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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,509,358 views 4,959 replies +12 Loading…
Reply #1526 Top
UPDATE:
Here is the new Tempest Cruiser INGAME. You can see its size compared against a Radiance Battlecruiser:





These are the Squadrans of the Tempest Cruiser:


Enjoy!

DANMAN
Reply #1527 Top
No problem. You might also want to try the new Unity and Dark Fleet as well. I just finished the Unity's own TITAN class ship....the Tempest Cruiser. It is a super carrier, and sports 8 squadrans of strike craft. It is devasting when used correctly. Just be sure to protect it.The Dark are also getting some new toys....DANMANSo DANMAN, you want me to do some shield penetrating beams for the Unity? Or would that be too powerful?Oh, and I forgot to mention something I added in for the TCA. The Cluster Missiles research has been moved to Tier 5, and is now a passive ability. So the TCA LRM frigate is even more overpowered.Cheers!
End of quote


Go for it Sparda!

DANMAN
Reply #1528 Top
Oh, and, what's the TCA's Titan, hmmmm?

Try to have the files to you by sometime today.
Reply #1529 Top
Oh, and, what's the TCA's Titan, hmmmm?Try to have the files to you by sometime today.
End of quote


Let's just say they had to bring a Battleship out of the moth balls.....

DANMAN
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Reply #1530 Top
Oh, and, what's the TCA's Titan, hmmmm?Try to have the files to you by sometime today.Let's just say they had to bring a Battleship out of the moth balls.....DANMAN
End of quote


Is it the beta Kol?  :d 
Reply #1531 Top
Hey Dan, you said the Kzer-Za should be in the next beta. Can we get some pictures?
Reply #1532 Top
Does TCA, unity and Dark fleet will be fully equipped with new/modifed ships models or do they use some ships of vanilla?

Do they will have full set of Titans like Atlantians, or they with have only one or two types of Titans?
BTW Does increase of capship limit means that Atlantian non-titan capship will be again normal capship (aka experience and strike craft increase by experience) ??

I want to say that I really like Atlantian mothership type Titan, it looks like pure power. Hive Carrier looks good too, however other 3 Titan don't look as good (a flat one) or too similar to Vasari.

I haven't tried the SG Ancients mod, so could you tell me, Does this mod have SG models or it use SoSE model for Ancient ships?

How will the Empire be connected to 7S storyline? With further increase of species in 7S it must be diffucul to maintain any storyline :)
Reply #1533 Top
Is it possible to have unique thumbnail pictures in game to represent the new ships or is that asking too much?, since the new ships use thumbnails from vanilla ships best associated with them. (for example the Tempest SuperCarrier uses the image of the Halcyon)
Reply #1534 Top
If thumbnails are like race pics, they are probably a pain to make. I'm sure we'll get to them, but at the moment, they're a minor issue.

So...eventually.
Reply #1535 Top
Well, Sins uses .TGA files for unit pics, so anyone wanting to make a custom pic has to essentially make a very small texture as the pic. Which is less important than getting working, balanced ships in-game.

Although, if anyone were willing to make thumbnails and racepics, I'm sure DANMAN will be glad to have them on the team.
Reply #1536 Top
You say that Sins uses 'very small' .TGA files for the unit pictures? Do you have the 'exact' size and color settings for these files?

Just curious. ;)
Reply #1537 Top
46 high by 32. Open the Unit_Hud tgas to see the actual buttons. More of these files can be created and referenced for the additional races. It's just a major pain in the ass and we do have other things to do. We'll get there. I'm betting I may end up doing it at some point. I do start college again in a week though, so my time will get crunched.
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Reply #1538 Top
This just in:

Unity will have shield penetrating beams, very late game of course. However, this means all those Unity beam-wielding ships will need to be taken a lot more seriously, especially the Radiance. And yes, I just made the Illuminator even more overpowered.

Hey DANMAN, next time you see this you should check out the SINSounds mod. It's really freaking sweet. It's kinda like Bailknight's Graphics Mod except its for sounds instead of effects.
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Reply #1539 Top
Just installed V1.09 of Sins and 7 Deadly doesn't seem to work on it :( Guess you guys will have your work cut out updating once v1.1 finally comes out.
Reply #1540 Top
OK i love what u guys are doing here but i cant get the mod to work. how do i do it i downloaded and i have 7zip what do i do now?
Reply #1541 Top
Yep I noticed that also... and lol HI! great mod by the way... I'm liking it a lot ;)

to get it to work you need to extract it to

C:\Documents and Settings\YOUR_NAME_HERE\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods

after that you go in game and activate the mod and it should work fine
Reply #1542 Top
Hey guys, its been a while. I was just wondering how long it'd take for the Mod to covert over to 1.1, sense my computer decided to download it automatically. ><'

Let me know, I'd really love to play this mod again!
Reply #1543 Top
Solution is to uninstall game and reinstall it... to prevent the new beta from being auto installed... I just removed the item in question that downloaded and installed the beta in the first place... my guess is that once they figure out the files for the new version they will probably make the right path changes in the files and do that... fixing it then...

