AI should honour alliances
from
Sins Forums
Hey,
I was playing a big FFA earlier today and I was allied with a friend of mine. We had practically won the game, fielding huge fleets of carriers/heavy cruisers against what amounted to tiny fleets of tier 1 units on the enemies' side. In the end there was an alliance of 3 players vs us and we were winning quite clearly, when suddenly my friend had his 24h disconnect and an AI took over for him. Instead of helping me wipe out the enemy, though, the AI suddenly turns against me for no reason at all.
I can't think of any reason why the AI should BREAK an existing alliance. If two players ally, they do so for a reason. The AI only lowers its chances of winning by breaking the alliance, and it really disrupts the game when the AI does so. Therefore I suggest that AIs should honour existing alliances when they take over for a human player.
I was playing a big FFA earlier today and I was allied with a friend of mine. We had practically won the game, fielding huge fleets of carriers/heavy cruisers against what amounted to tiny fleets of tier 1 units on the enemies' side. In the end there was an alliance of 3 players vs us and we were winning quite clearly, when suddenly my friend had his 24h disconnect and an AI took over for him. Instead of helping me wipe out the enemy, though, the AI suddenly turns against me for no reason at all.
I can't think of any reason why the AI should BREAK an existing alliance. If two players ally, they do so for a reason. The AI only lowers its chances of winning by breaking the alliance, and it really disrupts the game when the AI does so. Therefore I suggest that AIs should honour existing alliances when they take over for a human player.