Fortified Strategy

Hey ppl.

Im fairly new to the game, and would like to see if my overall game strategy has its uses, and should be refined deeper or abandoned alltogether.

I start with full planetary upgrades, and assult nearest one or two planets/asteroids with my capital ship. I dont make any progress now. Im fortifying, upgrading planets fully. I place defense cannons 4 or 5 in general module location and another 5-10 around the entire planetary diameter, with 2 hangers, one being boomber the other strike craft. If its a planet i dont overuse defensive slots living room for two repair builds, and if playing terrans for planetary shield. If i can make a choke point i also live space for 2-3 jump inhebetors (or how that spelled), sacrafising one hanger in favor of cannons. Before pushing any further i create a second fleet (each fleet has at least one capital ship, always a combat ship), its a defansive fleet what has only about 10 -12 ships, and placed at the senter for fast reaction to threats. The main fleet is ecsosted off all lagistical points of the first tier before it moves on if an enemy is near and by half if not. If half is used i focus purly on reserch, mostly military techs, the first 2-3 reserch stations are fully reserched before i push further. If enemy is near or all round, i take each planet and holt advanse untill fully set up with defensive grid in the same manner, by 6th planet i tend to have 4 fleets, main attack fleet, 2 defensive, and one defensve with greater ammount and variation as it is a future attack fleet. If i get a chank with say 10-12 locations, the deep locations are not havily fortified anymore, while the outter are always havily fortified. The phylosophy is as such, while the aquasitions of territtory is slow and steady, i can defend and hold each world, even against slightly overwhelming force, giving me time to react, move fleets without exposing too many holes in Solar defense; and at times complitly ignore most pirate freats, as they couse no damage.

Is it a sound strategy, and if it is how could it be inmproved upon?

PS srry for misspels.

6,482 views 9 replies
Reply #1 Top
Try using Firefox: www.mozilla.com it comes with a built-in spell checker and you can download dictionaries in many languages. Basically it puts a red line under spelling mistakes in text fields and you can right click on the error for a choice of corrections.
Reply #3 Top
No offence but.... It is a shitty strategy. Build ships, then build ships, then explore, then build ships, then build ships and don't forget to build ships. Only defense structure should be 2-4 Repair buildings at chokepoint/frontline for your ships, which if I forgot to mention.... you should build many of. Ships are meant for offence if they are not attacking, they are a waste of money, period.
Reply #4 Top
Many types of strategies are viable in different situations. The way you describe it,though, you are too slow to expand. Also, make sure(if you want to refine fortifying strategy) you don't ONLY focus on that, and you don't forget the '4X' part. If you do that, refine any strategy you like; some may end up unusable, some may become killer strategies. Thats the whole fun about it isn't it? if there was one sure-fire formula, like a FPS, then it wouldn't me much fun as a strategy game would it? But if there is one alway-true piece of advice its that you need to be responsive to the map and your opponents, otherwise you die :D

Oh, and PLEASE use spell check, get a dictionary as suggested above, or do SOMETHING. You are only excused if you've never spoken any English in your life.


P.S.
I see your OP says sry for mispel, but surely you can get Firefox that has spell check? or for our sake, copy/paste your posts in a word processor with spell check and paste back.
Reply #5 Top
This game doesn't lend itself to a fortification strategy because you have to wipe out your opponents as the only victory condition. If you fortify at the expense of expanding, your opponents will control the majority of the map in the early to mid game, and you'll never be able to overcome their numbers.

Your strategy could work on small maps, simply because you'd have half the map with only a few planets under your control, and your opponent wouldn't have as much resource superiority.

I'd say if you like to play as a "fortifier", then set up your games for smaller maps and non-aggressive opponents. If you want to play large maps and aggressive AI or humans, you should work on a different approach.
Reply #6 Top
I like to fortify too, and single player it can work. You don't want to fortify every planet though. Primarily the best ones to heavily fortify are border planets. Any enemy that wants to get at your inner planets has to go through the border ones anyway, and although they can do it by just flying through, they'll get softened up (and give your ships a chance to rally and help defend).

It works best on small maps, because your fleet is never too far away. On a large map, you might want to keep some ships from wandering too far, because a big force could overwhelm any defense before your fleet can get across a large map.

Whats really fun is when the computer can get lured into a big attack against a fortified world, and then tries to run when my fleet shows up. They take such heavy losses that I can just chase them all the way across the map spanking them around. :D

edit - The two repair bay strategy is great, if their area of effect overlaps. That way they can heal each other. They also make defense guns vastly more effective. I don't think I've ever built more then one phase jump inhibitor around any given planet.
Reply #7 Top
Yeah the game is far too one sided toward offense, so you are forced into playing offense.

Defensive structures are either too weak or you're not allowed to have enough to matter so strategy is severely limited. I hope the developers fix this.
Reply #8 Top
I've used fortifying to great effect in the single player game. I haven't done too much multiplayer yet, so I can't really comment on it's effectiveness there.
Reply #9 Top
Speaking from my experience in single player, against multiple Hard/Unfair AI unlocked teams:
Fortifying is a viable strategy.
Tactical structures do just what they are supposed to and do it right. They fortify your gravity wells. You can win with a half to third-as-strong fleet against an attacker if you have a properly fortified planet( This means a mixture of hangers, repair bays, aux. structures(nanites, antimatter, or planetary shields) and turrets ). And it works well on very large maps as well. Infact , its much more useful on larger maps where your fleet is spread thin. Advice on using turrets though: don't ring them around the planet or the edge of the tactical grid, etc, place them close together near where you've placed other tactical structures. One really good advent setup is placing 4 hangers, 2 regen bays with overlapping fields, antimatter charger,PJI, and the remaining slots turrets all clustered together closer to enemy phase lane.
Why fortifying is not a waste of time: it allows you to turtle :D You can get away with a smaller fleet, where the credits freed from not building extra ships goes into fortifying, and the credits not lost to upkeep allows you do always have research going.
Again, like my previous reply says, don't forget the 4X part while you are fortifying. As a fortifier, it's ok if you expand SLOWER but don't stop expanding altogether; quick scouting is needed to capture strategic locations first, and go from there.