1.1 suggestions
from
Sins Forums
Been playing for a little while now & I have a few sugestions.
Suggestions
1. Planetary Logistics
a. 2 for culture
b. 4 for Labs & Frigate Factories
c. 6 for Tradeports, Cap ship Factories & Refineries
Vasarri out of Phase special abilities should be invisability not invulnrability.
SuperGuns should be limited to ONE per System!
Advent Supergun seems to be way underpowered.
Vasarri jump gates should be limited to two gate per research and one research per civ level up to the start of the pre-RA researchs.
These jump gates should have reduced Logistics.
Returning Armarda should produce 1 frigate per gate at level one and 2 frigates or one cruiser at level two as pre-selected by the player. with rally points!
Civ research shouldn't change.
Military research should be reduced in cost (25%)
Ships Costs & Fleet Logistics Cost should be increased (25%)
Siege Frigate Damage should Double!
LRM frigates should have less hitpoints. (Keep shields)
Jump Inhibitors should wolk better?
I guess thats about it for now, but basicly less ships/fleets but more variety with em.
1. Planetary Logistics
a. 2 for culture
b. 4 for Labs & Frigate Factories
c. 6 for Tradeports, Cap ship Factories & Refineries
Vasarri out of Phase special abilities should be invisability not invulnrability.
SuperGuns should be limited to ONE per System!
Advent Supergun seems to be way underpowered.
Vasarri jump gates should be limited to two gate per research and one research per civ level up to the start of the pre-RA researchs.
These jump gates should have reduced Logistics.
Returning Armarda should produce 1 frigate per gate at level one and 2 frigates or one cruiser at level two as pre-selected by the player. with rally points!
Civ research shouldn't change.
Military research should be reduced in cost (25%)
Ships Costs & Fleet Logistics Cost should be increased (25%)
Siege Frigate Damage should Double!
LRM frigates should have less hitpoints. (Keep shields)
Jump Inhibitors should wolk better?
I guess thats about it for now, but basicly less ships/fleets but more variety with em.