sins needs other ways to win

iv been playing sins now for a while, and getting really irriated with the game. the reason being that on large maps the game tends to stale mate quite alot. i mean after playing like a large map with 100 planets that has lasted 4 hours, everyone has reached the max fleet cap, everyone has done virtually all research, plus the AI always groups his fleet into one large fleet of 2000 fleet points. now when u try to go take over some of his planets it comes down to his big fleet vs my big fleet, and after the battle we have both nearly lost all our combat ships and then u go back n build your fleet up again and then the whole cycle repeats its self. hence the only way to a defeat an enemy seems to be with superweapons like the novalith cannon. but even that is really ineffective coz it take a while for the superweapon to reach the enemy planet and then after it hits the planet the enemy will jus go an retake it. also pirates are useless when this happens coz u can put a 1'000'000 bounty on ur enemy but the pirates fleet stays the same size so pirates just become a pinprick to the enemys strength.

so i think ironclad really needs to put in other ways to beat ur enemy than mearly "i bash u, u bash me, n if we lucky one of us will win" kinda thing.

like maybe they can put in something where u can pay pirates like 1'000'000 bucks so that the pirates can buy themselves a huge fleet and then say pay pirates 1'000 credits for everything they destroy. just an idea.

anyone got any other ideas?

anyone having similar problems like this stale mate one?

otherwise its a great game :)
13,529 views 11 replies
Reply #1 Top
Other winning conditions would be nice, as i do have lots of stalemates too, but I also like winning by conquest. The thing with the stalemate is being the first to break it!
Reply #2 Top
I also thing alternate win conditions would be nice. Bonus points for letting players decide which win conditions to use too, but that option's pretty standard.

From other 4x games, I think cultural and economic victory conditions would be the easiest alternate win conditions to put into the game, as well as the most traditional. A cultural victory could be attained once a player controls X% of the map's culture, or maybe have X% of a map's population swear allegiance to him or her. An economic victory could be attained when a player controls X% of all income on a map, and to balance everything out the other players would know when one player is close to reaching either of these milestones and/or the player going for a cultural or economic victory would have to keep it for X amount of time so that other players can have a chance counter it.

Just some ideas.
Reply #3 Top
well i dont really mean win conditions, more like other methods of defeating ur enemy eg: pay another empire to do your fighting for u
Reply #4 Top
well i dont really mean win conditions, more like other methods of defeating ur enemy eg: pay another empire to do your fighting for u
End of quote


put a lot of bounty on him. If there's 300k credits on his head everybody'll want part of the pie.

Reply #7 Top
I was in a stalemate game recently against a hard Ai. Our two huge fleets just stood at adjacent planets and neither of us had an advantage. I used the Novalith cannon (2 of them) to take out his planets, which hurt his economy. Meanwhile I kept improving my economy. I fought brief battles with our big fleets to wear his down, then replaced my lost ships. I also used the diplomacy upgrades to eventually cause revolts/sabotage/insurgencies on his worlds and slow his production of fleets/structures. Eventually I gained enough advantage economically/diplomatically/militarily to win in battle and start taking his worlds. I also sent a small fleet to the other side of his empire to divide his attention and siphon of some of his fleet. So I used a variety of means to win. It would be nice to maybe see some new victory conditions as mentioned above though.

Reply #8 Top
in the v.1.04 the ai has athe option of surrender although they dont realy use it a whole lot
Reply #9 Top
so i say keep pounding his key planets until he gives or if he doesnt just take his home and then realy dig in around it and wait for his big fleet

(build lots of repair platforms and point defence)
Reply #10 Top
Yeah Sins definitely needs more ways to win other than just military conquest.

How about Cultural Victory? Where your culture spreads so well that other people's planets simply revolt and then join you. That way you take over a planet without even needing a fleet thus the Cultural Victory.

Or Evolutionary Victory where they put some really hard to research thing at the very top of the tech tree that takes tonnes of time and resource but once you research it you automatically win the game.

Or Financial Victory where your race accumulates such a staggering amount of wealth that must be like 10x all the other races combined and thus you win.

I seem to remember a game called Imperium Galactica II with these sorts of things and was a very similar game to this but a lot more complex.
Reply #11 Top
A research victory would be great. But not simply one big tech step at the end of the tree.
There could be an infinite line of tech, starting with one quite expensive. In the diplomacy screen one could see the current level of research anyone has put into it.
If somebody ever is at least 3 steps ahead of everybody else, he wins the game. That way it isn't a hard ending of the game when somebody makes the big research but you have to work for it and out-research the opponents.

This of cause only works if this tech is researched faster the more labs you have (so the empire with more research capacity can use that to get the 2 steps ahead of everybody else).