WOW, you sure do have a lot to say, and that is GOOD
Thank you for ALL that feedback and ideas, and please keep them coming.
As I stated before, the AD is completely too powerful, and I am working on that to make it less "godly"
I am not sure if I am going to give it research requirements (end game type ship) or just tone it down, but I am changing it. The Hive ship I ay leave alone, as it is not so powerful and more balanced.
Just to make it clear, the Atlantians are a BIG work in progress, so please bear with me in testing them out. I LOVE all the feedback, and taking it all to heart.
The Atlantians ARE supposed to be a better race, that is intentional, just not "uber".
I am working on balancing them out. Here is my vision of the Atlantians and how I want them to play out:
SLOW to start, and can be beaten very easily in the beginning (for more seasoned players)
More of a TURTLING race, as they need tons of resources and tech to get going, but once they are going (towards middle to end game) they would be virtually unstoppable except for large fleets.
They would expand VERY slowly, until they have enough resources and ships to overrun their opponents. They are made for those players who appreciate a slower game, or who like having the better ships, even if there are fewer of them.
So basically, I want TECH to win. Play the game smarter, instead of harder. As if we had one present day tank go against 100 chariots. In the end , the tank wins. you can build chariots quickly, as the are cheap, but, the slow to build and expensive tanks would ultimatley win.
To make a long story short. HANG IN THERE PEOPLE. There is more to come, and balancing issues to follow, and in the end, hopefully, a really great mod.