I'm curious, is there any way to link a pirate's technology level to their aggression level? I'm thinking of giving the pirates a few pieces of research(such as better ships/new abilities), but I don't want them to have it first thing.
From there, I also want their tech level to drop when the aggression goes back down. I know I can make the tech available only if the research level is high enough, so that shouldn't be a problem.