Are there any plans to allow the player to modify the priority target list of the unit AI?

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I have noticed that each unit type automatically targets its "best target" in the same grav well/ area.  This can get really REALLY annoying.

The main example I am thinking of is if I want to counter an enemy's long range units (ie lrms) with anti-fighter units (ie defense vessels).  If the enemy jumps in a fleet of 30 lrms, and i have 30 defense vessels, great.  The defense vessels will target the LRMs.  But if the enemy has even ONE SQUADRON of fighter flying around then ALL my defense vessels will auto target the fighters instead of the LRMs and I have to manually override this EACH TIME they destroy a unit.

Having the ability to set the target priority for a group of selected units would be flip-flap-fabulous.

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4,930 views 8 replies
Reply #1 Top
I think this is a great idea. I've never seen it done in an RTS, but it'd be great if we could get it implemented with Sins.
Reply #2 Top
I agree! This would be amazing!
Reply #3 Top
This won't fix your problem, but you can queue your units' targets. It's time consuming, but once you're done queueing up your units' targets they'll make sure that those are taken care of before their AI decides how to prioritize any remaining targets. I think you use ALT for this. Make sure your units are selected, hold down ALT, and start issuing commands. They'll follow them to the letter before the AI takes over again.

Once again, it won't fix your problem, but it's the closest thing there is at the moment.
Reply #5 Top
Yeah. A checkbox to follow the target of the "in the empire list preceding frigate of its type in system" if possible (ie. focus fire) would be great too.
Reply #6 Top
yeah, my frigates target flak frigates first why? theyre hardly the worst threat, and have more hp then targets that actually do damage.

Reply #7 Top
This would be excellent - I find the AI targets the most threatless enemies first, such as flaks prior to lrms or lights, or bombers target lights vs. nearby kodiaks, gg ai.

A previous game (ORB) allows you to create tactical rules that you can apply to any ship. These rules includes when to withdraw (hp%), where to withdraw to, who to attack, when to attack, how far support vessels stay from combat, etc.
Implementing this would make battles a lot more fun with a lot less management.
Reply #8 Top
This won't fix your problem, but you can queue your units' targets. It's time consuming, but once you're done queueing up your units' targets they'll make sure that those are taken care of before their AI decides how to prioritize any remaining targets. I think you use ALT for this. Make sure your units are selected, hold down ALT, and start issuing commands. They'll follow them to the letter before the AI takes over again.Once again, it won't fix your problem, but it's the closest thing there is at the moment.
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Whoops, sorry. It's SHIFT that'll let you queue up commands, but again, this doesn't answer your original problem.