criticalsystems0110 criticalsystems0110

What we want in the Expansion Pack

What we want in the Expansion Pack

Great Game but can be Extraordinary with a few additions

Ok now first off i just want to say that Sins is already the best 4x RTS of all time. That said, there are a few additions I beg the developers to put into the expansion pack. Im sure you guys will have tons of posts to add but this is basically what im asking for:

1) single player campaign

One thing that really bugs me is that there is no drawn out story line to follow along map after map. I realize it saved money by not releasing anything but individual scenarios, but now that the game is making millions of dollars it only makes sense to add this much needed aspect to the game. This also gives the creators a chance to really show the players how to use every tech and unit to its fullest ability. their is so much more strategy in this game beyond economics and fleet sizes, but it is lost on the majority of players since we cant see those strategies play out in a single player environment.

2) battle stations and capital siege engines

a logical unit that races would want to construct to defend themselves from hordes of enemy ships while their fleets are light years away would be an extremely powerful battle station. like a castle in space, it would be designed to be nearly impenetrable to smaller units (strike craft, frigates, and crusiers). the enemy fleet would want to have in tow some sort of asteroid sized siege engine that could house a seige engine. perhaps a dead asteroid would have to be used as a resource to build such a weapon.

3) planet based defenses

with so much space on a planet, we should be able to construct some planet-to-space weapons that would be effective against large capital ships in orbit. the smaller ships would be too hard to hit with a weapon like this but huge battleships should be a welcome target. imagine building a mountain sized canon that could fire huge payloads into space to devastate a battleship. i can see the logistical problems of integrating this into the games graphics but it would be very cool.

4) moons and bigger gravity wells

hopefully we will see colonizable moons floating around our planets, with much more space to work with. too often an enemy fleet can phase jump within 5 seconds of hitting a fortified planet and begin bombarding it before the attacked player even know its there. it would be much better to have a few moons defending your planet so that you have time to mount a defense or recall your fleet from distant stars. the gas giant planets especially could have moon based societies, look at jupiter and saturn - they both have dozens of moons and smaller colonizable sattelites floating around them even thought the planets themselves arent hospitable for life.

5) more artifacts and anomalies

it would add a another dynamic to the game to make exploration more beneficial to your strategy. space junk should be able to explore and find something useful. there should be more artifacts to find, and not all of them should be helpful. imagine exploring your planet and loosing some sort of micro organism that is infecting your people and turning them against you. or finding a primitive culture on a planet that is hiding an ancient secret that they once ruled the galaxy. also, some artifacts should benefit one race over another, for example the advent would benefit from finding an ancient psi-amplifier on a distant world more then the other races. perhaps the humans would benefit more from finding an abandoned genetic research lab that can enhance their labor output. anomalies in space are also important to consider when moving your fleets around. radiation and cosmic ray belts around stars, blackholes that can suck in your whole armada, anti-matter draining clouds of dust. asteroid belts should also be possible places of hiding small ships off of the radar. The asteroid belts should be in motion around the gravity well so that they could damage a large ship that doesnt get out tof the way.

6) diplomacy with NPCs

almost every gravity well has some sort of NPCs defending them, it only makes sense that they could be bribed and manipulated just like the pirates can. they may not be much help but we shouldnt have to exterminate everyone just to get access to their resources. Rise of Legends has a similar feature where you can choose to kill the NPCs or to purchase their allegiance and build more of their units to fight for you. Its a nice feature this game could integrate somehow.

435,829 views 272 replies
Reply #251 Top
every ship in this game takes so much time to destroy and battles are very long... i would reduce all HPs in half
Reply #252 Top
every ship in this game takes so much time to destroy its not even funny and battles are so long... i would cut ship HPs in half... so i can see at least two explosions at the same time...
Reply #253 Top
Better AI.The current one is still bad.
Reply #254 Top
Dont even have the game yet but i totally agree on the planetary defense systems, like in star wars i think it was empire strikes, those HUGE cannons that were used to try and stop the imperial ships. Maybe more ways to attack/invade a planet other than "bomb it with a capital ship" I know surface battles arent really possible, but i had alot of fun in galciv2 using gas attacks as a planetary invasion tactic as the drengin, it just felt "evil". Planetary bombardment was fun too, not shooting from space but taking asterioids and turning them into giant mass drivers. that was probably the coolest bit of creative thought i've seen in games in a while, but it makes sense too. hmm big rocks floating in space, lets strap some engines on it and send it crashing into the planet below!
Reply #255 Top
I want more races, even if some are just reskins of old ones with fancy new names and backstories. I want to play a 8-way match without duplicates.
Reply #256 Top
I want something rather simple. I want a ship that will scout out unguarded Space Junk, Asteroid Fields and other locations and mine any resourse asteroids there without intervention and then move on to find more.
Reply #257 Top
I want more races, even if some are just reskins of old ones with fancy new names and backstories. I want to play a 8-way match without duplicates.
End of quote