But overall from what I'm guessing is that it might be a while before they do the switch to the new beta version if they actually decide they want to do that at all

then again they could already have been working on it since Beta 1.1 was released, all that matters is... is that we all have patience in waiting for this ;)
Reply #1544 Top
Greetings all,
To answer everyone's question about updating 7 DEADLY SINS to 1.1, it is not possible at this time. BETA 1.1 has all new information in the files, which we modders do not have access of yet, but that is coming soon we are told. When the full 1.1 comes out, rest assured I will support Ironclad by also updating to 1.1, but for now the mod remains only stable within 1.05.

If you installed 1.1, and want to play 7DS again, you need to uninstall Sins, plus delete any BETA files that are left behind. Then reinstall Sins, and update back up to 1.05.

That will fix everything.

Now, onto 7DS BETA "C" news:
Things are progressing smoothly now, and I should be able to put out BETA "C" hopefully this weekend if I have time. I have few more files to fix before I post the new version, but rest assured I will announce it when I do. Right now I am wrapping up some custom researches for the Kohr-Ah and the Unity. Then a few more things, and I should be good to go.

Stay tuned!

DANMAN
Reply #1545 Top
Odd... I could swear that new ship looks a hell of a lot like the trading Drone for the Advent... I just noticed this after doing a comparison... I could be wrong... of course... it's MUCH bigger in scale
Reply #1546 Top
Odd... I could swear that new ship looks a hell of a lot like the trading Drone for the Advent... I just noticed this after doing a comparison... I could be wrong... of course... it's MUCH bigger in scale
End of quote


THATS where I've seen it before!  ;p 
Reply #1547 Top
I've unzipped and placed the folder in the mods directory of sins. The folder appears in the mods menu in-game and i have already activated it, but after a good 20 minutes of play, i notice no change. Neither did I see where to pick the option for the other race. Am i missing something?
Reply #1548 Top
I've unzipped and placed the folder in the mods directory of sins. The folder appears in the mods menu in-game and i have already activated it, but after a good 20 minutes of play, i notice no change. Neither did I see where to pick the option for the other race. Am i missing something?
End of quote


Did you actually UNZIP the file, or did you place the zipped folder in the mod folder. Make sure you unzip it first.

Odd... I could swear that new ship looks a hell of a lot like the trading Drone for the Advent... I just noticed this after doing a comparison... I could be wrong... of course... it's MUCH bigger in scaleTHATS where I've seen it before!   
End of quote


OH NO! Your on to me!!!!! YES, the new Tempest Cruiser is in fact the Advent trader drone model. When playing the game I thought, "hmmm, that is a nice looking ship for something so insignificant, what is I made it HUGE?!" So that is what I did, plus gave it beam weapons, 10 hanger bays, 2 more engines, bombing ability, and custom glowing beams of energy inside the "pads" of the hull. INGAME, the ship looks sweet. And its size really sets it apart from all other Advent type ships, even the original trade drones.

DANMAN
Reply #1549 Top
I've unzipped and placed the folder in the mods directory of sins. The folder appears in the mods menu in-game and i have already activated it, but after a good 20 minutes of play, i notice no change. Neither did I see where to pick the option for the other race. Am i missing something?Did you actually UNZIP the file, or did you place the zipped folder in the mod folder. Make sure you unzip it first.Odd... I could swear that new ship looks a hell of a lot like the trading Drone for the Advent... I just noticed this after doing a comparison... I could be wrong... of course... it's MUCH bigger in scaleTHATS where I've seen it before!   OH NO! Your on to me!!!!! YES, the new Tempest Cruiser is in fact the Advent trader drone model. When playing the game I thought, "hmmm, that is a nice looking ship for something so insignificant, what is I made it HUGE?!" So that is what I did, plus gave it beam weapons, 10 hanger bays, 2 more engines, bombing ability, and custom glowing beams of energy inside the "pads" of the hull. INGAME, the ship looks sweet. And its size really sets it apart from all other Advent type ships, even the original trade drones.DANMAN
End of quote


Yeah i unzipped the downloaded file and placed the folder into the mods folder of sins.