Advent Help Multiplayer
I've been reading the forums quite a bit lately and I understand that the Advent are viewed as quite the interesting race. Some believe their rather poor (weak ships, bad tech tree layout, poor early game start esp in fast games) and others see it as quite the contenders (bonus to hangers, good support ships and decent ships mid to late game).
I've only played as advent and have only had the game for about a week now but i'm trying to work on my game. Here's how i start in any match (FFA, 2v2, 3v3, etc)
(all done immediately)Contruct Capital Lab (Mothership) Buy 100 Crystal (Upgrade Home Planet) Buy Metal and Crystal Excavators, 2-3 Scout Ships. Spend rest of money on Disciples.
By the time I have my mothership, i have about 3~ disciples standing by while my seekers are on auto explore and we hit the first astroid. When my mothership is up I scuttle my Captial Lab.
Now, I get 2 Harmoney Structures up and running so i can tech Ice/Volcanic Planets, get 2-3 More disciples up to help my mothership. I invest 1 point in Colonization, then the rest in Shield Recovery for the mothership.
By this time it should be about 10~ minutes into the game and I have 1 astroid and 1 additional planet (or fighting for). When capturing planets I spend money on the Excavators 1st then on the upkeep of the planet 2nd (since it's cheaper) But this is where i think i go wrong.
I usually have been getting a 3rd Harmony Structure up to invest points in Trade because it helps with my finances. No finances = no ships = dead Xeroes = T_T
and it seems when i'm capturing my 3-4~ Planet i run into the enemy. At this point I'll probably have about 10~ disciples with my mothership at lvl 3-4 with 2 points in Shield Recovery and 1 Point in Malice, I have both abilities turned off autoenable. I may have 1 Temple of Hostility up with maybe 1 level in shield specialization. And it always always always seems i'm out gunned. My mothership can't take another cap 1v1. With the one Temple of hostility I'll probably have points in hanger bay and depending on choke points i may have 1 up. This is a lot of may or may nots in this i know but it just seems to me that i keep getting bullied around at which point i'll have to get another temple up, research Repair Bay, and set up shop, but i lose another planet. I do understand with aggressive players have only 1 fleet and no defense which makes them very succeptible to counterattacks to their home planets. But if i'm kept on the defensive it's hard to muster forces since i'm spending resources on defensives. It does buy me time but at this point i'll probably have 4 planets and he'll have 6.
However, there has been 1 game where i was able to drive the opposing player back and that was when i took at planet at a choke point and had about 3~ minutes to send a few more forces there AND during the fight i was able to construct a hanger Bay. But my Cap was at 1400 HP (hull points) and his was relatively even with mine (he had a Radiance).
Am i not playing aggressive enough? is it a bad Idea to go for Trade Ports so early? Not research Trade Ports so early would save me 700 for the temple of Harmoney, 800 for the Reseach, and an additional 800 per planet per trade post with accumulates to 3100~ credicts for approxmately 10-15 more disciples.
And if it isn't a good idea to go for trading then, when is? As you know this is relatively early Game, so it all takes place within 20~ minutes.
Also if anyone has any advice concerning fleet make up then please tell me. I'm not a ship spammer, but in the early game i don't have access to much unless you get to T3 in Hostility which will open up Illuminators and Guardians. Lastly, it seems to me that Defense Vessels are really weak, so i guess their only use is against Fighter or Bomber Squadrons, And have i underestimated the value of Drone Hosts? i usually don't research them until mid game if then.