Teddy Bär Teddy Bär

Combat strategy's... are there?

Combat strategy's... are there?

It would appear that the AI essentially lines up against each other just like in the old musket days before the gattling/machine gun and take shots until there is a winner.

There are no flanking manoeuvres from faster more agile ships and when I order my ships to do so they stop firing while they move!!

Even WWI/II warships moved and tried to get into a position so as to maximise their hit chances while minimising the enemies and/or allowed the support vessels such as the destroyer a chance to deliver a killer blow.

There is also the issue of target selection, there is not any intelligence used. That is, in a current battle I have 9 frigates targeting the one ship leaving the other enemy ships alone.

Not that that would matter as I doubt there is any aim/hit penalty imposed on a targeted ship to one that is not being targeted.

Did the LRM frigates when they arrived target the other LRM ships or other capital ships? Nope, they thought that they should also target that 1 frigate.

Then there is 'To the death' issue. That is, no ship will retire from the battle so as to save itself even when we have overwhelming numbers, nope, they stay until the go boom.

As I see it there is no combat AI, it is simply a C&C where you dump as many ships into the fight and eventually win.


Cheers,

Teddy Bär
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Reply #51 Top
Some of the fun parts about the strategy of the game is trying to get some of the achievements. For example, I was going for the no military research and all civic research badge. This was going to cause a lot of problems. Why? Well there would be no flak frigates, no seige frigates, and of course, no LRM's. How do I solve my problems? Easy, I had to build all Capital ships. My next problem was the pace they were built. I was taking damage because the AI could ping me at anytime with frigates and such. With long production times and limited resources, it was hard to keep up. I was on the defensive for most of the beginning of the game. Finally, when I had enough cap ships, I could use them to colonize, defend, and attack other worlds. While I was at it during the game, I was also able to get the diversification badge and maximum cap ship badge. There are many strategies in the game, you just have to look at the bigger picture. Not just the combat aspect.

Also, consider this strategy:

You see the A/I building a lot of flak frigates. Would you send in a bunch of carriers to destroy the frigates? Of course not. You would go heavy on the LRMs and hold back your fighters until all the flak was taken care of. It is entirely possible you have the stronger fleet (by the numbers), but if you mismatch your forces you can still be torn to pieces.

Or maybe this strategy:

Setting up choke points. Sure it is great to have defenses on all your worlds. That just takes too much time to build up. What you need is two strong defensive worlds at each end of your territory. I find myself selling and rebuilding my frigate factories near the edge of my territory. I want to get my fresh frigates back into the fight without having to go from planet to planet to planet before they show up to the fight. There is no reason to build up the defenses on your central worlds if nobody can get to them.