope, just find it simply amusing....Particularly when the OP was serious. Eccentricity ...Not surprising.
End of quote


I was responding to OP sorry to not make that clearer.
Reply #37 Top
Serondal...

Not to tangent here folks (but I'm going too), I'm still waiting for a remake of Masters of Magic too. Boy did I spend some time at that game.

Showing my age I guess.
Reply #38 Top
If you love Pax Imperia so freakin much...

Get off these forums and go play PAX IMPERIA!
Reply #39 Top
Serondal...Not to tangent here folks (but I'm going too), I'm still waiting for a remake of Masters of Magic too. Boy did I spend some time at that game. Showing my age I guess.
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I still spend time playing it. DOS box rulz!
Reply #40 Top
The techology just wasn't there to make the game continue to move outside of the battle once you'd zoomed in. However if you zoomed out and played with something else and came back the battle would have progressed. You could have more than one battle zone at a time and go back and forth between them to focus fire until the battle was lop sided, sound familiar?)
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I think at one point, the devs said having smooth scrolling between ships and battles in the game was one of the revolutionary features.
Reply #41 Top
"I just made up the word RT4X 3 years ago to describe the game we were making because it felt so different than anything we'd ever played or heard of before. In that sense it doesn't matter what RTS or 4X really is - RT4X is its own classification and because I made up the word I can put whatever I want into its meaning. If you want a definition just play Sins because RT4X is whatever Sins is."

He made up the WORD RT4X, and HE has never played a game similar to it. No matter where i look for Pax Imperia, I don't see somebody calling it a RT4X. Your entire argument takes what he says out of context, and you twist his words.

He didn't say "Sins is a brand new 100% original concept" or "We are the best RT4X game ever"

He is saying "We made a game that we feel is really neat, we don't what to call it so we call it an RT4X"
Reply #42 Top
Hegemonia was terrible. And I brought it up on the last page. :D
Reply #44 Top
@GridGlider: Your point of view. I liked Haegemonia very much.
@topic: SOASE is amazingly similar to Pax Imperia 2. Of course the graphics and the handling are much better now but it would be a really ugly game if they were still the same as in Pax.
And I agree that the 'inner values' of pax where way more sophisticated. When they are already 'gathering ideas' from other games why don't they make a contemporary version of a pax-Moo-GalCiv mix?
But even those who try that fail. The first X-Com was OK, the second better and the third really good. But then narly ten years later there comes this horrific UFO: aftermatch, the slightly better Aftershock and the moderate Afterlight. Why isn't it possible to clone an old game an improve it afterwards????

I like SOASE, but it could be better if they had just copied a little more..

Reply #45 Top
If they ever made a game called Pax Master: Galactic Haegemonia Sins of the Homeworld, I would play it.  :LOL: 
Reply #46 Top
There is all this talk about how Soase (Great game btw, I love it) Is the first RT4x or that it is so unlike any other game out there that it has to be put in its own box. Well I submit to you http://en.wikipedia.org/wiki/Pax_Imperia This game is a real time 4X game where you can design your space ships from scratch like Space Empires, research INSANE levels of technology, build actual buildings on the planets (That are graphiclly shown) conduct real time combat with other empires and rather good diplomacy. It has fighter bays, missle launchers, orbital guns to defend the planets (just like Soase) with jump lanes between solar systems. The planets actually orbit the sun and there isn't any insane amount of planets per sun! I would venture to say that the graphics in Soase are only slightly better than those in Pax Imperia and they both serve the same purpose. This is only one example of a game almost exactly like Soase that existed long before it did! I'm sure there are more but this one stands out the most to me because it did everything that Soase does but, in my opinion granted, better. This game allowed you to have more than one battle going on in diffrent areas and let the computer take care of them or zoom in and handle them yourself. They are all real time (so if you zoom out and let the computer take over and zoom back in things will be diffrent) And you can have more than one battle zone! This game also had mine fields that orbit the planets.

I'm not saying Soase isn't a good game, because I really do enjoy it. I'm simply saying it isn't nearly as origonal or new as the devs would have you believe.
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I absolutely loved Pax Imperia. I played that game for years and years. It was a beautiful game.

Yes, Sins does remind me a lot of Pax Imperia but Sins is 1,000,000% better.

To me, Sins of a Solar Empire is a RTGS (Real-Time Grand Strategy) game.
Reply #47 Top
True, opinion it is. I didn't like the small squad caps, personally. It was the thing that killed the game's enjoyment for me. I'm more of a macromanager in these games I guess *shrug*.
Reply #48 Top
Basically if Stardock combined Galciv 2 and SINS = the perfectly created game.
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You're right - we need to do Sins of a Galactic Civilization. With multiplayer. :-)
Reply #49 Top
You're right - we need to do Sins of a Galactic Civilization. With multiplayer.
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ROFL :LOL: New Admin = funneh!
Reply #50 Top
I have Pax Imperia "Eminent Domain". I still play it. Frankly, I don't see a whole lot of similarity between it and SoaSE at all, other than those similarities commonly shared by many games of the space 4x genre. I'm not sure what the point of all this is.

I do like the PI tech chart. And I had forgotten that it came with a separate strategy primer...pretty basic though it is. The tactical battles battles get pretty rote and boring.