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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,508,211 views 4,959 replies +12 Loading…
Reply #1451 Top
Keep up the great work Danman!
End of quote


Thank you Kreyson. Your Battlewagon mod adds a whole new dimension to the game.

DANMAN
Reply #1452 Top
FYI,
All Playtester requests have been granted. I have also created a new place for requests to go in the main portion of the forum, you can't miss it.

Thank you all for playtesting. Keep it up!

DANMAN
Reply #1454 Top
is their a way to cap planets as rogue?
End of quote


Not in version 1.3d. I believe Danman is integrating that in the new version that is currently in beta.
Reply #1455 Top
is their a way to cap planets as rogue?
End of quote


just capture another factions colony ship
Reply #1456 Top
Yes, you must capture an enemy's colony ship, and then use that to colonize.
That will be the hardest part of being the Rogue. You must think like a pirate.

DANMAN
Reply #1457 Top
Yes, you must capture an enemy's colony ship, and then use that to colonize.That will be the hardest part of being the Rogue. You must think like a pirate.DANMAN
End of quote


Shiver me timbers and pass me a bottle o' thar rum!

?
Reply #1458 Top
Hi there,

This pack is really great, but, as a french player -_- , i've bought a french copy and after 5 minutes playing the game, especially when i'm trying to colonize a planet, crash, minidump file & co :x

I'm wondering if it cames from the french copy or if its somethings else

( please tell me that someone else got the same problem and have a solution)

thx for answers
Reply #1459 Top
Hay,is it just me or does anyone else have this prolem? Cuz i cant see the pictures on the site anymore X-( . Does anyone else have this prolem?
Reply #1460 Top
I don't know, both beta's 1 and 2 lock up on me or mini dump very early on so I have not been really played them. I was hoping beta 2 would be diffent but it still is happening. Are others having problems with the beta, can you play an online game to completion?
Reply #1461 Top
ive not had a single problem with either beta
Reply #1462 Top
This pack is really great, but, as a french player -_- , i've bought a french copy and after 5 minutes playing the game, especially when i'm trying to colonize a planet, crash, minidump file & co :x
End of quote

You'll likely need to rename the English.str file in the mod to what the French version is called.
Reply #1463 Top
I noticed on the Empire (haven't tried the other new races) that you have access to build all ship types without any research. Is this intended or is this still a work in progress? If it is intended, how balanced would a game be vs one of the actual races that come with the game since they need to research those ship types first?
Reply #1464 Top
I noticed on the Empire (haven't tried the other new races) that you have access to build all ship types without any research. Is this intended or is this still a work in progress? If it is intended, how balanced would a game be vs one of the actual races that come with the game since they need to research those ship types first?
End of quote


This is all due to the fact that we are in BETA. This will be changed.

This pack is really great, but, as a french player -_- , i've bought a french copy and after 5 minutes playing the game, especially when i'm trying to colonize a planet, crash, minidump file & co :xYou'll likely need to rename the English.str file in the mod to what the French version is called.
End of quote


This is correct.

Hay,is it just me or does anyone else have this prolem? Cuz i cant see the pictures on the site anymore  . Does anyone else have this prolem?
End of quote


I had a problem with my file host.

I don't know, both beta's 1 and 2 lock up on me or mini dump very early on so I have not been really played them. I was hoping beta 2 would be diffent but it still is happening. Are others having problems with the beta, can you play an online game to completion?
End of quote


What are your computer's specs? This may be causing the problem.

DANMAN
Reply #1465 Top
UPDATE:

New Kohr-Ah video up showing the different 5 Capital ships of the Ur-Quan Kohr-Ah.

DANMAN
Reply #1466 Top
My PC specs are as follows: Intel Dual core E6600, Win Vista Ultimate, 2 Geforce 8800 GTX's in SLI, 2 GiG of RAM. Have not had many to any problems with Sins 1.05 and 7 DEADLY SINS 1.3d except for losing sync and not knowing it with other players in a multiplayer game (which only happens on the games random maps) but the beta's seemed to have issues, once it just froze the game another time it did a mini dump very close to the start of the game. Maybe, it was just a fluke, I know its beta so... Great job either way though! I hope you can get back on track towards a final version soon!
Reply #1467 Top
My PC specs are as follows: Intel Dual core E6600, Win Vista Ultimate, 2 Geforce 8800 GTX's in SLI, 2 GiG of RAM. Have not had many to any problems with Sins 1.05 and 7 DEADLY SINS 1.3d except for losing sync and not knowing it with other players in a multiplayer game (which only happens on the games random maps) but the beta's seemed to have issues, once it just froze the game another time it did a mini dump very close to the start of the game. Maybe, it was just a fluke, I know its beta so... Great job either way though! I hope you can get back on track towards a final version soon!
End of quote


Thanks for the specs. It looks like you have a very powerful system, although Vista has been know to cause issues. However, which BETA do you have, the first one, or version "B"? If you have the first one, try turning down your graphic settings in the game one notch. That is a known glitch that I fixed in "B", where you should be able to crank it up to max settings.

Let me know which version of the BETA you have, as that is most likely the problem.

DANMAN
+1 Loading…
Reply #1468 Top
DANMAN,

I wanted to ask whether it was necessary to have the 7DS 1.3d version in the mods folder when running the 2.0 beta? Is the beta stand-alone or dependent? I am just trying to make sure I am not missing anything. Thanks a bunch.

-StoPosto
Reply #1469 Top
DANMAN, I wanted to ask whether it was necessary to have the 7DS 1.3d version in the mods folder when running the 2.0 beta? Is the beta stand-alone or dependent? I am just trying to make sure I am not missing anything. Thanks a bunch. -StoPosto
End of quote


The beta is stand-alone and does NOT require 1.3d
Reply #1471 Top
Yes, the Beta is Standalone.

DANMAN
Reply #1472 Top
DANMAN,

could you check the playtester requests in your forums please?
I have applied two days ago (along with several other people) and I'm dying to try the Beta :D

Thanks!
Reply #1473 Top
Well finally thought i would post a big thumbs up to danman and the seven deadly sins mod team for their awesome and professional work on this mod. Not only is this a great multi mod but the quality and speed of the mod teams feedback is sweet!!
keep kicking azz guys :CONGRAT: 
Reply #1474 Top
I'm sorry for not specifying. I have the B version (the newest beta).
Reply #1475 Top
Well finally thought i would post a big thumbs up to danman and the seven deadly sins mod team for their awesome and professional work on this mod. Not only is this a great multi mod but the quality and speed of the mod teams feedback is sweet!!
keep kicking azz guys
End of quote


Thx for the feedback it always nice to hear another happy gamer

DarkStar