We don't have to remake the whole mod, but all of the textures have to be redone. And of course texturing is probably the most time-consuming part of adding new stuff, and we don't have very many people who can texture.
Don't need to texture again... same texture can be used... only need to invert the specular ( alpha ) from the cl texture with the team color ( red channel) from the da texture ( if i good remember )... if someone is good at scripting, with gimp or photoshop, this can be made in very very short time...
In some way, the script need to make the something like the following :
- open cl file, open da file
- save alpha from cl to temp1.png
- save red channel from da to temp2.pgn
- open temp2.png
- convert it to black/white, copy it
- replace the alpha channel from cl by the clipboard content
- save cl to dds
- load temp1
- convert to rgb
- color balance : red 255
- copy to clipboard
- paste to da ( red channel )
- save da to dds
- delete temp1 and temp 2
and repeat it for each texture
some other thing will maybe ask more time... by example, some model will not be included in the 2.0 because of the limit of 5 capital ship... 1.12 allow 9 capital ship... maybe that Dan with try to add more capitalship who are already existing in the 1.12... if other hardcoded limit don't stop him...