Radiance Battleship problem: Animosity

It just doesn't piss them off enough!

I would just like to mention that the Animosity ability of the Radiance Battleship is seemingly broken right now.

I tested it out at level 2 skill (I didn't pay attention until I had upgraded it to level 2), it has absolutely no affect whatsoever. Ships within the 'afflicted radius' do not move to attack the Radiance. I found this out during a single-player game. No, indeed, they did not - instead they continued to decimate my Subjugators.

I know this is not how it's supposed to work, because in 1.02, everything in the 'afflicted radius' swiftly and immeadiately moved to attack my Radiance Battleships. I remember being the victim of an Animosity attack in 1.02 and wondering why in the hell I could not stop firing at their battlecruiser when I really wanted to kill their Mothership. It's what made me start to wonder about the Advent in the first place.

So, anyway, there it is. Animosity doesn't work, atleast not at level 2 in a single-player game. I'll go test it at levels 1 and 3 momentarily and post a reply soon.

If anyone else would like to run their own tests on this for 1.03, I would appreciate it. Because quite frankly, being the only one to have a game that doesnt handle an ability right out of a whole gaggle of players would be my kind of luck.

Anyway, off to spread some dirty thoughts for the Unity.

 

PS: Is it just me or do the T.E.C. AI's seem to be making absurd numbers of Cobalts in 1.03? I swear I'm seeing atleast 36 in every fight lately... is that a property of one of the AI types - and I just keep getting that type randomly? Or is it widespread?

6,243 views 16 replies
Reply #1 Top
I have noticed it hasn't worked right also. I remembered it working pretty nicely before, but I didn't think about it being the patch.
Reply #2 Top
Glad to see that I am not, after all, crazy :)

Gonna go test level 1 and 3 now. Post in a couple hours.
Reply #3 Top
Confirmed:

Level 1 Animosity doesn't work right either.

I tried it a number of times, to watch if it took Pirate forces off of my Disciple Vessels.

Now, it did seem as though it *partially* worked. When I first used it, it quickly turned 2 ships to attack the Radiance. A pirate equivalent of a Cobalt and a Siege Frigate. They had been previously fighting the Disciple Vessels, even after being beat on by the Radiance for a short while - only when Animosity was used did they turn.

The next few battles were against larger groups of pirates, with the whole variety of craft (Volcanic Worlds).

The second time, Animosity seemed to affect only FOUR enemy vessels, the rest continued firing against the Disciples. Yes, all enemy ships were within the radius for Animosity. Again, FOUR vessels attacked the Radiance. Whether that is the result of target priorities, or the Animosity, I have no idea. The other ships, aside from the four, attacked and destroyed the Disciples without any interuptions.

One thing that makes me wonder if it had no effect at all, is that the four ships attacking the Radiance continued to attack the Radiance even after the effect should have worn off...

When fighting a similar group of pirates at another world, Animosity seemed to have no effect at all. The ships that initially attacked the Radiance stayed doing so, and the ones that were not, continued to kill the escorting Disciples.

So...

Level 1 and 2 of the Radiance Battleship's ability: Animosity, are not working properly.

Would some other people kindly test this out, too?

I'll go play another game soon, long enough to gain level 3 Animosity and give it a test. I'll post again, soon.
Reply #4 Top
I'm not able to test in-game yet, however I looked at the files and there's nothing in it to suggest it's doing something funky.

The level 1 Animosity affects a max of 6 targets, level 2 a max of 12, and level 3 has no target limit:

From BuffTauntSelf:

numInstantActions 1
instantAction
buffInstantActionType "ApplyBuffToTargetsInRadius"
instantActionTriggerType "OnDelay"
delayTime 0.000000
buffType "BuffTaunt"
targetFilter
numOwnerships 1
ownership "Enemy"
numObjects 3
object "Frigate"
object "CapitalShip"
object "PlanetModule"
numConstraints 1
constraint "HasWeapons"
range
Level:0 3000.000000
Level:1 4000.000000
Level:2 5000.000000
maxTargetCount
Level:0 6.000000
Level:1 12.000000
Level:2 -1.000000

which calls BuffTaunt:

instantAction
buffInstantActionType "SetTauntTargetToLastSpawner"
instantActionTriggerType "OnDelay"
delayTime 0.000000
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 1
entityBoolModifier "HasTauntTarget"

Basically, everything seems proper on paper. Will test in-game when I get a chance.
Reply #5 Top
also noticed the animosty tech not working.... or just didnt notice 6 lil shippies attacking it between a fleet of 88 enforcers


about the Light frigate spam of A.I. i DID notice this in a multiplayer game
someone left at start and we decided 2 continue playing..... problem was that he unallied us and kept attacking us with fleets of 36 cobalts or more

in the end while we had fleets made up of 50 carriers 100 enfrocers... maybe some more.... he stil kept attacking with cobalts...... (they got les since we hit him hard) but stil... 25 cobalts and 1 capital....... aint normal right?
Reply #6 Top
Annatar11, I was wondering if it wasn't something changed within the A.I. in 1.03, rather than the actual script for the ability. Because nothing was said of Animosity in the patch notes, but I could see a glitch with the A.I. making ships ignore a taunt quite easily.

