Damn pirates

So im playing my first game ever, small random, i do ok slap around the the computer player and jsut get a feel for the game, then i attack a pirate outpost. I had a good sized fleet, 2 caps and a pile of frigs assult cruz and suport ships. The pirates had 3-4 times more than that just stting in there base. Not to mention a ton of deffense platforms. Just wondering why the pirates have such a hudge fleet built up
7,064 views 8 replies
Reply #1 Top
The pirates start with a full defense compliment of 19 turrets and usually 1.5-3 dozen ships.

But after every raid the surviving pirate ships add themselves to the defense force. In large games its totally possible for the pirate base to have several hundred ships, including 30-80 ships worth of their version of the Kodiak heavy cruiser.

With that many ships even large fleets can be torn to ribbons. You'll want to look for abilities that target multiple ships(combining the Advent capital ship techs of Malice and Cleansing Brilliance for example, assuming a level 6 Radiance capital). Or you can try to outnumber them with gigantic swarms of your own LRM frigates, but you'll incur many losses as ships die by the seconds due to heavy focus firing on the part of the pirates.
Reply #2 Top
Why not? The biggest baddest fleet should be controlled by the base with no astroids, no income, little population and an outpost that has the health of a large planet. Makes perfect sense to me.
Reply #3 Top
Or just be TEC and blow them to hades with two shots from your MegaCannon.
Reply #4 Top
Hrmm i was Tec, is the orbital mega gun thing worth it ? i had one and used it but wasn;t shure about its effectivness . Does it just damage the planet or do damage to orbital stucs ect
Reply #5 Top
It seems to only damage the planet. I had my ships right next to the planet I was attacking and I lost nothing.

I was just finishing up a game and I managed to get two of those things built. After the second one fired, I got the victory screen. Pretty powerful (and expensive) stuff.
Reply #6 Top
The Novalith Cannon only damages the planet, and it makes it uncolonizable for a while.

It probably isn't worth it in general, due to the very slow rate of fire.

I'm playing a large map with three stars, and have 2 cannons in each of 2 systems. It's down to me vs. an unfair AI, both our fleets are maxed out. I can knock out one of his planets in each system at the same time, but it'll take 5 minutes before I can shoot again. The question is to see if I can knock out his planets before he knocks out my cannons (or enough of my military labs to make them useless) or my fleet.
Reply #7 Top
For the Novalith cannon, scout his planets for locations with 3,000hp or less. The TEC scouts get sensor probe, giving you a view of most enemy locations. Or if you can build several cannons, put them together in a Ctrl-group and fire on his home planet. Goodbye 10credits/sec of income. Every time the opponent rebuilds the planet they have to leave it in a weakened state, or spend 1,000's in credits and 100's of resources to get it back to its previous state. Killing a colony every 5 minutes quickly widens the economic gap that the TEC enjoy.

Example: You see a planet you want to attack, you press '0' to select the ctrl-group, you press 'Q' to activate them, then click on the target. Its as simple as that.
Reply #8 Top
Now the Vasari uberweapon that targets orbital structures... - THAT's a different story... :)

I've never had a capship at the detonation point - would it survive?

...because if so, if you could warp a level 1 capship into the pirate base just as your Vasari uberweapon's shot arrives... Instant level 6 (if not more!) Woo!

-- Retro