I personally hope they stick to fewer races, and diversify them more and balance them better. No point having 8 races if everyone only uses two.
Reply #258 Top
There are some excellent mods out there that would be great to put into the game one is 7 DEADLY SINS 1.3d I have been using that one and it is great my compliments to the author. And there are many more I am sure you guys did great with the game and I am sure when the expansion pack comes it will be great too.
Reply #259 Top
Its just come to my attention that Z axis movement has been removed.

Is it possible to put back in the following for us advanced fellows...

orbiting planets
moons
Z-axis
sligshotting
solar system orbits
no phase lanes- open movement.
newtonian ship movement
Reply #260 Top
There should be more races in the expansin pack. Im not sure how u could intergrate them into the game but still it would be good. maybe another human race which has come from another galaxy or someone like that.

just a thought
Reply #261 Top
Also, more scalable options at startup, including pirate numbers - from 1/10th of the current to 10x, with the option to turn them off intact.
All those slow/normal/fast bars extended with at least two more speeds, at least one of them higher than the current max.
Starting techs and tech caps - a game without RA, e.g.
The ability to turn off the AI's retreat capability.
Reply #262 Top
Campaign and Campaign Editor are a must for SINS.

Locked Player Start Positions!!! These are absolutely needed for those of us who want to create campaignesque maps.

Battle Stations: Oh yeah. The turrets are orbital batteries, not ship mounted pew-pew BB cannons, that should rip frigs/cruisers they hit and put a bit of fear into solo capitals -range increase is a must. Build in Anti-Fighter/bomber smartbombs/area affect and they will be worth using.
The battle station seems nice, but you can get around a fortress -unless that fortress can hit you anywhere in the system with it's missiles/turrets and it's aerial contingent.

Capital Siege Engines... nah. All the capital ships are planetary siege engines. Increase the cost for siege frigs -fleet resource cost, not cred/cry/mtl

Planetary defenses... nah. Planets orbit which means planetary guns would also. Would be cool if some structures orbited with the planet or could be geosynchronous or fixed position.

Moons and varied grav wells... Get 7 Deadly Sins

More artifacts and anomalies... Get 7 Deadly Sins

Diplomacy with NPC's... think they are working on it.

... Modders are doing great things with SINS and DEV's might want to show them they aren't the only ones with creativity.

PS.
Love the post by Interfectus.

PPS.
Alterable scroll speed values. Sometimes I want a nice slow pan across a massive OMFG Rouge/Derelict/Captured Fleet that has put me -with maxed cap/fleet research at -2100 fleet resources. I end up using the mouse/keyboard scroll and zips past the fleet too quick and slowing to half speed in movie maker makes it look really bad.
Reply #263 Top
...something that makes very _big_ (*) maps worth playing...

- stealth/detector ships
- NO new races
- bigger/more variable ship/cap supplies ( 100 000 000 :D)
- new defenses
- new planets (aquatic planet...)
- new recources: you can mine them on asteroids to get credits / to sell them on the black market
- AI !!!!
- change the bomber/fighter thing, weaker but more squads/ships overall.
Carriers/cap ships with 4(!) fighters... are ... odd...
- moons
- _temporary_ crystal / metal (small asteroids?). Earned by Mining ships not extractors.
- lower hp and/or higher dmg, by now its too easy to run away.
- pink cows flying around and dmg ships.
- better NPC diplomacy
- variable planet sizes, (also population)
(*)
- new buildings
- new techs -> longer tech tree
- some new idea how to keep the allegiance high (new building?)
Reply #264 Top
I'd like to see:

Much better planetary defences that remain viable late in the game.

Techs for improved allegiance that would make very large maps easier.
Reply #265 Top
Some ideas of how I would expand the game as a game developer:

1) New races, you know this just as well as I do that the basis of any great expansion brings in a new way to play the game, I hardly need to say this.