So I did test it out. For me, Animosity is just plain not working right on any skill level... Sometimes it seems to quasi-function, but I'm leaning towards believing that it's just normal targeting priority taking effect.

This is a very useful and powerful ability both in single-player and multiplayer (taking away a Human player's ability to focus fire on your soft bits is simply amazing), so I would really appreciate some sort of acknowledgement of this, and perhaps a commitment to look into it?

My thanks to everyone who looks into it.
Reply #7 Top
Animosity works fine. Be aware that ships actually have to be within a certain range for the taunt to work.
Reply #8 Top
Animosity works fine. Be aware that ships actually have to be within a certain range for the taunt to work.
End of quote


I know, I made 100% sure that the ships were within the Radius that pops up graphically when you mouse-over the ability, I also have done it with the ship adjacent to the enemy, almost touching.

Hhhm, well, I'm glad it's working for you. Are you on 1.03 with no modifications at all (and no history of them on this install)? When did you last try Animosity?

Reply #9 Top
I tested this and it seems to work fine.

What I did is jump my Radiance into a neutral planet, got in range of a bunch of ships, then jumped a colony frigate in. All the ships started moving to the colony frig, I hit Animosity and they stop and turn around to attack the Radiance again.

I'll keep playing with it some more (started a new Advent game) but so far everything seems just fine.
Reply #10 Top
I've been testing it out and it seems to work sometimes but not others. I haven't been paying attention to the level of the skill but I tried it on some enemy siege frigates and a capital ship that were bombing my planet. I parked my ship next to em, made sure they were in range, and used animosity. They kept bombing my planet... A few occasions when fighting the neutral ships they went for my radiance when I used the skill, it didn't work often, and the times it did, less than half of the ships were affected, and yes they were in range. I'm confused on it, but I've just decided to go with the burn anti-matter skill and shield when I use it for now.
Reply #11 Top
Oh that'd be why. Planet bombing doesn't seem to use the same attacking state because bombardment is not counted as a weapon, and I know Animosity doesn't stop them from attacking a planet, I've figured that part out a while ago.

But in general combat, I haven't seen anything flaky about it. But, like I said, I'll keep using it in my fresh game and inspect the results :)
Reply #12 Top
I'd appreciate it Annatar11, because it keeps coming up wrong for me  :NOTSURE: . I'll continue to test it. I wouldn't mind trying to make in game videos of it, but I'm ashamed to admit that I don't really know how to command the record function  ;p 
Reply #13 Top
I know, I made 100% sure that the ships were within the Radius that pops up graphically when you mouse-over the ability, I also have done it with the ship adjacent to the enemy, almost touching.Hhhm, well, I'm glad it's working for you. Are you on 1.03 with no modifications at all (and no history of them on this install)? When did you last try Animosity?
End of quote



I'm using patch 1.03, and I've never had any mods installed. Radiance is usually the first ship I build, and I always have animosity going to keep enemy vessels off my frigates. I've never seen it not work. Even in larger fleet engagements my Radiance gets beat all to hell while most of my other ships sit pretty.
Reply #14 Top
I'd appreciate it Annatar11, because it keeps coming up wrong for me   . I'll continue to test it. I wouldn't mind trying to make in game videos of it, but I'm ashamed to admit that I don't really know how to command the record function   
End of quote


Give me a scenario that doesn't work for you? :P
Reply #15 Top
i tried it twice

the first time i tried this (level 1, 2 + 3) everything worked fine.. all ships (6, 12, ~~) moved away from my fleet and ran to the radiance.


new game:
same scenario, atacking enemy on its homeworld... nothing happens


......... didnt notice it b4 cuase i rarely pick the radiance

Reply #16 Top
The scenario is that when I use it, making sure everything is within range... no more than four ships will ever switch to target my Radiance. I thought the ability was supposed to taunt everything nearby, not just four targets? Another thing I have noticed is that Siege Frigates seem 100% immune to it, regardless of whether there is a planet to bomb or not.

But again, the damn thing seems to cap out at 4 units for me, and it doesn't bring four every time, either.


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Thanks for the reply Shadow... I guess maybe it's just me and a couple others having issues... I might try reinstalling and repatching soon, I guess. And yeah, the Revelation is more fun anyway :) The Rapture sucks though -_-.