Shadow, you might like this... (right-click, save as)
It's got (109 planetItemTypes) the vanilla ships, structures (from nanoweapon jammers to antimatter rechargers), artifacts, and 54 Templates that cover:
easily added artifacts
Add_frigatewing (the Add_X templates aren't start options, just additions/compliments or for other worlds player owns)
Add_BattleFleet (1 BS, 3 light, 2 LR, 1 AF, 2 Carrier, 1/1 utility, 2 hvy, 1 colony frig), Add_Extractors (2m/2c)
Add_Labs (1c/1nc), Add_Industry (1 trade/ref, 1 trade/cult for advent), Add_RepairSystem (1 rep)
Add_SystemDefense (3 turrets, 1 hangar)
Add_Advanced_Defense (TEC shield/jblocker, PSI AMRecharger/jblocker, PHASE NWJammer/jblocker)
Advent militia -flavor the map for TEC v Vasari or if Advent, kill the heretics, then everyone else.
Vasari militia -kick Vasari NPC butt or if Vasari, cut down competing force and take the glory for yourself!
Unmodified Pirate Base
If you or others use this or use elements of it or based on it, please credit 7 Deadly Sins as this is based on the larger and more diverse version in development for 7 Deadly Sins 2.0 (it's GSDef is 402 planetItemTypes and 107 templates).
You'll want GF1.0 as your primary map maker to lay out templates easily because atm GF1.1 doesn't show templates and therefore you can't add them -it's great for scenario template creation using the planetItemType that show and automatic wormhole interconnectivity between different stars, but you can't see the templates in the GSDef only the planetItemTypes.