I agree the mission system could use some improvements but the problems you outlined don't reflect the mission system as it currently stands:
1. You CAN request missions from other computer players once you've earned enough favor with them. How to do this is included in the manual (the printed manual, the pdf shipped with the digital download, and the pdf included with the demo).
2. You start with 0% happiness anyways so failing to do a mission isn't going to make you any worse off with the player who requested the mission.
3. The enemies aren't neccessarily allied with each other so it may be in their best interest to get you to attack someone who happens to be your ally. If anything, that makes their AI smarter.
4. Press "Pause/Break" button to pause the game. Its usually at the top right of the keyboard.
RTFM
that I've ever seen.
What MIGHT be appropriate is to include an "immediately decline because it's my ally" button on the Mission description screen. Clicking it increases the probability of spawning a different mission, one that might be against one of your enemies, a little faster. This would have to be carefully managed to avoid players clicking through missions until they find one that they're going to accomplish very shortly, hence the restriction that it would only occur against allies.
-- Retro
That's essentially the role the pirates fill.
1. You CAN request missions from other computer players once you've earned enough favor with them. How to do this is included in the manual (the printed manual, the pdf shipped with the digital download, and the pdf included with the demo).
2. You start with 0% happiness anyways so failing to do a mission isn't going to make you any worse off with the player who requested the mission.
3. The enemies aren't neccessarily allied with each other so it may be in their best interest to get you to attack someone who happens to be your ally. If anything, that makes their AI smarter.
4. Press "Pause/Break" button to pause the game. Its usually at the top right of the keyboard.
Sorry, but I can't find anywhere in the manual that describes how you can set missions (such as give credits/metal/crystal) for other players to perform for you.
Could you give us a page number? Or perhaps explain how the process is accomplished?
Thanks
Page 22.
I think someone was a little too quick to tell him to RTFM.
Regardless, a feature such as this would be useful in PvP games.
No need to be rude Gerry. Actually, page 22 in the manual doesn't mention missions at all, but calls them "Ally Requests".
Page 31 discusses "Missions", which is what the poster originally asked: "You should be able to decline the mission and offer the other players missioins."
So would I be correct in saying that you can make Ally Requests, but not request the players to perform missions (and I mean missions as described on page 31 of the manual)?
No rudeness here, only a response to your sarcastic tone.
It is all in the manual.
Missions and ally request, from the player pov, are the same thing. The only difference is that you can't request materials from the AI. But you can offer 'gifts'to the AI wich in turn will help it to do a mission for you.
Also, most missions are stupid, or even impossible. Destroy 10 buildings, yet the enemy doesnt have 10 buildings near me. For a 4x game, the diplomacy is horrendous. For an RTS, its ok, but I rarely use it since the AI has ADHD. Its also kinda crappy that everyone starts hostile and you cant change that in the settings. It would be nice to play a FFA with alliances being broken and changing.
As someone above said, its also crappy I have to kiss the AIs ass to talk to them, especially when I'm #1 in all rankings. They should be kissing my ass. Compared to games like Total War or Civ, the AI's diplomacy pretty much sucks.
Yes that is what bothers me. In my last game I was cleaning house and I still got the message from the AI that he/she was losing patience with me because I failed a mission. Bite me Mr. AI you have no chance of winning this game.
I agree that the mission system could use some work. Actually I think it needs lots of work. As someone else stated its just not deep enough for a 4x game. I think you should be able to ask for things like in the Civ games. I don't mean rally points or whatever. I mean "hey Advent guy give me some crystal" since I gave you some a while back. "Hey advent destroy x stuctures" "Hey Advent guy lay waste to that planets defenses so I can move in". I don't know how it was in Gal Civ 2 since I didn't play but I would like it to be a bit deeper like something akin to the Civ series. At the very least (I mean the very least) it should not be yelling at me when I have 1s in every category and am by far the top dog.
*Corrected spelling.
My hate is unwavering, don't bother me with the pitiful petitions...
So yeah - the diplomacy may not be as deep as other 4X games, but it is simple, clear, and very useful. I'd take that over a needlessly complex system any day.
Note: I have also seen alliances between other computer players rise and fall. If you truly created the game as a free for all, there should be no surprise that alliances are fragile and quick to change, and comp players would be happy to try and sabotage your alliance.
In the context of his post I'm pretty sure by "request missions" he's not saying " I love missions so much I was I could ask for more." I read it as "those AI punks constantly hit me up for money and stuff, and I can't make those same requests of them."
In any case, mission system is a misnomer, it's more of an extortion system.
One thing I do wish is that the mission generator was tweaked so it would bias towards missions against enemies that I can get at, and to a lesser extent, both I and the mission giver dislike. The reward could reflect that too, so you'd get less for beating up on the empire next door that's already pissing you off, and more for having to make 8 jumps to attack your friend.
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