Long Range Jumps, Worm Hole Navigation and Trade

Hi peoples.

Still quite new to the game and am not sure why I research "Long Range Jumps" and "Worm Hole Navigation"?

I can't seem to find any way to "use" these. Can someone please explain how I use them, do I use them? Or are they a passive ability?

Also, Trade Ports add $$. But how do I know how much wealth and what's the best way to use Trade Ports.

Should every location HAVE a Trade Port or is there are benefit to more than one? Can someone please explain that too.

Finally, I noticed that the Refineries have an attribute that says, "Refinery Quota: 0 / 3" What does that mean? How do I increase that. Is there a way to increase its output per sec?

Thanks in advance.

Hadders.

21,954 views 17 replies
Reply #1 Top
Every map is different, but some contain different stars, and some have wormholes surrounded by gravity wells.

On a map where there are multiple stars, researching long range jumps will allow you to travel from star to star. Therefor, more planets become open to exploration.

On maps with wormholes, the worm hole navigation does the same thing, except between wormholes, rather than stars.

Hope that helps.
Reply #2 Top
Trade income per trade port is based on your longest chain of trade ports on planets adjacent to each other or planets only seperated by a non-colonizable object. hovering over the number of credits you have (in the top right corner) will show you your longest chain and a breakdown of income.

"Refinery Quota" refers to the number of refineries using a resource structure with a max of 3, Refineries are separate structures from resource asteroids (kinda like trade ports). A refinery will profit off resource asteroids at its home planet and planets adjacent to its home planet. Again hover over your resources in the to right corner to see how much refinery income you make. Refineries are not always a good buy, but useful if there are many planets adjacent to the one with the refinery.

Just mess around with it and you'll figure it out eventually.
Reply #3 Top
If I have the resources and a planet with logical slots open - I add extra tradeports. I figure, if you are not using the slots for labs, factories or other (perhaps because they are not needed) then fill em with tradeports. End result, tradeports end up producing close to the income I gain from planets.

Though, it'd be interesting to find out the rate of investment for a single tradeport.
Reply #4 Top
If I have the resources and a planet with logical slots open - I add extra tradeports. I figure, if you are not using the slots for labs, factories or other (perhaps because they are not needed) then fill em with tradeports. End result, tradeports end up producing close to the income I gain from planets.Though, it'd be interesting to find out the rate of investment for a single tradeport.
End of quote

rate of investment? at a mediocre 2.5$ per second probably about 10-13 minutes (tis hard for me to factor in the resource costs) till it pays for itself, and they can do better than 2.5
Reply #5 Top
Thanks. For the help peoples.

I've just finished a game against 2 comps, used refineries to boost my income. Noticed that I got one areas resource quota to 4 / 3. Which I assume means its more than maxed out.

I'll have to try the multiple trade port thing.

I played on Balance of Power, it mentions Wormholes, but I dunno, I couldn't "find" any, just the usual lane ways between places? I did notice that it says that stars make your cap ships recharge antimatter faster and make them difficult to detect.

Also, noticed the gas giant said "large explosions will cause this to jet and damage nearby ships". How do you get "large" explosions? I couldn't bomb it, so I assume they're talking about stuff blowing up in the gravity well?.

Thanks.
Reply #6 Top
Wormholes appear on the map in the same way that planets do. That map has two of them IIRC.

4/3 on refinery quota means that an extra refinery is in range and not getting used by that extractor, yeah.
Reply #7 Top
Hi all,

Very new to this type of game, and this game.

Have been watching this post for the same answers to star travel, and worm holes. But the answers have not been given, as in how to, what to, etc. Or can someone point me to these instructions in the manual.

I am playing Advent at the moment and have researched half the tree. Everyone else it popping from star to star etc, but I am grounded still.

Any help would be very much appreciated.

Regards
D.A
Reply #8 Top
While the TEC and Vasari techs show a ship in phase space, the Advent versions of the tech are called 'Visualization' and show a lady in a hood with 'thoughtwaves' emanating from her head. The tech is on the bottom of the top rung of the harmony research screen, starting somewhere around the 3 lab mark, IIRC.
Reply #9 Top
You won't see phase lanes between the stars even after you have the tech researched, but you will be able to have the ships go between them by simply ordering them to go to the star the same way you'd tell them to go to a planet.
Reply #10 Top
This is a good thread.

I have a question about refineries. Should I build refineries on adjacent planets? I mean if a refinery uses resource extractors around its planet (A) and the adjacent ones (B and C), does it mean that if I build another refinery on B it would take over the resources around B (i.e. refinery around A won't use them anymore) and then the total output will stay the same?
Reply #11 Top
This is a good thread.I have a question about refineries. Should I build refineries on adjacent planets? I mean if a refinery uses resource extractors around its planet (A) and the adjacent ones (B and C), does it mean that if I build another refinery on B it would take over the resources around B (i.e. refinery around A won't use them anymore) and then the total output will stay the same?
End of quote


If you look at your extractors, they have a "refinery quota" stat on them. Thats the number of refineries they can service. I believe for normal extractors its 3.

So yes, if you have a refinery and you build another one next door, the two can overlap. You'll see refinery quota 2/3, and they both work. If you were to build two more in adjacent systems, you'd see 4/3, and one of them wouldn't be processing any resources from that extractor.

eg:

A -- B -- C

If you build refineries at A, B, and C, A and C's extractors will be at 2/3. B's will be at 3/3, but they all work (A will get both A and B's resources, B will get resources from all three).

But if you had this:
A -- B -- C
    |
    |
    D
If you built refineries in all four, system B would be at 4/3, and one of the refineries (probably the last one you built, so the one in D) would get nothing from the resources in B.

Hope thats clear. :)

edit - Trying to get things to line up properly, D should be connected to B.
Reply #12 Top
i also have a question, do the phase lanes made by the phase stabalizers on vasari affect trade income? i just heard something about the number of jumps to the amount of $ you get, and because the stabalizers make it into one jump i might be killing my trade.
Reply #13 Top
@Tridus: That was exactly the kinda breakdown I needed, very helpful, thank you :CONGRAT:
Reply #14 Top
i also have a question, do the phase lanes made by the phase stabalizers on vasari affect trade income? i just heard something about the number of jumps to the amount of $ you get, and because the stabalizers make it into one jump i might be killing my trade.
End of quote


I've got stabalizers all over the place in my current game (Systems of War, 5 stars), and it doesn't seem to be affecting the length of the trade route.

The trade ships do seem to use the stabalizer nodes though, so they're less vulnerable to attack. Based on that, I think you can build stabalizers safely. :)

If you mouse over your credits in the top left corner, your longest trade route should show up on the map in white. You can see that way what its doing.
Reply #16 Top
i also have a question, do the phase lanes made by the phase stabalizers on vasari affect trade income? i just heard something about the number of jumps to the amount of $ you get, and because the stabalizers make it into one jump i might be killing my trade.
End of quote



If that is the case then refineries should also be affected... Damn, I have to try that when I get home.
Reply #17 Top
Doing that for refineries would be game breaking... three refineries could service your entire solar system!!! Then again, if they did that, I'd actually build refineries. :LOL: