Creating a new TEC research item in the military branch of experimental design

Hey all

On the maps I made, the phase lanes are really long at stock speeds it can take 10 minutes or more to get to a planet which is my intended outcome.

I mean in real life planets just in our solar system take years to get to. To get to another planet in the MilkyWay galaxy could take Millions of light years...just seems lame to be getting to a planet in like 15 seconds.

We already have the wormhole/star ability research option for fast galaxy to galaxy or star to star travel.

What I was thinking was to add a research item to increase the phase lane travel speed between planets in the galaxy your in...can anyone help with this? I just need help getting an icon clicky to show up in the research panel. There is plenty of room for one in the tier 7 areas..... placed say after the phase jump charge up time reducing buff

 

After that I can take it from there.

Thanks

Ken

5,183 views 5 replies
Reply #1 Top
It's actually pretty simple to do that. Each research subject entity file contains a few lines for its position. The research screen is split into 3 blocks, so it has a line for which block it belongs to, and then the column/row in the block. So block 0 and [0,0] would be on the very top left ;)

Like yesterday, I don't have an actual file in front of me, but it shouldn't be hard to find :)

EDIT: Sucked it up and downloaded the reference files to my work pc, here's what you're looking for:

researchWindowLocation
block 0
pos [ 6 , 2 ]
Reply #2 Top
It's actually pretty simple to do that. Each research subject entity file contains a few lines for its position. The research screen is split into 3 blocks, so it has a line for which block it belongs to, and then the column/row in the block. So block 0 and [0,0] would be on the very top left Like yesterday, I don't have an actual file in front of me, but it shouldn't be hard to find EDIT: Sucked it up and downloaded the reference files to my work pc, here's what you're looking for:researchWindowLocationblock 0pos [ 6 , 2 ]
End of quote


Wow that simple huh?..I feel like a noob..lol. What tells the game if its civilian or military?

Reply #3 Top
ResearchField "NonCombat"
ResearchField "Combat"

;)
Reply #4 Top
ResearchField "NonCombat"ResearchField "Combat"
End of quote


Thanks for the info.. I'll add you to the list of credits in the release. :)

Reply #5 Top
is it possible to research artifacts? i'm still a long way tinkering the .entity files and with no success however... lol