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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,507,789 views 4,959 replies +12 Loading…
Reply #1951 Top

Quoting UEF, reply 25

I wouldn't mind some karma either, but its Danman that desereves the most.
End of UEF's quote

Done for you, SpardaSon21, DarkStar, and DANMAN3712.

+1 Loading…
Reply #1952 Top

bloody hell DANMAN, that was epic, like thingy(sorry io didn't check your name) said you should get that published.  i always thought that Humans were created by the ancients once they came to the milky way, using the device they built on D'Karra(sp?) but whatever, it's still awesome

so judging by that bit of liturature, there are going to be at least two races for each "Team/Side" with d00ds like the rouges and the Empire thrown in for kicks/good measure.

 

can't wait to see this mod in full, it looks more and more EPIC WIN by the day! keep up the good work Team!

Reply #1953 Top

1ST srry im l8 but great job DANMAN verry great storyline,

 

Quoting Archaon6044, reply 2
bloody hell DANMAN, that was epic, like thingy(sorry io didn't check your name) said you should get that published.  i always thought that Humans were created by the ancients once they came to the milky way, using the device they built on D'Karra(sp?) but whatever, it's still awesome

so judging by that bit of liturature, there are going to be at least two races for each "Team/Side" with d00ds like the rouges and the Empire thrown in for kicks/good measure.

 

can't wait to see this mod in full, it looks more and more EPIC WIN by the day! keep up the good work Team!
End of Archaon6044's quote

 

 2nd its Dakarra i think but i dont really care, and third well there is no third o well great job Every1 cant wait to play the next beta!

Reply #1954 Top

ok, nice storyline....Back to buisness people! I need Achievement Names to Pitch to DANMAN so that he can include it in this mod. if you want, i can make a seperate thread specifically for this

 

Reply #1956 Top

the mod dont work for me>:( . i have putted it in the mod folder and when i start it, it do not work. an error message pops up and there stand someting about the mini/mini dump...

what shall i do?

Reply #1957 Top

Quoting ImperialMarines, reply 6
the mod dont work for me . i have putted it in the mod folder and when i start it, it do not work. an error message pops up and there stand someting about the mini/mini dump...

what shall i do?
End of ImperialMarines's quote

did you extract the file with 7zip? otherwise it wont work

Reply #1958 Top

Quoting Mr_Blunt3d, reply 7



Quoting ImperialMarines,
reply 6
the mod dont work for me . i have putted it in the mod folder and when i start it, it do not work. an error message pops up and there stand someting about the mini/mini dump...

what shall i do?



did you extract the file with 7zip? otherwise it wont work
End of Mr_Blunt3d's quote

i use winrar to extract mods

Reply #1959 Top

Quoting ImperialMarines, reply 8



Quoting Mr_Blunt3d,
reply 7



Quoting ImperialMarines,
reply 6
the mod dont work for me . i have putted it in the mod folder and when i start it, it do not work. an error message pops up and there stand someting about the mini/mini dump...

what shall i do?



did you extract the file with 7zip? otherwise it wont work



i use winrar to extract mods
End of ImperialMarines's quote

thats why, you need to use 7Zip otherwise it wont work

Reply #1960 Top

thats why, you need to use 7Zip otherwise it wont work
End of quote

I used winrar and it worked fine.

Reply #1962 Top

look up:|

Reply #1963 Top

Cant get the mods to work. Need some help

 

Reply #1965 Top

did ya put it in your mod folder?

do you have Vista

should i even bother *probably*

Reply #1966 Top

7zip extracted them wrong. Now the work and the mods are awsome.

 

Reply #1967 Top

Well, I haven't posted in a while and wondered whether I should bother catching up on posts.

I'm glad I did.

DANMAN, in all honesty, that was an excellent storyline. Being able to connect multiple sci-fi universes the way you did...you've got a gift.

 

Excellent work!

Reply #1968 Top

Quoting Heero_Miiyamoto, reply 17
Well, I haven't posted in a while and wondered whether I should bother catching up on posts.

I'm glad I did.

DANMAN, in all honesty, that was an excellent storyline. Being able to connect multiple sci-fi universes the way you did...you've got a gift.

 

Excellent work!
End of Heero_Miiyamoto's quote

Thank you very much.  Comments like that are whay keep me going.  Also expect more, as I tie in more races to the story.  Everything ties in.  The Milky Way is the melting pot of all the Sci-Fi universes now.  Hopefully you will all enjoy what I have done.

Also,

Many Atlantian ships are now done, and 2.0 is closing in on being complete.  Stay tuned!

DANMAN

Reply #1969 Top

Quoting DANMAN3712, reply 18



Quoting Heero_Miiyamoto,
reply 17
Well, I haven't posted in a while and wondered whether I should bother catching up on posts.

I'm glad I did.

DANMAN, in all honesty, that was an excellent storyline. Being able to connect multiple sci-fi universes the way you did...you've got a gift.

 

Excellent work!



Thank you very much.  Comments like that are whay keep me going.  Also expect more, as I tie in more races to the story.  Everything ties in.  The Milky Way is the melting pot of all the Sci-Fi universes now.  Hopefully you will all enjoy what I have done.

Also,

Many Atlantian ships are now done, and 2.0 is closing in on being complete.  Stay tuned!

DANMAN
End of DANMAN3712's quote

Danman just asks the aliens what they are doing and goads them into showing off their pimped out rides.  Just like that one dude in SG-SG1 that ended up "vacationing" on some offworld site for his own protection.

What, you thought all this stuff was fiction????    *_*

Reply #1970 Top

Hey Danman Will you also include these Sins Mods aswell?:grin:  

 

http://www.moddb.com/mods/legend-of-the-galactic-heroes

 

http://www.moddb.com/mods/stargate-invasion

 

http://www.moddb.com/mods/the-last-stand

 

http://www.moddb.com/mods/dawn-of-victory

 

http://www.moddb.com/mods/universe-at-war-freespace

 

http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2

Reply #1971 Top

The answer is yes, if the mods are able to be merged and full permission is granted by thr mod authors.  Good thing I know most of them.....

 

DANMAN

Reply #1972 Top

Thts so awsome!! Danman but i think u shud wait for startrek to finish the mod completely.....

its still a demo, i think he'll finish soon coz he just has the last faction to finish...

Im now desperately searchin for the rest of those mods mentioned they sound interestin:D

When will the next 7DS release???? i cant wait for it:)

Reply #1973 Top

You can merge SoA 2 with 7DS.. HOWEVER!  I dont want to see any post on the SoA 2 threads about something from SoA 2 in 7DS being broken. I dont have time to play "tech support" for mods that are not mine ;)

Make sure you copy the credits from SoA 2 from whatever model you used. The 3rd party (IE: Not made by myself, or Trekmods) SoA 2 models have blanket permission as long as you make sure to credit the model authors in your readme.

SoA 2 is FAR from being finished. I need to fill all 15 slots up with ships, and i need to do structures while i am at it. I need more sounds, music, and effects. Its going to take at least a year, or two before i can say SoA 2 is close to being finished. these hardcoded brick walls i am running into are not helping ether.

Reply #1975 Top

Nice.

 

DANMAN, get to work prepping SoA 2 for 3.0.

 

CanadaMan, get to work with the other SoA for 3.0 as well.  Screw the UNSC and Covenant.