Reply #1 Top
Awesome, I really like this game because it is simple yet complex and very fun! =)
Reply #2 Top
yes! I hope they looked at our "What we want in the Exspansion" Thread  :LOL: 
Reply #3 Top
Very cool. Good news indeed.
Reply #4 Top
This is better news than when I found out my prom date wasn't a man after I slept with her.

(the hairy back threw me off)
Reply #6 Top
Oh, thank goodness it was April 2nd, and not 1st. I was afraid it was an April Fool's prank! It would have been a truly cruel one.

I wonder if one of the new playable races will be the mysterious enemy of the Vasari?
Reply #7 Top
 :CONGRAT: 

do i need say anything else
Reply #8 Top
yes! I hope they looked at our "What we want in the Exspansion" Thread
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Since the article mentions a campaign mode, I think they did. :D
Reply #9 Top
Since the article mentions a campaign mode, I think they did.
End of quote


They did look at the thread, undoubtedly, however you should realize that the plans to make a campaign have been thought of since before the game's release, even ;)
Reply #10 Top
It does seem like it was just a matter of time. I'm glad that we got a full, complete game, AND the chance for an expansion so soon! This pleases me.
Reply #11 Top
I am so glad they added a campaign. One of the things I look for in a game is good lore and while this game has some basics, a campaign would be the perfect thing to expand on that. Hopefully it should be able to give us some more insight into the background of the races. I want to know what happened to make the advent go all psychic-ey.

Cheers.
Reply #12 Top
I hope this isn't a new trend with games. Release the first half of the game then the second half of the game as an expansion. Could you imagine getting WC3 and having only orcs and humans and only skirmish mode and only play then they release an expansion with undead and campaign for undead human and orc then another expansion with night elves and their campaign ect so forth and so on.

Reminds me a bit of the way they are doing Dawn of War. They only release a few races at a time to milk money out of the players. Not a bad way to make money as MMORPGs and Sims have already noticed :P Then again I wouldn't mind this trend if it meant that Sins will have like 10 expansion packs in the next several years.
Reply #13 Top
I'll be glad for the campaign, but damn... I feel kinda ripped off too. The game is ok, but it seems unfinished. If this is a cheap addon (Price) I guess the value is there. If not, it seems like it should have been added before, even if the game was 50 instead of 40.
Reply #14 Top
I hope this isn't a new trend with games. Release the first half of the game then the second half of the game as an expansion. Could you imagine getting WC3 and having only orcs and humans and only skirmish mode and only play then they release an expansion with undead and campaign for undead human and orc then another expansion with night elves and their campaign ect so forth and so on. Reminds me a bit of the way they are doing Dawn of War. They only release a few races at a time to milk money out of the players. Not a bad way to make money as MMORPGs and Sims have already noticed Then again I wouldn't mind this trend if it meant that Sins will have like 10 expansion packs in the next several years.
End of quote



You can't say that about this game. They truly don't/didn't have the resources to do a campaign as well as the features they have in the game right now.

Dawn of war is also quite unfair to compare to. The original game had four races! A good sized campaign and loads of maps. That's not enough for you? Winter assualt only added one race but rebalanced things added a another campaign and more maps. Yeah, map WA wasn't the best example but Dark crusade made up for it in trumps. Two new sides a new world conquest style map with many different endings and loads more maps and being able to access every previous race and it was stand alone!

Sims kinda started the whole trend of a thousand expansion packs and I can't really say because I'm not a fan, so the whole sims thing has passed me by.


Reply #15 Top
DOW wasnt really a good example. To expect 8 races in a single game is a lot. DOW also had 2 good campaigns, plus the 2 risk style add ons. While the risk thing was cool, it was redundant in soulstorm. DOW also came out in 2003, so 5 years later, we have 4 expansions. That seems reasonable, since each expansion was stand alone as well.

Sins has been out for 2-3 months, and now an expansion is on the way. The expansion has a campaign that was mentioned in early interviews of Sins. A new race is also nice, but really, the DOW races are more drastically different then the Sins races are. I bet we'll get 1 of each ship type for the new race, just like the other 3. While they are different enough to not be clones, and to make each civ play differently, they are still very similar.

If the Sins expansion ends up Sims-like, I will be dissapointed.
Reply #16 Top
Not too much in the way of details, but new factions and single-player campaign are confirmed!
http://blog.wired.com/games/2008/04/sins-of-a-solar.html
End of quote


Bloody hell.. patch 1.04 in a few days... patch 1.1 already started...

And several of the major mod have not yet have the time to make modification for the 1.03...

I think that the patch rate is to much high... that some modder will give up... have used a lot of time for create a mod and needd to adapt it each two week because of a patch who crash the mod...

Is it not a better way to make patch only all 3 month ( for example )... patch will be bigger but modder will need to correct mod only one time each 3 month...

Of maybe the devs can create a tool for convert mod from one version to the next one... this will be a great tool...

Until the patch rate lower, i will never participate/help for a mod... i don't like when a lot of work become useless after only two week.... and saying two week, i am generous... the game is out end february... and begin april the patch number 4 is ready... the 3 previous one have make the mod created useless until modification... sure that these in a few day will be the same...

