Why is this game considered the first RT4X? Has everyone forgotten Rise of Nations...
from
Sins Forums
I have seen a lot of talk how this game is the first to combine 4X
strategic depth with real-time gameplay, yet I would have to argue that
in fact it was Rise of Nations that did this and, IMHO, did it far far
better. Don't get me wrong, Sins is a good and fun game, and I imagine
I will be playing it for a while yet, but as far as a game that
combines both the tactical depth of an RTS, and the strategic depth of
a turn-based, RoN is simply the best.
To quote the game site (and this is four years ago by the way):
Cross genre gameplay - Real time strategy games give you the thrill of racing against time; turn-based strategy games give you the depth of centuries of history. Rise of Nations gives you both. The mysteries of ancient philosophy and the Wonders of the world are at your disposal in your campaign to dominate the world.
http://www.microsoft.com/games/riseofnations/
Perhaps most importantly, RoN had SEVERAL victory conditions, many peaceful... where as sins has... one.
Sadly, due to a fairly lackluster multiplayer matchmaking system (although multiplayer itself was fun as hell), RoN just didn't take off online..
To quote the game site (and this is four years ago by the way):
Cross genre gameplay - Real time strategy games give you the thrill of racing against time; turn-based strategy games give you the depth of centuries of history. Rise of Nations gives you both. The mysteries of ancient philosophy and the Wonders of the world are at your disposal in your campaign to dominate the world.
http://www.microsoft.com/games/riseofnations/
Perhaps most importantly, RoN had SEVERAL victory conditions, many peaceful... where as sins has... one.
Sadly, due to a fairly lackluster multiplayer matchmaking system (although multiplayer itself was fun as hell), RoN just didn't take off online..