2) Flesh out diplomacy (with many suggestions received already). First and foremost though I think that it would be nice to add more character to the diplomacy screen. It would be a lot of fun to see some (very short) FMV of the fleet commanders asking you to perform something for them, bringing in personality for each of the different commanders. Imagine rather than hearing the voice asking you to do something for their empire you receieve a message saying "We have received a message from another empire". You click the diplomacy screen to see the transmission message. Lots of variant messages would need to be recorded of course to make this not become irritating but this could be done with animation of the fleet commander talking and just different voice recorded to save money/space. You could even extend this to multiplayer by sending and receieving diplomacy voice recorded messages, played out by the on screen avatar appearing to say it, mute option needed ofc :).
Secondly it would be nice to have the option of (rare) random events happen in games. Something like a star collapsing, or perhaps some near indistructible intergalactic creature roaming the system or different things like that to make you feel like you are taking part in something unpredictable.

3) Another staple of an expansion is extend the current races. This is always done best if it just brings in a new gameplay element rather than just bring in a super weapon. Something like introducing boarding ships to each race, not game breakingly good, just a new thing to counter or use in your strategies.

4) A campaign? hmmm well I know a lot of people think they want it and I'm sure it could be fun but couldn't it be done better as episodic missions with a story and each mission having it's own FMV, events in the mission etc. The point being I would not like to see a full campaign that I need to do mission after mission to see the best bits as I don't have as much time to play the game, esspecially a game as big as sins, it would be nice if there was a collection of missions that form a story if played one after the other but I can start any one of them without completing the previous if that makes sense.
Reply #266 Top
* CAMPAIGN

* new planet types (urban, forest, ship graveyard)

* flag/mother ships ( a must have )

* posible new races ( the race that wiped out the the varasi )

* more capital ships

* more thinks to buy on the black market ( ships, artifacts etc )

* more artifacts

* more planetary bonuses

* new building ( to build mother ships, planet defence station )

* planetary nuke silo's

and many many more


Reply #267 Top
one thing i'd like to see is a change in pirate behaviour. they really arnt pirates, they are mercenairies. in real life you couldnt pay a pirate to do something for you, they would do it by themselves or kill you and take all you have. i think the only interaction with them should be combat. but, i do like the whole mercenairy feature so, they should have pirates AND mercenairies lol not pirate mercenaries. one is just a maraurding rebelion that attacks trade ships and planets of every player at one time or another. the other should be a paid force of some different faction that doesnt attack unless paid and cammanded to do so. its ships and powers are unique that way you can buy new techs from them and new ships designes. i also think you should be able to buy thier fleet if you have the money. maybe you have the resources but you simply arnt pumping out ships fast enough and you need and army fast. another cool feature would be the ability to give them objectives, not just attack player 1, or whatever, but the kind of command like "take out this army" or "take this planet" now they might not always succeed but you still would have to pay them, that makes it so that you dont want to tell them to do somthing stupid or there goes a lot resources. this way you keep the pirate feature and the mercenairy feature but they are more in depth than before.
Reply #268 Top
Its just come to my attention that Z axis movement has been removed
End of quote


Really? Could you please give a source?
EDIT: I don't actually have the game (but should be obtaining it shortly), which is why I might have missed something in a patch, if that is indeed the source.
Reply #269 Top

- More races. We needed an organic race (such as the Mantis from Conquest: Frontier Wars or the Tyranids from Warhammer 40000), and a machine race (such as the Geth or the Reapers from Mass Effect). Organic structures and units; completely mechanic race.

- Planetary defenses built in the planets' surfaces.

- True 3D strategy. The 3D movements could be based on Homeworld 2's ones.

- More planet, star and other celestial stuff types (such as in many mods).

That's what mainly I want :grin:

Reply #270 Top

Quoting Alpharius93, reply 269
- More races. We needed an organic race (such as the Mantis from Conquest: Frontier Wars or the Tyranids from Warhammer 40000), and a machine race (such as the Geth or the Reapers from Mass Effect). Organic structures and units; completely mechanic race.

- Planetary defenses built in the planets' surfaces.

- True 3D strategy. The 3D movements could be based on Homeworld 2's ones.

- More planet, star and other celestial stuff types (such as in many mods).

That's what mainly I want
End of Alpharius93's quote

 

Ahh! Zombies!

Reply #271 Top

Dead 2 year old thread is...resurrected!

Reply #272 Top

I don't even recognize most of the posters here @_@