Already because this, i have install again the game and upgrade to the patch 1.02... so i can use Uzii planet, bailknight graphic mod, Mars effect and distant star mod...
Reply #17 Top
I wasn't comparing DoW to Sins as far as gameplay or content goes. Just release strategy for expansion pack. It has worked well for DoW (as I've gotten every expansion and I know a lot of other people have too) and it may very well work for Sins. They certainly could have released 9 races with their own campaigns when the game first came out but to do so would be a waste of time and money (since they could just release 4 at first then the others over the course of several expansion packs. Then there is /another/ expasion coming out soooo) That way they could charge nearly full price for a stand alone expansion. This would keep old players paying for new content and new players coming in getting involved. Once they realize that it is stand alone, but doesn't allow you to use the other races online they will go buy the other versions, so awsome market strategy!

Sins could go the same route and release expansions with new races/feature/maps/missions ect and keep us all hooked until they decide to do a Sins 2 or some other game. So my reference to DoW wasn't comparing Sins with DoW, just suggesting it could follow its expansion release strategy.
Reply #18 Top
Holy Cow!
Do those guys have families or ever leave the office, because they at Ironclad are moving at warp speed in working on Sins 2 so fast, all I can say Ironclad is that you must be a true, fanatical gamer, I always said that Sins would go for every title in the game industry ;) 
Reply #19 Top
Not too much in the way of details, but new factions and single-player campaign are confirmed!http://blog.wired.com/games/2008/04/sins-of-a-solar.htmlBloody hell.. patch 1.04 in a few days... patch 1.1 already started...And several of the major mod have not yet have the time to make modification for the 1.03...I think that the patch rate is to much high... that some modder will give up... have used a lot of time for create a mod and needd to adapt it each two week because of a patch who crash the mod...Is it not a better way to make patch only all 3 month ( for example )... patch will be bigger but modder will need to correct mod only one time each 3 month...Of maybe the devs can create a tool for convert mod from one version to the next one... this will be a great tool...Until the patch rate lower, i will never participate/help for a mod... i don't like when a lot of work become useless after only two week.... and saying two week, i am generous... the game is out end february... and begin april the patch number 4 is ready... the 3 previous one have make the mod created useless until modification... sure that these in a few day will be the same...Already because this, i have install again the game and upgrade to the patch 1.02... so i can use Uzii planet, bailknight graphic mod, Mars effect and distant star mod...
End of quote


Two months to release 3 patches is perfectly reasonable, given that this is just after release, so a higher number of patches is necessary (to fix all the bugs that couldn't be found pre-release due to insufficient userbase). Don't forget, 1.1 was released the instant the game was out, 1.02 came out not too long after that. You can ignore 1.0->1.1, and effectively 1.1->1.2 as well, giving you one "real" patch in the two months the game has been out, plus the new one due out "soon". (I've heard enough "in a few days" from both SD / IC that I won't count that patch out until I start downloading it). Oh, and 1.00 -> 1.04 can all be considered "minor" patches, mostly bugfixes to fix the stuff that was troublesome -- 1.1 is the first "content" patch with major feature changes. So its going to take a while before we reach it. A new network code is going to need to be tested to death, and who knows what else is getting thrown in?

Additionally, let me point out that the conversion from 1.02 -> 1.03 consists of removing basically a single line of code, and matching all the balance updates. If you keep halfway decent notes on your work, re-creating your files shouldn't take too long either -- its deciding what values to put in, and how to script something, that takes the most time, not implementation.

Oh, and if you ask around here, I bet you most people will prefer a more rapid turnaround on the patches. Its better than, for example, Crysis, which has had all of two patches in the last six months, neither of them very large.
Reply #20 Top
I think it's interesting that nowadays, "patches" seem expected to include new content, rather than just fixes and balance things like they used to. It's not a bad thing at all, but the fact that we're getting new features and possibly even new units/etc. in PATCHES means that the whole concept is changing radically. I think it's pretty cool.
Reply #21 Top
I think it's interesting that nowadays, "patches" seem expected to include new content, rather than just fixes and balance things like they used to. It's not a bad thing at all, but the fact that we're getting new features and possibly even new units/etc. in PATCHES means that the whole concept is changing radically. I think it's pretty cool.
End of quote


Actually, its not that their expected to -- its just that some companies are using it as a way to improve their "rep". Blizzard with their Content Patches, GC with its (incredible) patch based improvements are breaking new ground.
Reply #22 Top
That's true, I guess it's really just an expectation within MMOs...but yeah, I agree that it's a good way to keep a player base appeased and entertained without having to come out with full-blown expansions just to keep a game "fresh." Thankfully it doesn't look like Sins is going to get stale anything soon :D
Reply #23 Top
Oddly enough ARS has reported on this topic here and has not done a full review yet. That is not the standard practice from what I can tell. I guess Frank and company must be busy or something.
Reply #24 Top
Am I nuts or are the ships in the pictures for these two articles ones we haven't seen yet?
Reply #25 Top

Just a clarification, we have not commited to another faction. 

The only thing we are definite on is having a campaign to help tell the backstory.  The expansion pack won't be out for awhile still.  We have lots of updates in store first.