hello,
i've been enjoying sins for about a week now and just started playing medium and large maps yesterday.
the game runs very smooth on small maps even with large fleets (150+ ships) and enhanced graphics mod.
now I have about the same fleet as usual on a large map + about 15 planets fully upgraded with 40-60 defense-platforms each and the game is really choppy.
no matter if I zoom in to watch the captains scratch their a... noses or if i'm in galaxy view - my fps drop from normal 40-50 down to 15 and below making it no fun to play or even fight another 150+ ship fleet.
now I wanted to see where the bottleneck is and ran my gpu and cpu monitors alongside (dual-monitor setup):

as you can first see my gpu-memory was used 100% so I switched from all "very high" settings on 1650x1050 (2xAA) to non-maskable-AA and "high" settings wich got rid of that problem but the fps didn't improve much.
my cpu was "underchallenged" so was my gpu which used 80% of its 256 MB memory but didn't increase it's core-temp even 1 degree. My GFX has a passive cooler and usually gets between 60 and 65 degrees when it's beeing fully used.
I also have plenty of RAM left.
So why is this game running so damn slow? and why only on large maps?
my system specs:
Intel Core 2 Duo T7500 (2.2 GHz)
MSI Geforce 8600GTS 256MB (passive)
2 GB DDR2-667 RAM
Windows XP Pro SP2 (all patched)
Nvidia Forceware 174.74 (also tried 169.21 and 169.44)
running on 1650x1050 with "high" settings and non-maskable-AA - all effects enabled except bloom.