Scouts
from
Sins Forums
I just started playing this game. I like it so far, but in my opinion that scouts should not be given the same level of attention as an enemy fleet. I am in the middle of a battle and receive word that allies are joining the fight. No, actually they are not. They just warped to one of my quiet systems where an enemy scout is passing through. Next I have my fleet repairing after the battle. But then my entire fleet leaves the repair station to chase down 1 enemy scout. I like the idea of scouting enemy systems, but with the AI constantly spamming all my systems with scouts this feature needs to be slightly modified. Perhaps have the warnings/ship AI ignore scouts? Maybe make scouts unarmed and thus harmless? Just some thoughts...