Ugh. Where to begin.
Before I go any further, I would like to direct the players to at least glance over my build order and strategy guide, to get a feel for the game.
Let's start on Advent Econ and Rushing.
Advent is a weird race. Their primary advantage is high quality units with synergy. Their disadvantage is a lower eco than Tec, problems with Capital survivability, problems with FFing enemy capitals, and problems with surviving early game.
Clarification #1: Light frigates beat the crap out of drone carriers, with no support. That is saying, light frigates will completely win without flak support against carriers, and of course WITH flaks the matchup becomes completely ridiculous. Reason: bombers do reduced damage (50%) to light frigates, and lights do 125% to carriers. So Italia, you are 100% wrong. If you don't believe me, we can do another little test. I already tested out the Advent "seekers own" strat, which lasted about 10 minutes. This should be similar, but shorter since you won't even get to drone carriers before you die.
Clarification #2: There are 3 reasons that Advent can stand toe to toe with other factions mid/late game, and as of 1.03, ONE reason they can survive early game. The superiority of the crusader, Malice and Shield Regen (mainly malice) of the Mothership, and the Guardian. These 3 units are the core of the Advent fleet later and can take almost any opposing fleet down with minimal losses. The primary unit of the early Advent fleet is none other than the extremely overpowered defense vessel with its insane dps and massive shielding/hull at 3 pop. It is by far the most powerful unit per cost/supply etc. in the game.
Final notes:
The reason Advent have so much trouble in 1.03 is the following:
No counter to light frigates as they have no anti-medium source of damage
No way to keep Mothership alive from concentrated LRM fire, and since Mothership is so vital to the fleet, this presents a huge problem.
No great support for their Crusaders (basically, no subverters).
I appreciate the fact that a discussion is going on here, but most of these points are either wrong or misleading. You guys are playing Sins vs a very limited (and very low-skill) group of public players. Before you announce your strats, you should test them vs the higher end players. I'm always happy to show you why your strat sucks.
Cheers